
Close Combat is a pausable real-time wargame series, heavily focused on historical accuracy and realistic soldier psychological profiles. Close Combat - Modern Tactics was originally released in 2007, and re-released on Steam in 2021.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
It's ... not good. I was excited to play a CC game using more modern equipment, and while it does have that, the game is a step back. Graphically, this feels much older than the actually older games in the CC catalogue. This really affects gameplay. There also does not appear to be anything other than single battles available, so any sense of flow is missing. get your units killed, no problem, won't need them again. this feels more like a beta version of a game than a release, and seems to be trading on the CC name for the cash grab. i got it for 10 bucks, so I'm okay-ish with it, no way would i pay the 30 dollar ask.
First off; The graphics are of the older titles, from before PitF/GTC. Second; Am I missing something or is there no campaign of any sort? When I play other titles, I feel like i'm achieving something on the GC or custom scenario's. Except for COI and B1st I've enjoyed every other title and I consider them fun to play. With fairly easy to use UI and an overall gameplay which i've been enyoing since CC5. This is not one of them. The modern weapon systems are made to accurately fire from one end of the map to the other, which this game isn't built for. The screen is too zoomed in. I can't anticipate mbt's firing rapidly on my tanks from said ranges while i'm micromanaging other units in the field.
Only my second Close Combat game, Modern Tactics lacks some of the polish of the games that came after it (like a mouse zoomable camera) but retains the classic play style of the series before the "Combat Mission-esque" makeover in the Bloody First. Hand-drawn maps compete with barely distinguishable unit sprites, as sound effects leave me mousing around the map and switching to the strategic view to locate the enemy. I had been curious about this title since reading it was based on a marine training tool and never had a chance to play it back during its initial release. Seeing it on steam with no fanfare. I picked it up right away and put a few hours in. After struggling to get the game to run at full screen with readable text, I am happy to say that the DPI options and UI scaling are all on the options menu now, but do require a restart to take effect. Also, adding icons over the units helped me to find them easier, but this could also be because I am color-blind. I have had a great time with Modern Tactics, though the mission overviews are vague and the OPFOR info could be better. It seems like for every feature I find dated or frustrating, the game does something that makes up for it and then some. A great older title and worthy addition to any modern military game collection, with the caveat that it really does not hold up to the more modern titles in the series, or the vastly superior Combat Mission games the series seems to try to be emulating in the latest release.
What this is: Close Combat with modern weapons and vehicles. What does that mean: It's a Close Combat game. Okay, but what does THAT mean: It means you've got a very good wargame with emphasis on tactics. Don't expect any fast-paced action, or even the ability to zoom in. You're fixed at the speed and angle, which is fine if you're used to Close Combat games. Well, that sounds kind of bad: No, not really. You have to adjust your expectations of what you want out of your military strategy game. If you're looking for something with a glossy sheen, but less substance, play something else. If you're looking for more thinking man's, slow-paced strategy, this will be more your speed. Will I like it: If everything described doesn't turn you off, and you're still interested, and if you've played actually good Close Combat games (not the Bloody First), then you'll most likely enjoy this. There is something fun about having the modern tech, calling in fast movers or a whirly bird for support. Hmm, maybe I'll check it out: Cool, if you've made it this far and you're still thinking about it, you should pick it up. Maybe when it is on sale. Well, always when anything is on sale, am I right?
Very buggy game. Multiple crashes and disappearing mouse cursors make the game frustrating to play. Not even worth it on sale.
Ive heard you either love it or hate it. Well I hate it. I was excited fr a modern war game like the other close combat games but was disappointed. The path finding is horrible and there is no campaign. It lacks seriously compared to the other close combat games. waste of my money. Not much original sounds and the editor to me is not user friendly.
Being based on Close Combat Marines, I know this is designed more as an education tool than a game, so if used as such it might be okay if a bit dated(?) My recommendation to the developer would be: + Enable Campaign and Operations (like in most previous titles) + Enable Workshop for the fanbase to cook up new and innovative things in general + Get hold of those responsible for "Close Combat Red Storm Rising" and parse it in as a free DLC or Workshop item (http://www.closecombatseries.net/CCS/modules.php?name=News&file=article&sid=118) In its current form I cannot recommend it other than to very die-hard followers of the Close Combat series.
I'm a fan of the Close Combat games but this one is very rough and dated. With its current price tag I cannot recommend it.
Feels and plays terrible. Just get Combat Mission Shock Force 2 or Black Sea. - non-scaled UI, - no zoom options, - unreadable maps (hard to say where there are windows which let you fire through), - unit positioning is absolutely horrible (CC2 did it better, remind me how many years ago?) - "experienced" units that ignore orders when being absolutely in control, - combat makes no sense, what does this game "simulate"? Dice rolls?
[h1]这一作是在军用版CloseCombat的基础上修改制作的;游戏感觉很粗糙,地图制作水平也参差不齐,给人感觉就一个MOD地图包集合; [/h1] [b]先说说好处,这一部主打多人联机,地图多数都比较大,有地图编辑(自定义胜利点和部队出生点等等)和战斗录像功能;有些主打城市战的地图(比如Instant Action地图),甚至建筑有了门窗(其它系列士兵可以从任何角度进入建筑)的概念,大大增强了巷战的真实性;每场战斗可以任意定制自己的装备,非常自由,而且是CloseCombat系列中为数不多的现代战争题材,还比较吸引人; 那缺点就很多了,多人联机还没试过(看这游戏销量联机人数估计够呛);地图的拼凑感很强,有些图在美术制作上就很粗糙,感觉就不是合格的商业作品质量;录像等功能还不错但不知为什么在之后的作品中没有加入这些功能(这一部2007年就发售了);游戏只有25张左右东拼西凑的地图,而且没有战役模式,内容量对不起这个价位;有些地图如上所说,建筑有了门窗的设定,但并没有应用到所有地图,这就太偷工减料了,而且建筑的门窗功能给游戏本来就很弱的寻路系统雪上加霜,经常有士兵被困在建筑内转圈圈出不来,还要微操他们出门。。。。。这寻路系统估计在军用版原版中也这个吊样,军方的钱也太好坑了吧!~ [/b] [h1]除非这一部作品完全开放创意工坊,并且价格只卖个十几、二十块钱,否则并不推荐; [/h1]
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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