
From Jeppe Carlsen, the lead gameplay designer of LIMBO and INSIDE — COCOON takes you on an adventure across worlds within worlds. Master world-leaping mechanics and solve intricate puzzles to unravel a cosmic mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 23 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.1Kreviews | 95% | — | $3.2M |
| $24.99 | 8.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1014 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10分 玩过最好的解密游戏,以至于玩完高兴到忘记写测评了时隔一年才发现。单个谜题的水平不错,世界之间互相嵌套的核心机制设计的很有新意,分开来说似乎只是还不错,但这俩个加起来我只能用无敌形容。再加上游戏的引导做的很完善,不止是地图路线的指向,在很多高难度解密前会给你一些基础版本熟悉思路,也是因为这种润物细无声的铺垫,全程基本上都是略加思考加偶尔的灵光一闪就拿下了,经常会有一种“难道我真的是天才”的[spoiler]错觉[/spoiler]感觉,给人的体验和正反馈很强烈,打完感觉自己都变得聪明了一些
Fantasy Puzzle Game
Despite this game having some puzzles being dependent on timing which is normally something I hate its still a great game. An amazing game even. Timing windows were very forgiving so I can forgive them in turn, but more importantly the puzzling was creative and interesting and makes you feel clever when you figure it out. Which I think is what makes a great puzzle game. Now onto the real puzzle of where do babies come from.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +5 more
| $24.99 |
| 7.7Kratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Al principio no entendes nada, al final menos. Diseño 11/10 El final solo es el comienzo
:)
Great game, played it twice - on PS4 pro and PC. I don't need to convince you to buy it, just looking at a few clips it you can decide if it is something for you or not. It is from the maker of Limbo and Inside - Jeppe Carlsen, so in terms of logic to the puzzles you can expect something of the sort. Atmosphere is very different, but also very engaging. The puzzles are not that complicated, but do increase in difficulty as you go on, but there is a flow to the game, so you will not get stuck. For people saying that they stopped as it was boring - to each their own. Personally there was nothing I didn't enjoy about this game, not a single thing. What I would however recommend is to get yourself a Luma fix (https://www.reddit.com/r/HDR_Den/comments/1nq3hs1/cocoon_luma_framework_showcase_installation/) and play in HDR. It really adds to the experience from a visual stand point. If the developer is reading this - we are living in 2026, not 2016, HDR is a thing. I remember playing in stereoscopic 3d and nobody caring, even though it was and still is awesome. HDR is not Stereo 3d, the percentage of people with HDR displays is huge when you account for the console market, so just add it (and properly) please!
普通结局中间稍有卡关4小时左右通关 画面风格适应了以后还好但初见可能有点不太习惯 解密设计的可以 虽然全程没有教程但基本能通过谜题设计来循序渐进地展开 剧情整体上全程处在一个何意味的状态 不过不影响游玩 整体是推荐的 可以打折入
Un jeu très bien réalisé, que ce soit niveau direction artistique ou design des niveaux, mais qui souffre d'une faible durée de vie à cause de sa linéarité. L'aventure tourne en majorité autour d'énigmes qui, malgré le petit nombre d'actions possibles, nous poussent à réfléchir au delà de ce que peuvent proposer d'autres jeux et nous retourne le cerveau. Elles sont toujours très bien conçues car difficilement faisables au hasard et il est totalement impossible de se bloquer, il y a toujours une solution ! Elles sont d'autant plus agréables que l'ambiance visuelle et sonore nous plonge dans l'aventure et nous pousse à vouloir en savoir plus sur ce monde étrange... J'avoue que, par moments, c'est TRES abstrait. On a du mal à ne pas reconnaitre des formes... familières on va dire. On voit toute l'expertise des développeurs dans les changements de scènes et autres animations qui sont toujours fluides, peu importe leur qualité impressionnante. Bref, COCOON est un jeu à faire, mais que je déconseille aux petits budgets car il reste très court pour son prix.
Que juego más chulo
Good short puzzle game. Very linear, which is helpful for not getting lost.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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