
In this absurd co-op horror game you are medieval monks--and the only chefs who can prevent the apocalypse. Feed enormous monsters with a catapult, evade supernatural enemies, and navigate a reality-bending labyrinth with up to 4+ players!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Co-Op Kaiju Horror Cooking is exactly what the name suggests.
You and your friends are medieval monks, chefs--and walking liabilities.
In this absurdist online multiplayer horror game, 2-4 of your favorite people (or more, if you want to risk your computers/sanity) must use traps, proximity voice chat, and Gregorian chanting among other tools to feed giant monsters known as 'kaiju', gather treasure, and prevent the apocalypse.
You have 10 minutes.
Don't stay in the Larder.
Don't get caught.
Flexible tag-based cooking system. Chop ingredients, salt them, burn them--and then fire them into a kaiju's jaws!
A story about grappling with your faith as your leaders begin to die off, leaving you to carry the torch, told across 13 levels.
The first-ever multiplayer project from the developers behind Clickolding and I Am Your Beast.
Dramatic medieval soundtrack by award-winning composer David Mason (Dredge, Creepy Redneck Dinosaur Mansion 3).
Run away from monstrous creatures--and when necessary, turn them into food.
No tomatoes, since they were only introduced to Europe in the 16th century.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game seemed, so promising! The idea is fun, and you can tell that the devs put some thought into it. There are a lot of easter eggs and the dungeon is designed so beautifully. The unfortunate bit is the lack of progress, and changes through chapters. The feeding post you start with stays the same with no new recipes or upgrades. Each chapter feels the same and no matter how cool some rooms in the dungeon you find are, they often feel meaningless due to lack of substantial payoff for solving the puzzle or activating it. The points you aquire throughout the game also feel pointless. There are merchants, but the point you have aren't easily tracked and the items merchants sale do not feel that useful. This game has some great potential! If not for a fact that each chapter feels the same (even with dungeon changes), and lack of upgrades/meaningful rewards, the game would be an amazing coop experience. Sadly in it's current state it falls flat. It is fun for first 30 min to an hour in coop but then the repetition kicks in and without any progress there is no reason to keep grinding. If you grab it on sale for low price it is worth a shot (maybe with some updates), and I really hope one day I can come back and correct this review.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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