
Clustertruck is a chaotic physics based truckformer. Jump your way through insane levels in a game of "the floor is lava" on top of speeding trucks driven by terrible drivers.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 5.17/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 18.5Kreviews | 94% | — | $1.2M |
| $14.99 | 2.3Kratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 940 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pene pene escroto pene
level design is great, something new each time, can tell this dev team actually played the game
怎么这么难,怎么这么爽。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 5 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 941 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
infelizmente curto, mas FODA PRA CARALHO
très bien
Peak
[h1]Dumb Trucks[/h1] [b]Summary:[/b] An easy game that trades physics for RNG, and requires little skill. [b]Review:[/b] A river of trucks careen along brief gauntlets, as you jump, duck dodge and run to stay on them until you reach the finish line. The trucks themselves remind me of stampeding cattle; they're dumb, driven (no pun intended), and predictable. Lots of crazy physics toss trucks from ledges, send them flying over gaps, or taking hard turns that you must overcome without falling off. And you will fall, a lot. Most of the difficulty is chance and scripting. Physic are the RNG here, and they may or may not favor your run. Every retry is just a re-roll; that's it. At no time did I feel my "skill" was challenged nearly as much as my luck. An example of this are stages 2:7 and 2:8... both of which I beat while playing upside down (look up my videos if you're curious). 2:8 was not beatable upside down because scripting caused the two cliff walls to close too quickly, and upside down momentum is weaker than right-side up (later stages also showed this). 2:7 (and many others, especially 9:10) were about chance, where in 2:7 it was about where the scripted trucks fell, and whether the moving trucks rolled over or not. An array of abilities can be unlocked with points earned, adding variety to your skills and ability to survive. I played this game in its entirety without abilities, and it was more annoying than challenging. With abilities, any sense of challenge was nullified, making this a cakewalk. Unless you care about the "Pure" achievement, or plan on grinding for points, use abilities and you will blow through this game in under a couple of hours. [h3][i]”Beep!”[/i] – Trucks[/h3] Visually the game is fine. Its simple setup suits its theme, but it still looks and plays very dated. Sounds were kind of annoying, particularly honking in some stages, but otherwise they were just there. I played with music off as it grew repetitive and grating. Controls were fine, though some of the buttons were awkward in a way that remapping wouldn't have much helped. A physics quirk was sometimes in landing. This can be mitigated heavily with abilities, but if you play for Pure like I did, it can annoy hitting your spot, only to bounce or slide off abruptly. Bugs were an issue, at times causing something in a stage to break, such as an obstacle timing or a collision. I'd read that there was a game crashing bug for the final stage that could make finish impossible without an ability. In a couple of cases the game also crashed. Nothing was terrible, but it was inconvenient. This game was played at highest settings on a PC using an Intel Core i9-12900K, 64GB DDR5 (4x16GB), GeForce RTX 4070 AERO OC V2, in windowed mode at various resolutions, on a 75” TV, using my Xbox controller. [b]Pros:[/b] [list] [*]Tight controls [*]No hand holding [*]Some clever stages [*]Fairly easy [/list] [b]Cons:[/b] [list] [*]Leans on chance more than skill [*]Trades randomness for “challenge” [*]Simplistic visuals [*]Unresolved bugs [*]Short [/list] [b]Verdict: 5/10[/b] [b]Similar games I've played:[/b] Mirror's Edge Safety First! [b]Conclusion:[/b] Difficulty depends on randomness of the trucks and the environment. When I got stuck, simply trying again until the physics corrected was usually the easiest solution. A neat idea in a flawed execution. Soft recommend. Post-Achievement Clarity: Not bad, not great; this sits in the middle. Could have been a bigger experience, but it settles for just being okay, if a bit odd.
Is very short and fun.
muy buen juego alguien me puede regalar algún juego, por favor
простая и в то же время динамичная игра
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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