
A deep automation and programming game on a frozen alien planet. Write real code to drive rovers, run power grids, fabricate parts, and fly drone fleets across the world. Your scripts run while you plan your next move. The more you terraform, the more the planet responds.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best UK #67, worst DE #88 · 3 markets collected
About
FREE DEMO IS AVAILABLE: Download and play the game now.
You've been sent to a frozen alien world. Your ship is silent. Sensors offline.
The only way to bring this place to life is to write code.
Code: Terraform is an automation/programming game where every action happens through scripts you write. Not visual programming. Not drag and drop. Real code, in a language modeled after Python, with a full editor, console, and documentation built into the game.
You don't click to mine. You write the mining script. You don't manage a power grid by hand. You script the policy that runs it. Solar trackers follow the sun because your code reads the clock. Drone fleets fly because your code dispatches them. The more systems you script, the more the planet responds.
Bring your base online one script at a time. Calibrate sensors. Activate solar power. Read raw instrument data and turn it into meaning. Every system is a component you interact with through code.
Your solar tracker follows the sun. Your rover surveys distant sites and drills the ones worth mining. Your smelter refines what comes back. They all run at the same time, your code working while you plan your next move.
Earth sends contracts. Data processing challenges with real rewards. Parse signals, filter datasets, compute solutions. The harder the contract, the bigger the payout.
Earn credits. Buy machines. Deploy modular rovers and Pioneers, swap nav and sonar and drill modules to suit the job. Smelt ore into ingots. Fabricate parts: pipe segments, machine frames, circuit panels, turbine rotors, cargo pods, thruster assemblies, battery packs. Ship orders to Earth's contractors for credits, recipe unlocks, and tech upgrades. Scale from a single solar panel to a planet spanning industry.
Drill water from underground reserves. Tap oil wells. Cap geothermal vents for steam. Pipe each medium across the planet, balance backpressure, and feed tier three machines that demand continuous flow to run at full output. Bridge crossing pipes with overpasses. Wire power subnets with line segments. The infrastructure layer is tile by tile, and yours to design.
Mark I machines bring you to a thin atmosphere. Mark II push you to breathable air. Mark III demand fluid input but unlock the climb to terraformed. Earn upgrade packs through orders, apply them to deployed machines, watch your output curve bend.
Plan pipes, power lines, and outposts in a tile based blueprint editor. Send a Pioneer with a Constructor module to execute the plan. Lay infrastructure piece by piece, exact tile by exact tile, the same way a real engineering crew would.
Assemble drones from chassis, thrusters, and modular pods. Plant outposts in the richest territory and operate them remotely. Write flight scripts that haul ore home, ferry supplies out, recover stranded fleets. Charging stations and refueling pads keep the fleet airborne. Recovery bays airlift the ones that don't make it back. Distance becomes a function of battery and fuel, not track. Share a route once as a library script and every drone uses it.
Full code editor with syntax highlighting, autocomplete, signature help, type aware completions, rename refactoring, and inline docs that jump on Cmd+click. Multiple scripts running concurrently. Library scripts for shared code: import a function once, use it everywhere. Breakpoints, log points, conditional breakpoints, three step modes for real debugging. Dock the editor to code and watch the results side by side.
Sensor readings that don't match. Warm patches where nothing should be warm. Structures that weren't there yesterday. Mission control asking questions they shouldn't need to ask. The more you terraform, the more the planet responds. Not to your equipment. To you.
No cutscenes. No cinematics. Every story beat arrives through the systems you already use. Briefings, sensor data, encrypted transmissions, contract anomalies. The truth unfolds while you work. Pay attention to the details.
There are docs and hints. No tutorials. Figure it out, like a real engineer would.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 201 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Now I get to code for work and pleasure :) But seriously buy this game. It scratches the itch.
Its not for beginners, but thats okay. It has a good tutorial and if you can basic python. You can give it a shot. Dont negativ review it, because you suck at coding :D. I like it.
