
Codex Temondera: Lost Vision combines the strengths from JRPG's and western RPG. Fight dangerous enemies, explore mysterious places and discover legendary treasures on your journey to find the source of a series of mysterious missing person cases.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Played it for 3 1/2 hours, here's my take. Solid RPG mechanics, a good hybrid of JRPG and ARPG (the inventory reminded me a bit of Diablo & Victor Vran). The story starts out pretty well and there's a somewhat decent tutorial phase although an explaination of how to search things should be way soon than it is since there are multiple things to search and you don't learn it until after a particular interaction. The turn-based combat system isn't bad, and the positioning system in battle offers a change to strategy from your standard RPG formula. The game requires mouse/keyboard but that's not a bad thing considering the way inventory works. Combat is fluid enough and easy to understand. In my first playthrough, the first real dungeon/combat area seems to be pretty expansive. I am hoping that the game overall is equally expansive and it's just 2 or 3 of these areas mixed in with lots of back-and-forth on the map. Also, there is a lack of overworld map travelling, sort of like Legend of Dragoon but this could be a good thing as it takes out the tedium. Also battles aren't RNG, you can see them and make efforts to go around them if you want. The knocks on the game? Interacting with the environment is really awkward and the character hitbox in towns gets stuck on things you don't expect. The buildings are solid hitboxes as well, which means no sneaking behind things to get at what you think are secrets or bonus items. Also there's dozens of interaction items in the maps with no rewards: plan to spend a lot of time searching for nothing or taking damage at random while looking for 1 or 2 items. Also too the battle difficulty is a bit high for a 2-person party at the start and you can easily get overwhelmed, which can deter some people from even making it past the first couple of battles. It left me with a good impression for the most part. I won't say that I particularly liked the changes to the battle system over your standard JRPG formula, but it does help you focus on the game differently. I believe that it is more accessible to most players thanks to the design. For the price of $14.99 USD I hope that the scope of the first dungeon matches the scope of the game and that you will get plenty of areas to explore and you get appropriate epicness at the end. From what I've seen, I feel like I could enjoy playing through it. Check out my video of the first couple hours of the game at https://www.youtube.com/watch?v=aG-MkdPLd5Y
《Codex Temondera: Lost Vision》是由Quacksalver Frame制作发行的一款基于经典回合制战斗的RPG,游戏将背景设定在了中世纪古罗马时期,其主要讲述了主人公Rayk上尉为调查已故人员失踪的事故,故和年少时的挚友Selene一同踏上了寻觅真相的旅途。游戏的整体画风有些复古,立绘也稍显简陋,色调也相当老涩,但唯独剧情表现还是非常出色的。 游戏以Rayk时常做过的一个噩梦作为开篇,其主要向玩家交代了自Rayk母亲出门后一路不复返的童年阴影,并将其作为引子展开剧情序幕,15年后人员失踪的事故再次离奇发生,且不幸也依然降临在这个宁静的小镇,大胆猜想类比后故足以否定之前的意外,随后便是游戏的正菜内容:组团打怪、领域探险、装备强化等。游戏的题材设定稍微有些老套,但整体流程下来的冒险乐趣还是蛮多的,斜视平面视角和创意十足的外UI设计也着实存在不少JRPG的精髓特色。 游戏目前仅支持德英两语,无配音、无卡牌,说实话该作除了剧情还有引人瞩目外几乎就没有什么光鲜亮丽的优点和特色了,如果你也只是单纯看不上游戏封面和介绍那种喜加一画风的话,那我也只好持“仁者见仁,智者见智”的中立态度了,不强求入手。 [code]欢迎参观我的: [url=https://store.steampowered.com/curator/33626600]奸商评测[/url] 喜欢这篇评论,可顺手点个赞,让更多人方便看到。[/code]
Leider vermiest das Kampfsystem einen den Spielspaß. Dem Kampfsystem fehlt das Balancing. Kämpfe ziehen sich unnötig in die Länge und werden teilweiße nur durch Zufall gewonnen oder verloren.
