
"co|incidence" is a FVN produced for Renpy.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Game Introduction:
After the "3059 Electronic Plague" incident, in order to prevent the expansion of the impact of electronic plague, Animo sapiens and Homo sapiens collaborated to restrict and block the development of consciousness technology, resulting in a huge change in the world landscape.
Century passed, there is a legend in the world that there exists an identity called "shade" that can capture and detain special artificial intelligence residing in specific consciousness technology products to meet any needs. And the identity of the "shaded" can also be given or plundered.
As an ordinary Animo sapiens college student, Liu Qiao never believed in these strange rumors, but did not realize that he was embroiled embroiled in a dispute about the identity of "shaded ". From this, the story of "Co|incidence" began...
Game features:
·"Co|Incidence" is a FVN produced for Renpy.
·Combine art forms related to liminal space (includingweirdcore,dreamcore, traumacore, poolcore, back room, etc.) with science fiction worldview.
·The game has only one storyline and a fixed couple.
Warning:
·This game contains thrilling, jump scare, weird and Same-Sex Relationships,sexual assault/non-consensual sex, BDSM, self-harm, etc.
·Based on Renpy's save mechanism, the trial version and save will be directly migrated to that Steam version, but please do not read those files, otherwise there may be bugs due to content deletion.
·Based on Renpy's dialogue mechanism, saving and reading files when there is a character head in the dialog box will cause a bug where the head will disappear and appear earlier, which cannot be solved temporarily. If possible, please avoid saving in conversations when any character head appears.
Genres
Stats
Languages: Simplified Chinese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
♥♥♥♥♥
优点 在剧情深度、人物行为举止、各方面的细节设计上有独特的风格和深度,包括但不限于人物外观、场景、以及角色思维和抽象折射等,文字方面简洁明了,表达精确、与剧情风格十分和谐。 缺点 文字有些沉长,对于不经常进行阅读的玩家来说可能会引起阅读疲劳,建议可以适当加入一些剧情来过度需要额外表达的设定。 在音乐上变化不大,较为单一(也可能与游戏风格有关)不易于更加投入。 以下为个人观点不分优劣 总的来说,这个游戏给我的感觉并不是用来玩,而是用来看的,剧情中所反映的各种问题以及折射的各种现象生动明确,也非常容易引起玩家对于现实问题的思考,人物设定非常真实,与其他游戏的倒贴有鲜明的区分,对于感情上也更加贴切现实生活,心思、纠葛、猜忌等情感设计也好的赋予人物丰富的心理,使整体剧情更引人期待。 个人建议 剧情方面: 设计的猜想足够多,反转也足够多,但缺少一个结果,可能就是这样设计的也说不准,如果翻转较少则可有可无,但人物心思较为复杂,也许再加上除主角外人物个人的主观思考会更加完善。 音乐方面 音乐上简单的曲调与剧情融洽,但如果稍微加入一些具有感情色彩的曲子会更加牵扯玩家的心,久而不忘。 总的来说,是一部值得尝试的作品。 祝安~ 一些捏捏唧唧的碎碎念 我炒,那玩意儿吓的我头皮发麻,你们这些喜欢刺激的家伙玩的时候记得声音调小一点!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
游戏时长三小时,但是也有一小时左右是我挂着忙其他事情,游戏还未玩完 先说明,我玩过的兽游有很多,国内独立开发者创作的兽游基本都接触过,国内兽游里面,巧合的风格是别具一格的,具体可参照echo,至少我玩到现在,给我的感觉和当初玩echo的感觉类似,而游戏的文笔是我一直在尝试学习的目标,文案非常细腻,有时候很像打谜语,会看不懂,因而有了更多可以去深度剖析的地方,我也是游戏创作者,一直在游玩许多兽游,比起好看的CG,令人脸红心跳的剧情,有时候,细致入微的文案是我更加愿意去学习的对象,虽与主流大白话来说有点非凡脱俗,但能坚持自己的理念去跟进游戏,也是很大胆的,但也注定不被人理解 美术风格方面,其实游戏美术风格在我这边来说并不喜欢,也让我想起刚玩echo的感觉,有种丧感,还有一丝怪诞风,且有些画面略微有一点猎奇元素,喜欢这类风格的人可能会非常喜欢这款游戏,视觉上会带来完美的感受,但我并不喜欢,虽然如此,游戏在美术上也是下了功夫,甚至说美术风格其实是在贴合剧情,至少来说我玩下去美术与剧情的表现是很贴合很有感觉的,但实话说,我不喜欢,也包括echo的画风我也一直不太喜欢 其次,我也是作为游戏创作者,我本人是很赞同团购规划局,他制作一款兽游,不去选择随波逐流,制作更符合国内大众的游戏,而是依照自己的风格去制作,这样的勇气也让我敬佩,很多时候我看到过许多国内兽游常常陷入舆论风波,因而时常让我感到畏惧,也是团购规划局在鼓励我,即便我最初的初稿剧本不堪入目,他也在耐心教导我,他也一直告诉我,不要总学习他的文风,因为我有自己的文风,让我做好自己的风格,可我并没有他一样的胆量 总之我是之前花钱买的游戏,但现在玩下来,价位是符合标准的,虽有游戏里面有些内容有点复杂难懂,而现在游戏免费,我也愿意去推荐给其他朋友游玩
还可以吧,有点莫名其妙的。
免费 有中文 没成就
好评,大大滴好评。
喜欢,作者大大加油
许久不见才发现更新了新作,赶紧下来通了。果然对于才疏学浅的我还是有点难懂,但比起揭谛感觉已经平易近人了许多,很多表述都变得更简单易懂了。对未来的期待这点感觉非常浪漫。还有作为后传对揭谛结局的补充真的让我一本满足了。老大我要追随你一辈子(泪
polecam fajny wizualny nowel dobra gra
"团购规划局" — это независимый разработчик игр (инди-разработчик).
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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