
From Jeppe Carlsen, the lead gameplay designer of LIMBO and INSIDE — COCOON takes you on an adventure across worlds within worlds. Master world-leaping mechanics and solve intricate puzzles to unravel a cosmic mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 23 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8Kreviews | 95% | — | $3.2M |
| $24.99 | 8.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wow, what an awesome game this was! Fun puzzles, great visuals with lots of cool alien stuff, and this awesome mechanic of storing "worlds" inside each other to solve the puzzles. Without any speech, this game is just dripping with atmosphere. When the puzzle solutions click, you feel a bit like a genius. I'd highly recommend this to anyone who enjoys unique puzzles and environmental storytelling.
Great puzzle design with fresh and creative ideas. The difficulty level is just right for me—not too hard to get stuck, but not too easy either. It made me confused a little when I took the green world ball into the green world itself. A very enjoyable experience overall and I got all achievements in about 4 hours.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +5 more
| $24.99 |
| 7.7Kratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
美术太牛逼,传送解谜玩法有《Patrick's parabox》那味儿了,但前者纯解谜实在是难坚持玩下去,本作配合极其优秀的美术设计能带给玩家十足的沉浸感与探索感,从而坚持到游戏结束不觉疲倦。一些嵌套和延时性的解谜部分也做的有一定思考量,Boss战有点像玩吊诡版《马里奥奥德赛》,满分作品~
神作~~ 太牛皮了。
和《地狱边境》《深入》一样优秀的解谜游戏,虽然和前两作一样没有任何指引但玩起来依旧丝滑很少卡关。这作终于不是前两作那种黑暗压抑的氛围,而是在一个个广阔的星球(?)里来回穿梭并套娃解谜,击败星球的boss解锁星球独特的能力。随着进度的推进解谜的方式与思路也会随着星球的解锁越来越丰富。进入下一个解谜场景时还会封锁部分上一个解谜的路径以减少无效的盲目返回时间,能探索的区域基本都是当前解谜的线索,这也变相提高了解谜的思路。 得益于加载之前进度的选项,寻找月球祖先的全成就也很简单。而且和《深入》一样,在收集点附近会有黄线一样的黑色柱体提醒玩家收集点的位置。 整体下来《茧》没有拖前两作的后腿,作者的谜题设计功底依旧优秀,期待未来的新作品。
bug puzzling good
好玩,6小时通关,像纪念碑谷,但内容更丰富难度更大,需要稍微动下脑,最后一关嵌套惊为天人,会卡关大概3次,非常优秀的游戏,就是价格小贵
我去好有创意好好玩.难度循序渐进非常舒适,一向是解谜苦手的我也能不看攻略自己通关
伟大的解谜……看似套娃一般的涉及确有精妙的唯一解,虽然隐藏结局不太像人类但总体短小精悍 不愧为年度独立
《COCOON》是一场将“套娃”哲学发挥到极致且令人拍案叫绝的解谜盛宴,它用极简的操作逻辑撬动了一个极其复杂精妙的维度迷宫。游戏最令人痴迷的核心乐趣在于,每一步解谜的答案都藏在你眼皮底下的世界层级之中——当你扛着一个星球穿越虫洞、又将另一个宇宙背在身后时,那种层层嵌套的因果关系时常会让人大吃一惊,而最终灵光乍现、按下机关看到整个宇宙齿轮严丝合缝转动的瞬间,那份恍然大悟的成就感和颅内高潮般的爽感,足以让解谜爱好者原地起飞。但比较遗憾的是,作为一款体量精巧、画风也偏向极简抽象的小型独立游戏,它在优化层面本不该出现任何纰漏,实际游玩中却会在极小部分场景切换或特效堆叠时出现肉眼可察的掉帧与卡顿,虽然不至于影响核心的解谜判断,但在如此丝滑连贯的思维体验中,这点细微的抖动就像白纸上的微尘,显得有些扎眼。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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