[quote]用黑色译作背景,用文章谱写铭记 欢迎光临我们的网站 [url=http://www.blacklist.ink/]黑名鉴赏[/url] 点击关注我们发现更多好游戏 [url=https://store.steampowered.com/curator/9619592-Blacklist_//]黑名组[/url] 点击加入我们 [url=https://steamcommunity.com/groups/Blacklistgroup_/]黑名单[/url][/quote] 《圣典法典:失明》是由Quacksalver Frame制作发行的一款基于经典回合制战斗的RPG。游戏中的主人公瑞克出生于佩迪塔王国西部的一个名叫诺维奇的小镇里。然而却出现了一系列怪事,小镇接连出现的失踪案,使得小镇不在宁静,更为怪异者,失踪者再次被发现时已经成为尸体,且双目被挖去,因而被称为“失明案”。而这样的悲剧在15年前也曾发生在瑞克身上,他亲眼目睹母亲被挖去双眼,惨死于床上。父亲离奇失踪,至今为止都没有被发现。15年后,悲剧再次重演,再次出现了民众失踪案。年轻的瑞克主动出发,与青梅竹马的塞琳一起,前去调查事情背后的真相。故事也从此开始。 游戏在操作上轻松易懂,点击鼠标左键来控制角色移动,右键可以取消动作,按esc键可以打开游戏菜单,菜单栏里有任务目标、装备栏、世界地图、技能升级等。游戏的策略性使得游戏中道具的作用变大,玩家不仅要考虑技能释放的回合以及道具使用的场合,这些会给玩家们带来硬核的享受。 唯一美中不足的就是缺少汉化,无形中阻拦了一批RPG爱好者。
Ich hasse das verfehlen in Kämpfen im RPG Maker! Wieso macht man das? Das Spiel an sich ist nicht so schlecht aber ich habe nach dem gefühlt Tausendsten Tod in den Klippen echt keinen Bock mehr ( davon, das zwei meiner Charakter Tot sind und ich nichts mehr habe um daran etwas zu ändern, fang ich gar nicht erst an) . Genauso nervt es das die Charaktere nur sich selber in den Kämpfen mit Tränken heilen können... Dazu machen die Tränke so wenig wieder gut das man nach Nutzung meist trotzdem tot ist! Warum zum Teufel? Wer hat das getestet und gemeint das sowas Spaß macht?? Die Kämpfe gehen absolut gar nicht. Das ist mehr Glücksspiel als ein ausgeklügeltes und Ausbalanciertes Kampfsystem.
Ok jrpg with nice story with interesting battle system thats needs better balance. its challenging but at times frustrating. I could ignore bugs that you can live with from time to time but person that made the stair puzzle in the world pillar F... you . I wish i had my time back
Das Geruckel ist unerträglich! Finger weg von diesem Spiel!
Tem um Bug na Cena da prisão que não concertaram, fora que pesa quase 2 GB pra ter Bugs? Por favor corrijam isso. Quando corrigirem o Bug deleto esse comentário.
Good JRPG with new mechanics for skills checks and a well-developed inventory system. If you are not intimidated by RPG maker, then you may really like this game. See the video for more details. [url=https://www.youtube.com/c/WizardWorm?sub_confirmation=1] Subscribe to my Youtube [/url] [url=https://store.steampowered.com/curator/39973073/] Follow my Curator Page for more RPG Games! [/url] https://www.youtube.com/watch?v=O5upYtOxswA
Das Kampfsystem sowie die Bewegung auf der Overworld sind am Anfang etwas gewöhnungsbedürftig mit etwas Zeit aber zu meistern. Die Möglichkeit gewisse Kampfformationen zu erstellen und die Charaktere mit dem "SP-System" individuell zu verbessern und zu spezialisieren sowie mit Rüstung und Waffen auszurüsten macht die Kämpfe strategisch und dynamisch. Das Design der Charaktere und Sprites sowie der Animationen ist simpel aber ansprechend und nicht zu überladen. Allerdings sind manchmal Durchgänge, Türen und Wege nicht gut zu sehen oder ersichtlich. Dennoch für den Preis ist das Spiel sehr gut und die Welt ist liebevoll gestaltet und lädt zum erkunden ein, es hat einen fordernden Schwierigkeitsgrad der zwar hart aber nicht unfair ist.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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