
A roguelite deckbuilding adventure game about magical coins. You play as a lootmancer, who can unlock the hidden power inside of coins and use them in magical duels. The loots you take from chests and enemies also become your next moves, so plan carefully!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
edit: What this games is REALLY all about is deity corruption; what they want is not your worship, but your money! Good life lesson ;D Alongside the original Binding of Issac and the first Mount and Blade, Coin Crypt carried me through garbage computers, melancholic times and many long nights. The fact that I could run the trifecta above on an old windows XP laptop meant I could game on a toaster that lagged with Word. Nevertheless, this is a great game with tons of replayability, many classes that force you (in a good way) to experiment with your build and an addictive formula for gameplay; easy to learn, hard to master. You have to be quick on your feet to know when to attack, defend or heal – and as the game progresses, the coins build a complex ecosystem within those three basic functions. The first achievements I got are from 2015, and soon my relationship with Coin Crypt will reach a decade. I still come back to this gem to see if I can get farther than before, and I always do. As I’m reaching the end of the achievements, a part of me feels sad that I must move on to greener pastures soon – but know this, Coin Crypt will always hold a special place in my heart. Thanks, Mr. Lobanov
It's alright. Played without the DLC. If anything, it has an original take on the roguelike deckbuilding formula. The mechanics involved are pretty unique and will confuse many players, but I thought it was fun to figure them out anyway. After 30 hours, I'm fairly sure I managed to understand most if not all the game has to offer, without having to use any hints or guides. There isn't much actual depth in this one, just straightforward runs with a bunch of different characters. No permanent upgrades, but there are unlockables -- but you can easily win runs without relying on any on them. Balancing doesn't seem to have been a huge priority: some builds are overwhelmingly better than others, which is especially apparent in the perks you can receive from ghosts. Some of the achievements are pretty grindy. If you got to the credits screen once, doing it again felt pointless to me. In short, it's not the best roguelite out there, but at least it has some creative mechanics.
Played on Steam Deck. Interesting mechanics for the deckbuilding and consumable nature of each action, but I failed to learn the game well enough to be able to interact with much of the game before dying each run. It's not that I needed a tutorial to understand the game, but there are several obstacles in the game that I would need to sink many more hours of experimentation and failure into to learn how to overcome, and that task of decoding the secrets of unknown statues and how to avoid getting your entire run nuked because one standard enemy gave you a self-replicating curse coin that destroys your entire run is too daunting for a game like this. A bit more stability early in a run for a game like this would keep it from becoming tedious, I can only imagine how RNG-dependent it gets later into a run...
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i enjoyed this when i played it in 2015. i was surprised when other later deckbuilder roguelikes came out b/c my response was always "oh you mean like coin crypt?" this game was one of the first for sure. not too overly-complicated like later ones in the genre, but this was a good thing for me b/c i don't want to memorize spreadsheets to be good at a single player game.
Maybe there's something more to this game, but I find it too confusing and poorly designed to give it another chance or read kilometer-long guides just to get into it.
I've owned the game for years, but only recently decided to give it a try. It's okayish, nothing exceptional or awesome for my taste, just an average roguelike deckbuilder. The game might have been more fun ten years ago when it first came out, but if you are a fan of the genre, you might enjoy it more than I did.
Got this game way back when it first came out. Its one of the grandfathers of indie rouge likes on steam, and you can tell. The game is rough around the edges in a good way where you can tell its a product of its time. The game is good when playing on pc, but when you play on the steam deck it's almost next level. At the core of the game is simple yet complex combat, with real time battles that make you have to make tough calls quickly which can make or break a run. Your attacks are also your deck, witch is also a form of health, which is also money, and status. This makes everything tie into each other in a way that I have not seem any other game really do. Also you have some run perma upgrades, and a an actual health bar that you also need to take into consideration. Also there are gods that you must either pay off to get special coins that last a run or they will get made at you and give enemies buffs. to top it off every level has a time limit where if you take too long you start losing coins. it's fast paced crazy fun and with 26 different characters it's highly repayable. 9/10
Coin Crypt is interesting because it is just a very unusual game. There isn't anything else like it and I find it fascinating that something so unique exists. It’s a game that I find myself coming back to now and then for that alone. I have no problem recommending it.
Um rogue-like bem simples e estiloso. Joguinho leve e tranquilo de jogar. Conta com cartinhas steam
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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