
Characters from all the iconic Arc System Works franchises, including Guilty Gear, BlazBlue, and the River City series, all meet in a 2D pixel art side-scrolling action game!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese, Korean
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
아트도 마음에 들고 가볍게 즐길 수 있어서 만족했습니다 다만 정가 주고 살 게임은 아니니 할인할 때 구매하세요
this game has the feel of a 3 dollar mobile game, which is what it should of been. pros: - Puzzles using the different character types are fun - Graphics look nice, especially the pixel art - A wide cast of characters from different arc sys games (I've only played guilty gear oh well) - One of the three (technically 5) games with Bedman from Guilty Gear Cons - There are a lot of sections where you have to pause and fight a lot of enemies, slowing down the pace by a lot - The game is very short but I gave up on the final world because it got pretty repetitive and boring - Worst game with Bedman from Guilty Gear
This game is a good spin on what I normally play with these kind of games. The platforming and power ups do add a fun spin on gameplay and the story is still keeping me on my feet. The vs mode is nice to have as an optional cross over fighting game system
It's honestly not that bad tbh, just don't expect too much
虽然是情怀物,游戏性还是有,主打平台跳跃。前几关比较无聊,后面好玩些。动作判定和手感一般,横版过关模式好于乱斗模式。每只角色只有普通攻击、配合上下键普攻、空中下加普攻和耗血必杀技几种动作,性能差异很微妙。二段跳方向控制很硬类似魔界村。 故事模式有一个固定主角,关卡中会遇到的角色可以作为替换队员随时切换。初始最多一名,上限可以装备强化芯片提高,一周目后可以三名。替补角色攻击力比主角高不少,有的还对应机关解谜。另外还有一名援护专用角色。落命、碰到钉刺机关、高空坠落或受到强敌大伤害都会清空得到的所有替补角色,这个惩罚机制有点过头了。援护角色倒是可以保留。 亮点主要是解锁各种A社作品的像素小人发经典招式。四人乱斗模式一共30个角色,可通过故事模式解锁,但并不是关卡中获得就能解锁,必须在15个EX关卡中找到传送点并打倒对应的黑版角色,每关2个。 关卡设计还过得去,也有BOSS战,最终关是BOSS rush。过关不是太难(第五大关稍难),但S评价难度不小。有类似洛克人ZERO的S评价通关才奖励增强道具的硬核设定。故事剧情则是开发组清除病毒的无聊办公室对话(还扯到外星人比较无厘头),这个办公室以及角色疑似以现实中A社的工作室为原型。 自定义按键限制在有限的几个键位,战斗按键可更改到键盘上但菜单和对话还是得点鼠标,所以还是建议默认的鼠标左右键攻击。这点比较糟糕。另外没有云存档。 原价肯定不值,骨折还不错。本来想给不推荐,但想想A社总是打骨折这点还是非常良心的,可以和SEGA、CAPCOM、南梦宫媲美。 这四个厂商就像日厂里的好人组,就算偶尔有定价虚高的作品,也会较快折扣到合理的程度,优化很少出问题。和光荣、爱史、索尼这三个(至于科纳米直接锁区,任天堂拒绝PC市场不说了)定价超高、优化摆烂、打折幅度基本不超过对折(老作品还经常没官中)的坏家伙形成鲜明对比。
这么好的像素风格美术,这么多的角色,这么好的大乱斗创意,全部浪费了。。。可惜就是做的不够好。 官方完全可以做的更好: 1.没有线上联机,只支持本地4人联机,而且只支持一个键盘玩家和三个手柄玩家。 2.大乱斗模式不能自由的选择场地,AI难度(只有默认的一种难度),AI队伍,只能混战,这些设置是大乱斗游戏的标配,但是官方通通没有做。 3.大乱斗的游戏机制有问题,打起来一片混乱,而且这个大乱斗游戏规则是记血量的,而不是将玩家打出板边,这就导致游戏里面一顿乱打,谁被多打几下就死了,而且游戏的生命上限也只有5次,完全不过瘾,为何不出无限生命复活,等时间到了之后算比分的玩法?那样不是更好玩? 4.最不能忍受的一点,在大乱斗模式下,摄像机视角完全就是无规则的乱跑,经常自己跑出屏幕了摄像机还对着另外一边,为何不能让摄像机跟踪玩家控制的角色,这种模仿其他大乱斗游戏的摄像机视角任意缩放完全不适合这款游戏。镜头乱跑让游戏毫无体验。。 5.键盘无法自由改键,有很多键位就是无法设置,比如J.K.L键一起就必然有一个不能设置,强行将键位分成左右两块。 这个游戏有众多的A社格斗游戏角色,而且角色的像素风美术也极其出色,但是这款游戏的玩法完全没有花心思考究,浪费了这么好的创意和人物设定。可惜啊。。。。
Жалею что купил, отстой а не игра.
