
A deep automation and programming game on a frozen alien planet. Write real code to drive rovers, run power grids, fabricate parts, and fly drone fleets across the world. Your scripts run while you plan your next move. The more you terraform, the more the planet responds.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best UK #67, worst DE #88 · 3 markets collected
About
FREE DEMO IS AVAILABLE: Download and play the game now.
You've been sent to a frozen alien world. Your ship is silent. Sensors offline.
The only way to bring this place to life is to write code.
Code: Terraform is an automation/programming game where every action happens through scripts you write. Not visual programming. Not drag and drop. Real code, in a language modeled after Python, with a full editor, console, and documentation built into the game.
You don't click to mine. You write the mining script. You don't manage a power grid by hand. You script the policy that runs it. Solar trackers follow the sun because your code reads the clock. Drone fleets fly because your code dispatches them. The more systems you script, the more the planet responds.
Bring your base online one script at a time. Calibrate sensors. Activate solar power. Read raw instrument data and turn it into meaning. Every system is a component you interact with through code.
Your solar tracker follows the sun. Your rover surveys distant sites and drills the ones worth mining. Your smelter refines what comes back. They all run at the same time, your code working while you plan your next move.
Earth sends contracts. Data processing challenges with real rewards. Parse signals, filter datasets, compute solutions. The harder the contract, the bigger the payout.
Earn credits. Buy machines. Deploy modular rovers and Pioneers, swap nav and sonar and drill modules to suit the job. Smelt ore into ingots. Fabricate parts: pipe segments, machine frames, circuit panels, turbine rotors, cargo pods, thruster assemblies, battery packs. Ship orders to Earth's contractors for credits, recipe unlocks, and tech upgrades. Scale from a single solar panel to a planet spanning industry.
Drill water from underground reserves. Tap oil wells. Cap geothermal vents for steam. Pipe each medium across the planet, balance backpressure, and feed tier three machines that demand continuous flow to run at full output. Bridge crossing pipes with overpasses. Wire power subnets with line segments. The infrastructure layer is tile by tile, and yours to design.
Mark I machines bring you to a thin atmosphere. Mark II push you to breathable air. Mark III demand fluid input but unlock the climb to terraformed. Earn upgrade packs through orders, apply them to deployed machines, watch your output curve bend.
Plan pipes, power lines, and outposts in a tile based blueprint editor. Send a Pioneer with a Constructor module to execute the plan. Lay infrastructure piece by piece, exact tile by exact tile, the same way a real engineering crew would.
Assemble drones from chassis, thrusters, and modular pods. Plant outposts in the richest territory and operate them remotely. Write flight scripts that haul ore home, ferry supplies out, recover stranded fleets. Charging stations and refueling pads keep the fleet airborne. Recovery bays airlift the ones that don't make it back. Distance becomes a function of battery and fuel, not track. Share a route once as a library script and every drone uses it.
Full code editor with syntax highlighting, autocomplete, signature help, type aware completions, rename refactoring, and inline docs that jump on Cmd+click. Multiple scripts running concurrently. Library scripts for shared code: import a function once, use it everywhere. Breakpoints, log points, conditional breakpoints, three step modes for real debugging. Dock the editor to code and watch the results side by side.
Sensor readings that don't match. Warm patches where nothing should be warm. Structures that weren't there yesterday. Mission control asking questions they shouldn't need to ask. The more you terraform, the more the planet responds. Not to your equipment. To you.
No cutscenes. No cinematics. Every story beat arrives through the systems you already use. Briefings, sensor data, encrypted transmissions, contract anomalies. The truth unfolds while you work. Pay attention to the details.
There are docs and hints. No tutorials. Figure it out, like a real engineer would.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 211 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So far I'm loving this game! Some of the pacing is off, which I expect will be addressed by the dev, he is very active with the community on discord. I never learned python in my day job so I've decided to use this as a learning platform for python, and while I am a developer, I've enjoyed figuring out how to do the things I want in python vs how I would do it in other languages. There are a ton of different systems and they are all as shallow or deep as you want them to be. Just depends on how you want to set things up. All in all, great game, would recommend!
