
Rewind, rethink, redo. COGEN is a brand-new kind of 2D action game where there's no time for death.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Only grabbed this game because it went on sale for 50% and because it looks and plays like an Azure Striker Gunvolt game. After finishing the game in 5 hours (definitely not worth $25 lmao, even if this game had realistic graphics and banger ost), I honestly want to say it's frustrating mid. I'm not really a fan for enemy spam, but considering this' a fast-paced game, it's super annoying to have parts where you must halt your speed and slowly kill off enemies in the most defensive positions possible since this game is practically anti-damage boosting due to its time gimmick lol. Speaking of which, I honestly do not like the gimmick itself, not because I find it bad, but it's execution feels mediocre. You get a time bar that allows you to rewind time (up to 3 seconds with 3 bars representing 1 second), and it's meant to be helpful when you die as you can "rewind your death." I personally find myself not using it unless I die since, turns out, the time bar is also your health, and every time you rewind time for any reason (fixing a mistake, using it as a level gimmick, rewinding after death), you lose a bar. Doesn't help that you don't gain much invincibility from rewinding after death, so unless you want to consume your entire bar trying to find an opening to fix your mistake, you're likely going to get hit right after rewinding. I personally wish the game reworked the gimmick to not function as your health and instead be its own mechanic. It's honestly not even right to say you have "health" in this game, and I'd rather accept a one hit ko over a horrible health bar mechanic. The level design is alright at best and straight "defensive enemy spam to the point you have to question 'what the hell do I even do that doesn't interrupt the flow of the gameplay or results in damage boosting?'" at worse. The art design's pretty similar to Gunvolt, and I don't think it's bad. The music's eh for the most part. Most songs give the vibe of what you'd hear out of a corporate mobile game. The story's... ngl, I have to play the game again to understand the story, because I felt pretty lost when trying to understand why everything's happening, connecting lore to the current plot, what happened to Kohaku's dad after beating him up in the final boss, etc. Only cool things about the game is being able to wall climb by jumping and attacking to cancel the momentum from the wall jump (which can cheese a load of sections in levels as well as an attack from the 2nd section and the 3rd boss in general), being able to skip the sections that require the time gimmick by using air dashes and up attacks to air stall, and the protagonist being named Kohaku (those who know). I'll be back on this game when the Copen DLC goes on sale, though at the same time I'm probably not gonna look forward to experiencing this game again lol... I don't regret buying this, but this was an experience lol
游戏挺好玩的,就是价格不太合理,想入的建议等骨折或者进包
Difícil pra caraca e eu adorei, a mêcanica de sua barra de vida ser o tempo é maneira pra caraca
내 삼각뛰기 돌려줘요
뭔가 불편한 판정과 조작감 플레이어가 시간을 되돌리는 대신 악랄한 패턴과 몹조합을 들고옴 제작진 낙하산 없이 스카이다이빙 시키고 3초뒤로 돌아가는 능력 주고 싶어짐 재밌지만 맵습니다 5~6시간이면 엔딩한번 보기때문에 회차플레이 안좋아하면 플탐이 적어서 비추
Brutally hard (if not running on casual mode), but overall a fun action-platformer with a unique core mechanic. With some additional enemy and environment variety a sequel could be a top-tier entry in the genre.
手感太僵硬了
the sad part is only 60 fps
Does the bare minimum with its concept
ouroboros system activated, ouroboros system activated, ouroboros system activated, ouroboros system activated a short yet frustrating megaman akin game with funny talking swords kinda of a slog once a while (im not great with these games tbh) and some platforming is annoying but had a good time at least its better than mighty no. 9 its nice
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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