垃圾遊戲動作生硬越後面越不合哩,人類的反射要壓在0.00幾秒才算合理?幹
This was pretty fun, it could be better but a good game, so let me start with the good, it has a nice variety of characters to use albeit 8-bit but that's really the main charm of the game and why people would and should buy it, each character has their signature moves as well as specials as well as environmental uses on top of that in which they cleverly make it so you have to use multiple different characters and let's you get a feel for them and their weaknesses and strengths and as an added bonus they get their theme tunes in 8-bit which is awesome, the story is a little silly while not being silly, enough to be both interesting and yet fun, like the art style in the hub world and for the main character in game gave me Disney vibes which just made it a pleasant kind of fun dood. Okay the bad, let's see enemy collision damage and positioning is annoying, some characters attacks force you forward even without holding the directional pad giving the enemy some free hits at times, even worse when an enemy spawns on top of you as it's quite literally unavoidable and seeing as that's a big thing for score it's a pain, you can mitigate that in some ways granted but it still feels like you've been robbed of an S rank at times because of it, next is the characters, although they play and work well as I mentioned they move forward on some attacks, some are rather large and although the damage is nice leaves them super vulnerable and easy to damage from multiple enemies and their movement is...slidey which is annoying for jumping in small gaps which the game asks you to do, a looot x.x then there is the issue of losing those characters as you can store 2-3 if you wish which is really nice but not when a heavy enemy hit from a big enemy or boss literally knocks it out of you or falling in a pit even which because of their slidey nature happens a lot too dood. Music for characters cut out during area fights as I'll call them which is a shame because traversing the world outside of gimmicks is easier as the protag who just gets the stage music which just ends up being a shame and a waste of good music and as a final issue which may be a non issue honestly it could be me but there are times jumping just doesn't work, hopefully if it's an issue with many others the devs look into it dood. To finish some improvements I feel could be made, a character only mode, now granted they have a "Battle" mode which is a semi Super smash bros 4 player fight against three other characters but that's not really the meat of the game and it suffers from weird super armour or it seemed like it for the other characters which kinda made it meh to play but it would be nice to take the limiter off after you beat the game and just run through a level using a set of three characters you want to use, next the option to turn off the fight music so you can just run through listening to the players 8-bit track and finally just taking out that silly oh hey you lost your characters because you got hit, like that's just baaaad dood. Still overall I give the game a big thumbs up, it just proves to me that a sidescroller using the proper models and moves for those characters would just make for an amazing game which I hope they do one day, it's fun times dood. ^-^
Very boring. The story was pretty bland and forgettable. The stages were just generic tech landscape with nothing to differentiate themselves from each other. The character switching mechanic was unneeded and added no depth to the game. To make matters worse the 2d pixel art doesn't mesh with the rest of the game. The upgrade system was laughable. For example you get like a 1% upgrade to damage or jumping and each one of those types takes a slot and you only have like 10 slots you can use. Its not horrible but its just so boring.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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