
A crazy platformer with a touch of RPG and tons of quirky but challenging things! Lovely hand-drawn-looking graphics, for a world crowded with funny creatures and bizarre weapons. Join Rufus, the antihero with broom and bucket, on his absurd journey.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Malgré une partie graphique sympathique et des dialogues rigolos au premier abord (vite lourdingue, faut l'avouer), on se lasse très vite de Clunky Hero.. Les différents biomes que l'on découvre au fur et à mesure n'apportent pas grand chose de nouveau. Les décors changent mais les mobs réagissent tous de la même manière et l'architecture des salles donne l'impression de se perdre dans un labyrinthe plus que de voyager à travers celles-ci. Idem pour les quêtes secondaires. On revit le même scénario.. les mêmes combats etc.. La caméra est trop proche du perso, il n'est donc pas évident de voir ce qui se passe 3 pieds devant vous. Résultat ? Vous vous mangerez des mobs et des mines placés pile sur votre trajectoire. Et ce, trèèèès souvent! Gavant au possible. La hitbox est mauvaise. Et les combats de boss (qui avaient du potentiel) deviennent un fardeau plus qu'un réel défi.
多bug
I had a decent time with this one. The platforming can be tougher than it first appears, which kept me more engaged than I expected. Some sections feel a bit uneven, but figuring them out was satisfying. It did not completely hook me, and at times it felt more average than amazing. Still, it has enough personality and challenge that I would give it a thumbs up.
强迫症全成就了,但是这个游戏真的不好玩,能想起来的缺点和Bug都写下面了,Bug是真的多 1.冲刺,假设角色前面有10枚金币,金币排成一排,角色冲刺经过所有金币,拾取的金币数量在0到10之间 2.角色从高处落到地面,有概率不能左右移动,必须向下攻击后才能移动,森林地图为该Bug高发区 3.遇见过几次平地空气墙,一个金币在地上,角色不能走过且拾取金币,角色可以跳跃后站在金币上 4.恶魔城堡里,一个放火球的怪物,该怪物靠墙被击杀,怪物的模型会卡进墙里面去,且不会掉落金币 5.遇见过一次,角色血量为零,没死亡且能自由行动,和有血量时没区别,还能用东西回血,有截图 6.一个极其严重的BUG,在村庄前往恶臭地牢时,从井口落下时点击跳跃键,从村庄到恶臭地牢又立刻回到村庄,然后角色的血量上限和蓝量的上限全部变成100,背包的物品还在,结果只有回档重来 7.角色部分武器的攻击特效和攻击距离不一样 8.还有一个很恶心的点,探索在墙壁上的隐藏房间时,我一般是跳到一边墙的最高处后沿着墙落下来的同时按住方向键,一般有隐藏房间时角色可以直接进去,但这个方法对极少部分的隐藏房间不适用,这类隐藏空间和前面的隐藏空间的进入通道没有任何区别,但就是不适用。我说我舔图玩的,怎么可能漏东西,真的恶心 9.游戏内含色情玩笑,我不讨厌游戏里会含有色情内容,但这个游戏的部分对话有点太那个了 这个游戏你只追求通关的话,估计十个多小时可以通关。整体难度一般,Boss战没有超过五分钟的,很无聊。增加游戏难度的方式是加快小怪的移动速度和减少回复道具(如果你前中期没有节省回复道具,后期你技术不好的话会很缺回复道具,我一般是靠那个石头回的血)。 如果你想入手这个游戏,非常不推荐原价购买,除了美术好看点,没有别的优点
マップ80%くらいで飽きてしまいました。 そこまで作り込んだ世界観ではなく、敵もパターン的に似たような感じが続きます。 主人公のスキルも探索用以外はあまり増えず。 武器のモーションも変わらず。 それでいて行き来させるクエスト仕様で飽きてしまいましたね。 あと3時間やればクリア出来るかもしれませんが、やる気がおきません。
It's clunky all right, this game is on the very edge of going either a thumbs up or down but I'm giving it an up because... of a reason that is beyond me at this point. The exploration is hard because the combat is really weird, you have a 3 hit combo that can push enemies so a lot of times when the enemy actually swings at you. you've already pushed it out of range, but then again there is no I-frames after getting hit so if you get too close or land on top of an enemy that's at least a fouth of your life and with spikes or other hazards it's quite a bit more, and quite frankly the bosses suck. The items are sometimes hidden at top corners of rooms, sometimes even behind foreground objects and there is something that just felt wrong with the level design, maybe not even wrong just nothing especial, but the traversal moves feel fun once you get them. The story is legit fun, there is some funny dialogue, the character and location design feel all over the place but somehow cohesive all the same, and there's even some cards with flavor text that again it is funny. 2 big pet peeves I have with this game, I usually turn down the volume of games a bit and what happened here is that there are things that aren't affected by any of the volume controls, when a boss beats you they give out a laugh and that is allways at full volume and while I like the dash and the super jump they produce a loud ANNOYING sound each time you use them those are also unnaffected by the volume sliders. And number 2 I go for all achievements and one of them is finding all secret rooms, there are a LOT of those and the only way to find them is by rubbing yourself in every wall you see and slaming in any part of the floor you find suspicious. At the end of the day this feels like the final exam for a particularly good student, there is too many rough edges and some weird oversights, but there is a ton of content and it feels like it was made with an idea of where it was gonna go but it's also just an student project. TL;DR I feel like it is just an entertaining mediocre game.
Прикольная игрушка)
很烦这种进个房间就刷新怪的机制,而不是在存档点存档后刷怪
muy buen juego, bien bizarro y divertido, no es el mejor metroidvania de la vida, pero si es comico es como mirar una pelicula animada de esas viejas echas en 3D pero bien jodido..jaja
Весёлая не очень длинная метроидвания.Куча юмора,простенькая и качественая игрушка.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Traditional Chinese, Norwegian, Portuguese - Brazil, Korean, Simplified Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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