
A gentle exploration platformer in a vast yet small world where time has stopped, what will happen?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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fluffy little citey fluffy like a kittey fluffy little citey everyday citey life
It's a Sylvie game so it's good. You don't know what a Sylvie game is? Go play JigglyZone. What you will find in her games is cheerful visuals, honest vibes and weird ways to interact with her worlds that often challenge our gaming conventions while being surprisingly well designed and thoughtful. Clockwork Calamity is all that and delivers unusual ways to navigate her world that need to be mastered first and completely exploited later while also implementing a near-OCD-inducing inventory management that requires pixel perfect precision to fit all the stuff that you'll need to carry with you to trade and get the objects needed to restore time and beat the game. This is a very good game. Good job and thanks Sylvie and Hubol!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm going against the overwhelming majority here but I simply couldn't get past several annoyances. I'm not the kind of person that needs impressive graphics to enjoy a game, quite the contrary in fact. But this is on another level. I'm aware that to some extent it's the intended aesthetic but the visuals were unpleasant to look at. The soundtrack has lyrics. I don't understand this choice when we are talking about ~1 min loops, you have to listen to a guy reciting the same 4 lines over and over and I couldn't stand it. The movement is so unusual. It requires some getting used to. It was unpleasant and frustrating to keep failing to navigate simple rooms due to the weird physics. For me, it didn't feel like something new, or like it was intended even if it was, but more like the physics were just wrong. Theoretically, you can play with your controller but you'll have to switch to keyboard for a second every few minutes when trading with npcs. This game sure seems unique and introduces interesting concepts. I know I'm probably missing a gem here, but even as someone that's always willing to cut some slack to indie titles, I couldn't bear it. Maybe I'll try out other titles by the same developer; this is the first one I play and I'm afraid I wouldn't recommend it.
"Clockwork Calamity in Mushroom World: What would you do if the time stopped ticking?" is too long for a game title, and also is one of literally thousands of retro 2D platformers infesting Steam and lowering the average quality of all video games everywhere... and I'm not kidding. Searching for "platformers" on the Steam store page yields over 17,000 results! Is this one of the best of those? Absolutely not. This is a particularly bad low difficulty casual/exploration platformer with some very mild metroidvania themes as you shop/trade. This "game" is accompanied by one of the worst soundtracks ever to assault human eardrums and could be considered a violation of the Geneva Conventions. Platforming is an old, mostly dead genre, and this lacklustre experience, while it doesn't have an upfront cost, isn't saving the genre... it's no surprise this failed to capture any attention from gamers in the era of immersive 3D gaming. The graphics here are particularly awful, so bad that it actually stands out as one of the worst looking games on Steam. A horrid blend of lazy pixelcrap and even lazier MS-paint drawings. It's actually painful to look at. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. It's free... now, but it wasn't before. The developer was charging $12 USD for this. Knowing that a developer could be that delusional is more amusing than this entire game. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. It's also a bit of a slap in the face to anyone who paid money for this... nobody got refunded. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 4 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. There's no financial cost up-front, but you'd still be spending your time and a little hard drive space on a product that's far from the best. There's thousands of better alternatives on Steam.
The music, artstyle and controls are too annoying.
Its actually so peak. Ror2 Engineer's dream. ..Oh and lesbians
Zamanın durduğu geniş ama küçük bir dünyada nazik bir keşif platformu oyunu, ne olacak?
best mushroom world i've explored
beautiful, inspiring, and INCREDIBLY SYLVIEISH!!!!!!!!!!! i want to type some of the lyrics here too
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.