
Fill your quota or die. Mine increasingly absurd amounts of coal using some dubious, but effective, mining techniques. Or relax and mine at your own pace in peaceful mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 28 → 2.57/day in the week after.
About
With only a shoddy pickaxe to start, you must hire and promote employees, upgrade equipment and dig deep below the earth to fill your coal quota each day. Or else.
The underground world magically refreshes each day, so you must race to mine as much of it and as deeply as you can before nightfall. Using some very exciting and hyper-realistic methods for doing so. Your world might deteriorate as you grow, however.
You heard that right. Hire and promote employees into specialised roles in your organisation, each type having exciting and game-changing bonuses and equipment. Grow your organisation into hundreds, thousands, millions and even billions of miners willing to go out and bring back coal for the cause.
Many different maps, professions and tools means endless ways of growing your operation. Do you have what it takes to grow the greatest coal mining corporation of all time?
Genres
Engagement
Reviews
Themes across 172 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty cool minig game. Reminds me a lot of older flash games I used to enjoy in my browser. It has a lot of upgrades and different weapons/abilities to offer as well as a basic employee system. So yeah, there's always motivation to keep going. Oh and there are quests, too. The controls are sometimes a little finnicky I think but overall a very enjoyable experience.
Pretty cool. Dev released a few extra updates with cool classes and an interesting set of challenges. Probably able to 100% in less than 113 hours, but I also spent some time just chilling and doing extra runs because it feels like a nice middle ground between roguelike and incremental. Would love more updates, but the game is cheap enough that I am also plenty excited to not be getting more free content if that means the dev is working on another game. One of my favorite games of the last few years and much more replayability than the average incremental. I technically still have a lot more to do, since you could go for every challenge level on every class on every map, but that would likely become more of a will power test than an actual fun loop at that point since there is a bit of an objectively correct end game once you get far enough into a run (it's employees all the way down).
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 172 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is pretty fun on the start, you know when you start to understand the systems and how you are meant to play in order to fill your quotas and get obscene amounts of cash but after that the game is just the same thing over and over and over and a lot of the weapons are just extremerly boring, inconvenient or just straight up bad, with no really discernible balancing, despite this all runs play exactly the same excluding the start of the game and the only difference in the start of the game compared to later on in the run is how inconvenient everything is, you need to go out of your way to not destroy your way out of the cave, spam drop coal so you can try to get more valuable ores in your inventory (just to get more coal) and fill important inventory slots with either platforms or ladders so you can get out of your self made prison (i mean the hole you end up making every time your mining tool has any degree of AOE) eventually you get to get rid of these issues, you get wings, you get item filter (way too late) so filling your inventory with useless coal is not an issue anymore and then the only issues remaining are either you mine too much stuff to actually collect it all or have your collectors get it all or you don't mine enough for said collectors to be worth the money, never in between and all of this is tame in comparison to how chests are designed. At the start of a run they can make it or break it oh look you got 5% extra permanent damage... or a gun that does 3000% your actual damage for a few seconds allowing you to get like 30 emeralds at day 3 multiplying your progress absurdly and it is completely rng, the few times it does happen its cool but that is basically the only good thing you will get from chests until you reach the red and black layer when chest upgrades go from being perfectly ignorable because of how meaningless they are to downright mandatory, and getting them is not fun, it is repetitive, boring, predictable, i have no clue how people decided to Tag this game as a rougelike, every run is the same, and as much as i would love to still enjoy this game it becomes really REALLY dull after a while. TL:DR: there is not enough replayability, not enough upgrades, or "interesting upgrades" for that matter, chests suck, they could have actually items in them increasing run randomness instead of being ♥♥♥♥♥♥ stats or downright game breaking temporary weapons.
gud
children yearn for the mines
i like
It's fun. I enjoy playing mindlessly while watching youtube videos. Can't say I'd recommend it to others though. Not for $15, especially given how poorly optimized it is despite being a simple 2d pixel-art game.
SINCERAMENTE AS PRIMEIRAS 12 HORAS DO JOGO E BEM INTERESSANTE POREM A CLASSE ORBISTA ELA E UM POUCO A SE DESEJAR POR CAUSA DA DEMORA A UPAR DIFERENTEMENTE DA CLASSE DESTROYER QUE E BEM MAIS FACIL INCLUSIVE DPS DAS 12 HORAS E FARME SEM FIM DE CARV'AO. Bom continuarei a jogar talvez eu n'ao passe das 20 depende muito das classes mas sim o jogo e bem bom para jogar mas seria melhor se tivesse um modo mutiplayer obrigado por ler.
+++
Addicting...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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