農家はreplace()されました と同じように、pythonでのプログラミングが中心のゲーム。 比較すると、こちらはコロニー拡大シミュレーションの側面が強いかも。各拠点ごとのリソース配分を考えて効率的なテラフォームを目指そう。 農家の方はアルゴリズムの改善をして効率的な収穫をする、競技プログラミング的な側面を持っている。 [h3]良い点[/h3] ・プログラミング中心のゲームだけあって、ゲーム内のエディタでも快適にコーディングできる ・マップを車がゴロゴロ走ってるのを見ると愉快 ・DOCSの検索機能が優秀 [spoiler]↑特にProduction Tiers のページが最高だ[/spoiler] [h3]悪い点[/h3] プログラミングゲーで出てくる悪い点は、僕自身が解決できていない問題でしかないとは思うが、そのうえで述べるなら、 [spoiler]・別拠点でのbio labが面倒すぎる! reagentがBASEにしか届かないってなんやねん ・research系のゲージ増加がおssssssssっせえ[/spoiler]
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Hours played at review time, across 212 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Basically a bunch of coding challenges. Pretty fun so far. It does however expect you to understand python basics.
This is honestly the best programming game I’ve ever played. It makes coding feel fun, practical, and rewarding instead of just abstract. I love how programming is integrated into exploration, automation, logistics, vehicles, research, and base building. There’s always something new to optimize or automate, and it really makes you think like a programmer while still feeling like you’re playing a game. The scripting system is deep enough to be interesting without taking away from the gameplay. If you enjoy programming, automation, engineering, or problem-solving, I highly recommend Code: Terraform. It’s easily one of the most unique and enjoyable coding games I’ve played.
I'm having fun with it. I'll try to explain the things I like and give some description of the game so people know what they're getting into. Pros: + The learning curve is challenging but makes a lot of sense to me, as someone who is not a programmer but uses some programming for data analysis at work (SQL, R mainly). You start with some basic signal processing problems to get your sensors online, then some basic automation tasks to get your first few machines going. Then you can program a robot to gather resources on a grid near your base. You can optimize it or just have it do a basic sweeping algorithm. Then you have a system where you have 3 machines interacting, a collector that goes to different locations and gathers different resources, a lab that processes those resources, and a delivery system that chooses contracts and delivers processed resources. Things continue to open up much more, with new systems increasing the potential complexity of the problems you're trying to solve. + The game does a pretty good job of emphasizing that your code should be robust and handle different results from your actions. It also emphasizes programs interacting with each other, which I've rarely seen in a game like this. After the first few + It's very big, much bigger than it seemed to me at first. 20 hours in and I feel like I've just scratched the surface. + There's clearly direction and effort on the part of the creator. It has a thought-out progression. At 20 hours I have not seen anything that looks or feels broken or unfinished. Cautions: - The game has a learning curve but you still need to be very self-motivated and apply significant creative problem-solving with minimal hand-holding. This isn't a great game for you if you've never done any kind of coding. It doesn't take a professional programmer or anything, but be ready to peruse through dense documentation, go through a lot of trial and error, experiment a lot to understand what things actually do, etc. - The documentation is pretty dense. It's actually not as bad as something like Bitburner, or what you're likely to see in any corporate setting, but it's not straightforward and is an area of some opportunity for the designer. - A lot of the UI is AI, the audio is AI. I don't actually think the documentation is AI or really much if any of the actual game design is AI. Some of the other reviews allege that but I honestly think they're misreading it based on the example they use. You don't really need the soundtrack though, I play my own. - The story is more of a vibe than anything really engaging. But there are definite overarching goals which is what I care about for something like this.
This game goes deep, and quickly. That said, the difficulty ramp is still manageable, unlike a lot of similar coding-driven games and the ingame docs and editor features are extensive. If you're already a programmer, this will likely reignite some degree of enjoyment for solving algorithmic and coding problems. If you're not, this might offer some helpful lessons in systems design and software engineering. Break a problem into smaller ones, automate a little piece here, a little piece there, and suddenly you have a working system, but every shortcut you take is technical debt you'll likely have to pay for or refactor later. The dev is clearly very passionate about the game and its systems, and it shows in the complexity and interconnectedness of everything.
Are you a dev? Tired of working with AI and writing prompts all day? Want to rediscover what it feels like to solve problems and write a few simple lines of code just for fun? This game is made for you!! A must-have!!
Its a cool game for someone that already knows python. I hope the onboarding for newer player will get better with future updates.
最高に面白い!!
Muito bom.
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