
From Jeppe Carlsen, the lead gameplay designer of LIMBO and INSIDE — COCOON takes you on an adventure across worlds within worlds. Master world-leaping mechanics and solve intricate puzzles to unravel a cosmic mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 23 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.1Kreviews | 95% | — | $3.2M |
| $24.99 | 8.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First, some steam. Read full review to find out why this is still a recommend. 35-45 FPS and constant stutters every half second even at 720p with those graphics? Are we serious here? A pinned thread in the forums from 3 years ago is about this, with a "we're looking into it". It's known for 3 years and still not fixed? Are we doing government work here? No, I don't think we are! Only manually setting an FPS cap to 144 "fixed" it. Smooth, constant 144 FPS even at 1440p. The lowest FPS cap is 35, but 35 actually runs smoother - at 25 (instead of 35) FPS but without the stutters. It's the 72 FPS cap that seems to be the default that is the issue, all others work fine. Talk about a first impression. That out of the way.. When I wrote the above, I was fully prepared to just play until I have the 5 mins for the negative review and then post the above. And I'm glad I did. Because those 5 minutes became hours. While I must still say that it's pretty inexcusable to have a known FPS/stutter bug and it works fine when just setting the FPS limit to anything but the default, which is why I still decided to start my review with that, it's also one of the best puzzlers I have played. It finds the perfect middle between too-easy and too-hard for me. It's never super easy, you regularly get that "oh I figured it out I'm so smort!" feeling we all crave, but it's never so hard or so obtuse that you sit there just pondering for half an hour. Well at least I didn't. I read some other reviews that for some it's too easy. I guess it depends on your reference. I'd say it's above The Room or Gordian Rooms, but below the later levels of the Talos Principle. There isn't any story tho. I mean, stuff happens, but.. I wouldn't call that a story. What your motive is (besides solving puzzles), who the enemy is (if it's even an enemy), who you are, what it even is what you're doing.. Those are all things that are missing. At best you can try to imagine what it might be in your head, but the game is never clear on anything. So in the end, the worst thing about that great puzzler is the FPS bug and the publisher. Also, pet peeve: Very bad support for the default interface devices on PC. As in, zero mouse support, you use the arrow keys. I despise that. If you want to sell on PC, at least support the PC peripherals. And it would be so simple. Mouse support in menus, and use mouse click as default action and WASD instead of or in addition to the arrow keys. that's all. If you like puzzlers, get it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +5 more
| $24.99 |
| 7.7Kratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
我通关了,我跟制作组的关系堪比伯牙子期
惊艳,创意拉满,弱引导无文字,谜题精妙同时难度亲民,全程无卡关点,通关时长3h。 能把昆虫、孢子、光、机械、遗迹、血肉、棱镜、虚空等各种元素塞进这个低模世界中,同时保持统一的风格,美术足以在整个流程中维持极好的视觉享受
设计精妙,美术风格也很有意思
很酷的解密游戏,全程没有一个文字,纯靠关卡设计引导。
the puzzles are plentiful and testing but the clever design nudges you to the solution eventually. Large world to explore, wonderful scenery, subtle graphics with smooth animation. Game gets more intricate as you progress. An absolute treat, and deserved its awards. It is still rewarding on replay ( after time to forget, of course). Top Game, 5*
really unique and creative game plot i'm...not exactly sure? the best way to understand is to just play it. it's kind of as the title implies. in a cocoon, you are in this weird, liminal space where you're not sure exactly where you'll end up gameplay you'll discovered colored orbs. and it's really cool because these orbs take you to another world within another world (within another world). it's a very cool idea. challenging in my opinion because you have to think, but not impossible. there were times were i was stuck for a while (a couple months). after i came back with a fresh mind and tried a different approach, it led me to solve the puzzle i don't really care about the ui (i think that's what it's called?), but the menu is really cool. i love the modern and sleek design. it feels very clean and polished. futuristic yet sleek. minimalistic design all in all, despite not understanding what the game is or what it's about, it's a very beautiful game. it honestly reminds me of gorogoa (which i believe is made by the same company). it brings the mystery/atmosphere of limbo/inside with the beauty of gorogoa. in all games, the story is unclear. the fact i'm not angry about being left confused shows it's a nicely designed game
非常精致的一款解谜游戏,内容比较线性,解密和战斗都比较简单,有一些克苏鲁元素
游戏利用嵌套结构来布置谜题,结构精密,逻辑严谨。虽然游戏没有任何提示,通过巧妙的行动限制,使玩家寻找谜题的解法会自然收束到一点,简而言之这是个用排除法找答案的解谜游戏。如果玩家之前玩过《见证者》,破解谜题会更快,它们出题的方式有很多相似之处。玩家需要细心地观察,并通过联想将线索整合,最后寻找到通关的办法。 评分:8/10,谜题有趣且逻辑严谨。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |