
From Jeppe Carlsen, the lead gameplay designer of LIMBO and INSIDE — COCOON takes you on an adventure across worlds within worlds. Master world-leaping mechanics and solve intricate puzzles to unravel a cosmic mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 23 → 8/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.1Kreviews | 95% | — | $3.2M |
| $24.99 | 8.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1027 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great puzzle game. Not too hard but still mindbending.
不愧是Inside天才设计师,美术风格和解密套娃玩到极致了
una cremita cada segundo dentro del juego es oro puro una experiencia casi única te diría, la dirección de arte tope de gama, el guión una falopa total que te deja pensando, la intervención sonora no deja nada que desear frente al apartado visual, el diseño de los niveles voladísimo pero con la dificultad justa para no volverte loco. Buen ejemplo de juego que busca innovar sin hacer pavadas llevando el arte audiovisual a otro level, una de esas joyitas que simplemente no podes quedarte sin jugarlas.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +5 more
| $24.99 |
| 7.7Kratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Precioso de inicio a fin.
还挺好玩的,难度友好不卡关。就是前期单个球内部的谜题挺普通的,就比较小游戏那种,而且一直到中后期都只有两层嵌套,就以为只能套两层了,导致一个地方卡很久。然后才发现其实四层是通过中转点层层嵌套的,知道这一点后游戏的好玩度急剧上升,可惜不久之后就结束了,明明循环嵌套的关卡可以多设计一点的。另外,每个球都有boss战,虽然不算太难,但也有些需要反应和手速的地方。虽然解密不卡关,但打boss战几次打得高血压,中途也没有存档点,感觉至少有3h都花上面了,残念。幸好机制搞明白了多死几次也总是能过。总之挺不错的,设定、画风、机制都很简洁清爽,玩了几个令人晕头转向的3D解谜后玩这个实在是太舒服了。真的很需要更多有趣且画风漂亮的2D和2.5D解谜游戏!!适合打折买,可以给4.5星
10/10. This game is a creative tour-de-force. It has stunning visual environments, huge areas in a connected bio-mechanical world with a luscious ambient soundscape. The puzzles are of moderate difficulty and the game is very good at giving you what you need nearby and blocking off past areas that are no longer relevant. There are boss fights also of moderate difficulty, most of which took me a handful of tries. The game is effective and explaining mechanics to you and building on them in new ways. The game does not outstay its welcome and I highly recommend it to anyone. This is art. And it's stunning.
Absolutely stunning. Most satisfyingly tight puzzle solving I've ever experienced
月球,机甲昆虫,虫子从微小生物到造物主,GAI哥一首山歌王送给主创,这里的山路十八弯,四个球的超级套娃规则,创意都属一流,但你要我玩第二次我拒绝,游戏是好,也与inside,limbo一样,是创意极佳的游戏, 但第二遍你让我套娃去解密不如给我 20场设计同样优秀的boss战。 不是评测,笔记一下,没啥逻辑,回头看: 面对区块阻断需要躲避区块运动物体,捡炸弹处理。 面对飞行的虫子,需要躲避弹幕,使用炸弹炸肚皮。 面对永远跑不过的三体虫子,使用换位处理。 面对四条腿虫子速度越来越快,需要勾引撞腿处理。 面对巨型甲虫弹珠打提前量处理。
Super good
Beautiful, mesmerising, and sublime. Being thrown in to everything was admittedly confusing at first, but it's easy to pick up the rhythm needed to breeze through the story. Puzzles max out at intermediate, very very doable :D
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $371 | 9 | 78% | $1.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4.7K | 84% | $19.99 | |
| $3.2M | 8.9K | 90% | $9.99 | |
| $3.2M | 3.5K | 85% | $29.99 | |
| $3.2M | 4K | 72% | $24.99 | |
| $3.2M | 4K | 48% | $39.99 | |
| $3.2M | 5.4K | 93% | $14.99 |