
From Jeppe Carlsen, the lead gameplay designer of LIMBO and INSIDE — COCOON takes you on an adventure across worlds within worlds. Master world-leaping mechanics and solve intricate puzzles to unravel a cosmic mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 23 → 8/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.1Kreviews | 95% | — | $3.2M |
| $24.99 | 8.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beautiful puzzle game.
Великолепно сделанная головоломка, одна из лучших, в которые я играл. Механика максимально оригинальная, все уровни отшлифованы до блеска, и нет никаких проблем с пониманием того, что делать дальше. Не затянута, без эзотерических коллектатонов, каждое действие и "АГА!"-момент были продуманы разработчиками. Фоновый сюжет и игровые механики подаются без каких-либо слов, а босс-файты ощущаются просто как еще одна головоломка на время. Провел 5 с лишним часов с удовольствием. 10 жучиных презентаций космологии из 10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +5 more
| $24.99 |
| 7.7Kratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cocoon is marvelous. It is so elegantly designed, the player may not even recognize what a thorough and layered exploration of puzzle mechanics is contained within.
It was pretty short, I wish there was more gameplay (even if it might've gotten boring). I love how the mechanics built off of themselves and how the game even used some sneaky tricks like [spoiler]trapping the drone in a different dimension then bringing it around[/spoiler] or [spoiler]bringing the green orb into itself (this was my favorite part)[/spoiler] or [spoiler]having the white orb shoot into itself[/spoiler]. This definitely isn't your type of game if you want intensive boss-centered gameplay (like Hollow Knight). I'd compare this more to Portal in the sense that it's logic and puzzle-solving are quite similar. The puzzle solving isn't easy but it definitely isn't hard. Sometimes you just have to take your time. I had a lot of "I'm so stupid" moments because I just needed to try multiple ideas out occasionally. If you see this on sale I'd definitely recommend getting it.
[h1] Giriş [/h1] Bu oyunu 2023'te en iyi indie oyun ödülününe aday olmasıyla duymuştum. Resimlerinden de görsel tarzı hoşuma gitmişti; Gris, Neva, Journey gibi oyunlara da bayıldığım için almıştım. Chill kafa dağıtmalık hoş bir şey oynamak istediğim bir dönemde de başlamıştım. [h1] Görsel Tarz [/h1] Oyuna girdiğim ilk anda görsel tarzı az önceki paragrafta saydığım diğer oyunlardan daha "dandik" hissettirdi. O ilerleyen kısımlarında ve bazı animasyonlarda baya güzel kısımlar çıkıyor ancak genel ortalamada diğer oyunlar kadar etkileyemedi beni. [h1] Bulmacalar [/h1] Bulmacalar çok basit ve oyun boyunca da zorlaşmıyorlar. Arkada açık kaldığı süreyi saymazsak 4 saatte falan bitirdim ancak sadece 1 ya da 2 tane taktir edilesi bulmaca vardı. [h1] Oynanış [/h1] Oyun önünüze farklı bulmacalar çıkartmak için arada bir yeni mekanikler getiriyor ve bunlar fena değil ancak oyunun süresi biraz daha kısa olsa daha güzel olabilirdi. [h1] Hikaye [/h1] Hikaye yok... Böcek var "gezegen" taşıyıp bir şeyler yapıyor. [h1] Sonuç [/h1] Benzer tarzdaki oyunlara bayılarak oynasam da bu onlardan biri değildi ve kısacık oyun süresine rağmen bitirmem 1 aydan daha uzun sürdü. Tarzı ve konsepti ilgi çekici olunca indie oyun ödülünü alamamasına üzülmüştüm biraz ama şimdi görüyorum ki iyi ki alamamış. Yine de böyle dediğime bakmayın, çok kötü bir oyun değil ancak benim beklentim biraz daha fazlasıydı, yapımcılardan sonraki oyunda daha iyi bir şey çıkartabileceklerinden umutluyum.
Juegazo del género. Visualmente es precioso.
好玩
很有新意的解密游戏,开发者仅靠四个不同颜色的球就设计出了层层套娃且不重复的玩法,很厉害。玩这个游戏需要一点空间想象能力
Trippy! Some puzzles were excellent although this is on the easy side for puzzling. Phenomenal visuals.
一个优秀的作品,题目设计和难度上不能太简单,也不能太难。太简单的设计会让人觉得乏味和枯燥;太难的设计则会劝退一众玩家。这部作品让我体验到了题目设计的优良之处,虽然本身用了递归,但递归的概念并不是很难;即使一个完全不懂递归这个概念的玩家,在纸上将进入和退出传送的过程写下来,也可以非常愉快和顺畅地游玩。我非常喜欢这个作品在关卡上的设计。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $3.2M | 4.7K | 84% | $19.99 | |
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