To get the obvious out of the way first: The one responsible for the background music choice should be given an Oscar. Then about the game itself: Best one by far in its genre. (code games - this one is based on python) That said, getting started does takes a bit of a steep curve... As a developer I know what I am supposed to look for. As a newbe... you might get lost easily in an interface that's... well, it certainly is not bad, but it needs getting used to. Once it clicks (every machine it's own script) it actually becomes a very elegant solution. Have not played that much, (played the demo for some hours) and I might not even play the full game that much because I'm not exactly new to development. Bought the full game anyway to support the devs. But if you are new to this stuff, and want to learn a thing or two about software development in a fun way. My advice: sink your teeth into this one. It will be worth it.
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Hours played at review time, across 202 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great idea, could be on of the best contribution to programming games. Alas, it's AI slop rotten to the core. Meaningless small tasks instead of a full sandbox, documentation filled with AI writings make it unreadable and unpleasant, and it's not even mentioned in AI content disclosure. If you don't want to put effort into crafting your game, why would others put effort playing it?
Интересная задумка. Для комфортного прохождения желательно иметь базовые знания программирования. Надеюсь, в будущем появится официальная поддержка русского языка.
Best coding game in the steam atm. But i have to say this game could be pretty complex for the newbies or ppl who doesn't have any coding exp. I'm a backend dev with 15+ years of exp and im really surprised that this game has MessageBus/Key-Value storage with atomic operations etc, and i opened like only the first tier. This game has A LOT OF DEEP and complex logic, but at the same time i would like to see more extension methods like `find`,`filter` etc.
TLDR: Gameplay is interesting, but AI generated content is used to a degree that makes the product feel inauthentic and artless. Do not recommend to purchase at this time. There's something solid here, but I think that the degree to which AI generated content is incorporated is egregious. AI generated soundtrack, voicelines, the achievement names and descriptions, it's just too much. I can't help thinking while playing that I'd prefer the game to be 'worse' if that meant it didn't have its very essence imbued with slop. If the developer's looking for straightforward, actionable advice for how to fix that with the text in particular, just rewrite it in your own words. Better yet, [spoiler]come up with something yourself.[/spoiler] Regarding the AI voicelines, the intro does NOT need to be voiced, and shouldn't be. I'd go so far as to say this kind of game shouldn't have voiced dialogue. Feels out of sync with the genre and themes. The achievement names and descriptions just bum me out. You really aren't willing or interested in spending the time coming up with some tacky puns or wordplay for these yourself? You're allowed to be uncreative, not everything you make has to be perfect, unique, or even clever. Anything is better than the machine output currently present. The AI generated soundtrack is passable at times, which should be taken as conciliation rather than praise. It is often quite bad, and usually worth muting. If you can't determine for yourself the gap in quality between music created by a human and AI generated music, there's nothing I can say in a steam review that will help you. I'm probably going to keep playing for a bit, even if it gets to me. The gameplay is interesting, and there aren't a lot of similar titles that I haven't already played. I'll still feel disappointed when I read a line of text that a person should have written, even poorly. There's no true substitute for the artist's touch, which leaves this experience feeling fundamentally inauthentic. If the developer made an effort to replace/rework game text to remove the obvious hallmarks of AI generation, and put more of their own creative spirit into the project, I'd likely change my review to positive.
“STATUS_BREAKPOINT” and “STATUS_ACCESS_VIOLATION” are becoming the most familiar screens in this game. The automation is fun, but it now throws errors and dumps me back to the main menu roughly every two minutes. Virtually unplayable. A programming game that can’t reliably keep itself running is a hard sell. Being past two hours of playtime and having to jump through hoops for a refund makes it even more frustrating. Can’t recommend, even if it get's fixed. Early Access is a plague
I'm revising my review. I have no problem with AI generated content, but parts of the game just don't work. I played the demo and identical code for loading reagents in the biolab work in the demo but breaks in the full version. Use AI. Go for it. Not everyone can afford to hire an artist. But make sure the generated code actually works.
In the trailer it looked really nice, but after only a few minutes of playing one will realise that most of the game is AI generated. Features don't work properly such as the built-in code editor ruinning badly at around 16.3 Hz , music player does not work. Some function descriptions are downright a Claude explanation to (what must have been) the original prompt. Very interresting concept, yet void of soul and a copy pasted mess of an implementation; poorly executed...
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