
A deep automation and programming game on a frozen alien planet. Write real code to drive rovers, run power grids, fabricate parts, and fly drone fleets across the world. Your scripts run while you plan your next move. The more you terraform, the more the planet responds.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best UK #67, worst DE #88 · 3 markets collected
About
FREE DEMO IS AVAILABLE: Download and play the game now.
You've been sent to a frozen alien world. Your ship is silent. Sensors offline.
The only way to bring this place to life is to write code.
Code: Terraform is an automation/programming game where every action happens through scripts you write. Not visual programming. Not drag and drop. Real code, in a language modeled after Python, with a full editor, console, and documentation built into the game.
You don't click to mine. You write the mining script. You don't manage a power grid by hand. You script the policy that runs it. Solar trackers follow the sun because your code reads the clock. Drone fleets fly because your code dispatches them. The more systems you script, the more the planet responds.
Bring your base online one script at a time. Calibrate sensors. Activate solar power. Read raw instrument data and turn it into meaning. Every system is a component you interact with through code.
Your solar tracker follows the sun. Your rover surveys distant sites and drills the ones worth mining. Your smelter refines what comes back. They all run at the same time, your code working while you plan your next move.
Earth sends contracts. Data processing challenges with real rewards. Parse signals, filter datasets, compute solutions. The harder the contract, the bigger the payout.
Earn credits. Buy machines. Deploy modular rovers and Pioneers, swap nav and sonar and drill modules to suit the job. Smelt ore into ingots. Fabricate parts: pipe segments, machine frames, circuit panels, turbine rotors, cargo pods, thruster assemblies, battery packs. Ship orders to Earth's contractors for credits, recipe unlocks, and tech upgrades. Scale from a single solar panel to a planet spanning industry.
Drill water from underground reserves. Tap oil wells. Cap geothermal vents for steam. Pipe each medium across the planet, balance backpressure, and feed tier three machines that demand continuous flow to run at full output. Bridge crossing pipes with overpasses. Wire power subnets with line segments. The infrastructure layer is tile by tile, and yours to design.
Mark I machines bring you to a thin atmosphere. Mark II push you to breathable air. Mark III demand fluid input but unlock the climb to terraformed. Earn upgrade packs through orders, apply them to deployed machines, watch your output curve bend.
Plan pipes, power lines, and outposts in a tile based blueprint editor. Send a Pioneer with a Constructor module to execute the plan. Lay infrastructure piece by piece, exact tile by exact tile, the same way a real engineering crew would.
Assemble drones from chassis, thrusters, and modular pods. Plant outposts in the richest territory and operate them remotely. Write flight scripts that haul ore home, ferry supplies out, recover stranded fleets. Charging stations and refueling pads keep the fleet airborne. Recovery bays airlift the ones that don't make it back. Distance becomes a function of battery and fuel, not track. Share a route once as a library script and every drone uses it.
Full code editor with syntax highlighting, autocomplete, signature help, type aware completions, rename refactoring, and inline docs that jump on Cmd+click. Multiple scripts running concurrently. Library scripts for shared code: import a function once, use it everywhere. Breakpoints, log points, conditional breakpoints, three step modes for real debugging. Dock the editor to code and watch the results side by side.
Sensor readings that don't match. Warm patches where nothing should be warm. Structures that weren't there yesterday. Mission control asking questions they shouldn't need to ask. The more you terraform, the more the planet responds. Not to your equipment. To you.
No cutscenes. No cinematics. Every story beat arrives through the systems you already use. Briefings, sensor data, encrypted transmissions, contract anomalies. The truth unfolds while you work. Pay attention to the details.
There are docs and hints. No tutorials. Figure it out, like a real engineer would.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 211 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of the most fun games I played in a long time! If you like coding puzzles, this is for you.
Really fun Python programming game. I knew Python going into this so I have no idea how well it teaches you to code.
amazing game especially if you love coding and problem solving. it does have a steep learning curve and i would see a non coder to struggle with it though. but if you like complex games this game will scratch that itch
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Hours played at review time, across 212 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've played a lot of "programming games" that are either functionally puzzle games with a beep-boop computer overlay or super detailed and complex programming games that lack the in-game resources for how to use the language, so you might as well just go take a programming course. Code: Terraform seems to fit nicely in that sweet spot of actually being programming with a wide variety puzzles built in while supplying all the information needed to play the game actually within the game. Also, the chill music, and customizable gui themes, and window organization options make the entire experience smooth and relaxed. Also also, I won't spoil it, but I'm fairly early game and am already getting hints at some dark (maybe eldritch?) underlying plotline that I'm looking forward to unfolding.
This is one of the best programming games they have out at this time. I spent 120 hours on the demo alone, before the release even came out. Looking forward to seeing what becomes of this game and this developer in the future!
[WARN] InputSlot.take() returned 'research_required': Research Auto Feeders first to use take() and send(). 无敌了,你问我怎么赚钱,要跑Lab,那Lab怎么自动输入溶剂,要研究,研究怎么开,要拿钱买设备,卡拉赞毕业打卡拉赞的来了。脚本自动跑的时候我还不能手动添加溶剂,自动生产的东西满了出口堵了没法手动清理,制作人到底自己有没有玩过自己做的游戏?开头半个小时就吃这一大坨不会改是吧?要不是我第一个升级买的氧气生成器挂机就能解锁自动输入输出还死档了是吧? 你要限制机械臂自动输入输出别把机器自带的输入输出也限制了啊,搞这么多自动化限制和编程农场坐一桌去吧,那边循环还得花钱解锁呢,没必要假装自己是个编程游戏的,大大方方做增量
Coding game that gives you freedom. Instead of only solving classic coding challenges in Code: Terraform you can automate stationary machines / rovers / drones / production pipelines using python scripts. Write your custom dashboards to monitor or control your machines. The in-game documentation of the API is better than in some real-world python frameworks and you can even use your own code editor like Visual Studio Code if you want. If you love to automate things using code and exploring how things work from the documentation this game is for you. If you're completely new to programming there is a tutorial included but it doesn't hurt to take a look at the offical python tutorial at https://docs.python.org/3/tutorial/index.html to fully understand how things work.
歌好听呢,等中文了
1/5 game. Dev talks ♥♥♥♥ about my coffee addiction. Addiction is a sickness, not a laughing matter. What a jerk. EDIT: In the past 3 days since my review I've put in about 42069 hours and I still cannot get Boot.py to work.
Great game.
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