
You are trapped in a corridor suspended above the clouds. Each time you open the door at the end of the corridor, explore the environment that awaits you, find anomalies, use the alarm, and break the loop.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 6 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tahminimden daha kısa bi sürede bitti ama hatasız oynanırsa çok daha kısa bi sürede bitirebilirsiniz şahsen kesinlikle güncelleme gelmeli ve yeni bölümler eklenmeli diye düşünüyorum ek olarak mevcut sahnelere daha farklı anomaliler getirilebilir gayet beğendim atmosfer ve grafikler çok hoş liminal space ortamı gayet güzel sunulmuş fiyatı da bence makul tavsiye ediyorum.
Found this game from Caseoh's stream. It's kinda vibe tbh. I like that
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Russian, Turkish*languages with full audio support
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved it. Excellent sound design and nice viewscapes for 5 bucks. 8 / 10
issue 1 when streaming the game, the game is glitchy and laggy. issue 2 you can search and search and find no anomaly and enter the door getting sent back to the next beginning, doesn't matter if you are in zone 3-2 or zone 5-3 you go back to zone 1-1. Issue 3 I have no clue what the devs consider an anomaly because so many time i saw nothing but was sent back. such as in zone 2, in zone 2-1 which if your baseline I do not hear a plane over head or a car engine starting up, yet in 2-2 and 2-3 both of these can occur randomly how are these not anomalies? and i have failed to spot anomalies numerous times when apparently nothing was different. are they changing one tiny thing of cloud or something? issue 4. many of times the anomaly isn't seen till just before you enter the door, but you have to walk all the way back to the front of the section to push it. please move the button to the end.
Apesar de amar a estética do jogo, seria impossível e injusto de dizer que a gameplay é completamente COMPLEXA para um jogo de anomalias estilo hospital 666, então vamo lá. Primeiro ponto: o jogo te introduz a sala principal, aquela clássica que você olha segue adiante com que havia anteriormente decorado, ai é fácil, é só progredir baseado no que viu anteriormente, e se ver alguma anomalia, aperte o botão. O Problema? a sala as vezes muda de campo! sim a sala muda mesmo de level sem te avisar e não te leva pra uma sala para decorar, o que torna a gameplay extremamente frustrante pra algumas pessoas, eu mesmo precisei de quase 2 horas pra zerar sendo que sou um expert nesses jogos de anomalia. Segundo ponto: Estética surreal, absurda de lindo, porém nada também TÃO inovador quanto eu vi. Terceiro ponto: TODA VEZ QUE A SALA MUDAR DE LEVEL a primeira vez você aperta o Botão na primeira vez, sim aperte ele mesmo se não tiver anomalia, comigo funcionou assim, ai depois sim pode ser sim ou não. Deu pra entender o que eu falei? nem um pouco, assim, torna o jogo praticamente IMPOSSÍVEL de entender. Queria recomendar esse jogo, mas enquanto não ter a explicação desses devs, o jogo fica praticamente baseado na sorte, assim que mudarem isso eu coloco esse jogo como recomendado. 5,4/10
I enjoyed this game quite a bit. it only took me eighty five minutes to beat however those eighty five minutes were quite enjoyable. some anomolies in this game are incredibly hard to find while others are incredibly obvious. i would recommend trying this game out since it is quite cheap and you get a fun game for what you are paying. overall a 7.5/10
не поняла прикол с самолетом, входишь на новую локацию, нажимаю сразу на кнопку зачитывается следующий уровень, мимо меня пролетает самолет, нажимаю кнопку неправильно, иди с нуля.. может что то и пропущено было. графика хорошая, но что с камерой в игре (голова немого даже кружится)
Eu recomendo muito esse jogo pois explora os ambientes das backrooms e ao mesmo tempo utiliza uma fórmula genial que funciona como uma espécie de jogo dos 7 erros, onde vc precisa ter muita cautela ao observar atentamente os corredores por onde passa para ver se deixou alguma anomalia escapar para acionar o alarme. Viciante!
An interesting concept, and visually quite pretty to look at, but as the price point may suggest it's very short. I was able to beat the game in 1 hour even though I was confused by the mechanics and forced to start over several times. I did enjoy myself, I will probably give it another playthrough to see more anomalies I missed. Now for my big issue with the game: As best as I can tell when you transition to a new "biome" the first room is an anomaly because it is different from the last biome, but afterwards you're looking for differences from the first room of this new biome, which confused me quite a bit because there wasn't a clear indication I had moved into a new biome and could disregard the previous one, This is worsened because the very first room and the halfway checkpoint don't have the alarm button available, making it clear that this is the baseline room, but then no other biomes changes will have that marker of the missing alarm button to indicate we've moved to a new biome. The first time I made it to the halfway checkpoint, every room had been an anomaly so I didn't even realize the biome changes weren't anomalies until I got 3/4 of the way through and hit the button when there randomly wasn't an anomaly. This is as confusing to write as it was to understand, but my big takeaway is there should be a much more clear indicator that "This is the new default room, not an anomaly from the last room"
高耸入云的迷幻感,舒适,浮想联翩,魔界塔士,舒适,露娜2,舒适
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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