
Design your own arsenal in Clockwork Ambrosia, a steampunk metroidvania in the vein of a run-and-gun platformer. Join Iris, an airship pilot who must combat an army of deadly robots and monsters, and experiment with over 100 rule-based weapon mods and armors to prevail through this wild adventure!
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About
Engage enemies from afar in this 2D action platformer set in a steampunk/retro futuristic world. Clockwork Ambrosia takes inspiration from the metroidvania genre but adds a new twist: players can customize their weapon behavior with a plethora of modifications.

Iris can equip four different weapons: the versatile Pulse Breaker, the armor-shattering Missile Launcher, the rapid-fire Revolver, and the trick-shot Grenade Launcher. Unique characteristics and different firing modes add basic utility to your kit.

Players don’t hunt for ammo count upgrades in Clockwork Ambrosia. Instead, unearthing secrets reveals weapon mods - powerful items that reprogram your weapon’s behavior. Each mod is different, updating how your weapon behaves in more complex ways than “damage +1”.

Should you add a mod that powers up your bullets? Great, but it disables a round! Wait a minute, let’s add a mod that fires extra bullets whenever you disable a round… Oh! And now you’re firing multiple bullets too, so you can use the mod that fires an extra bullet whenever you fire multiple! Oh, and that means…!
ahem
So this is just one small example (of the thousands) of unique builds players can craft through discovery and ingenuity.

Upgrade weapons to unlock even more mod slots, further unleashing your weapon’s potential.
Players also unlock a variety of movement abilities, from the classic wall jump to special gloves that let you stride along ceilings - and much more. Then customize your equipment even further, adding armor, healing powers, and other game-changing effects!

Scour the island for secrets. Make new friends. Defeat gorgeously animated foes. All while crafting a loadout for Iris that is built to your taste!
Other features include:
15-20 hour (average) playtime
Find over 100 unique mods for endless possibilities
Save and swap between your favorite weapon & mod loadouts
Pin icons to the map, marking areas for later exploration
Purchase new mods and items with scrap from the hub village of Borersville
Upgrade weapons to add mod slots; upgrade equipment to enhance their stats
Buy enemy drops from the Borersville shop if you miss them during the heat of battle
Fast travel across the island with unlockable warp points
Death returns you to your last save point, but (limited) extra lives let you resurrect where you left off
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Absolutely loved this game. It's like a mix of Megaman and Metroidvania. Really hoping for a sequel.
Good game. Has a few bugs. I could never get loadouts to work or for keyword definitions to show.
A great addition to the MV genre, and Id even go so far as to say its just under SoTN and SM as one of the best. It does alot really well, and a few things not so well, but what it does well it does so good that the flaws are easily over looked. Note that this is a pretty open ended MV, and there is NO guidance or direction for where to go, so if you get frusterated getting lost and exploringm this may set you off. This is so much better then those overrated bug games. Guys give it a try, make it popular so the MV genre isnt just riddled with diehard bug fanboys that will lash at anyone who doesnt like the things they do!
非常棒的一部類銀河戰士惡魔城類型的GAME,原本以為只是一部小品量的作品,沒想到遊戲玩起來內容異常豐富,有非常多的東西可以收集,如果你愛這類遊戲,這片滿值得一試
I've sorely missed these kind of games, it's one of the best Metroidvanias I've played in YEARS. Perfectly captures that feeling SotN gave of starting with nothing and feeling invincible by the end. Full video review: https://youtu.be/NS-QOZZ0SrM
Last boss is incredibly annoying. Other than that, it's decent.
sxck map
Honestly, I wish Steam officially just used a five-star rating system or something. I would give this game roughly a 4/5 for what it is (but there are certainly superior Metroidvanias out there). Nonetheless, I am judging this on the merits of it coming from an indie studio, and this is their first official title. Overall, I think this is a great Metroidvania in its own right. It has charm, and it does remind me a lot about about old GBA games. There is a classic feeling with its presentation and sound design. The main gimmick of the game is you can "customize" your guns to have different functions. The main treasure you want to acquire are weapon parts. They can range from having faster fire rate, more shots fired, changing the angles of your shots, special functions and so forth. You end up with four weapons total, but you will just end up most likely having your main gun with an explosive weapon as your secondary to break armored enemies down. Some of these weapon effects can be really cool. There is some fun to be had with experimenting with what you come across, but there is sadly a redundancy to the abundance of weapon parts as a whole. Namely, you get so many weapon parts, and some weapon parts just are objectively weaker than others. Some are too gimmicky for their own good (there are some that let you fire behind you, but what good does that do in realistic situations when you want to advance past the room with what is in front of you?). By the end, I was content with the guns I had, and a lot of the extra weapons I would come across would never really be used because I already found my OP guns that are going to be more powerful if I do not mess with my guns any further. If I have to be completely frank, it is too easy to break the game's guns. You will get to a point where you will steamroll enemies down with projectiles flying in all kinds of funky angles. Bosses can also just melt to you when you get enough firepower. The bosses in this game are quite interesting and well-animated with a lot of fun attack patterns, but the game is really lacking in this department with the quantity. I think this game could have tossed in a few more bosses to break up some of the areas a bit more. Finally, I have to say a lot of my gripes (if any) stem from the game's lack of clarity with the map itself. For one thing, this game does not have quest markers on the map. This would have helped a lot. Like, maybe some highlighted areas as reasonable clues would have been nice. I burned through a lot of time getting lost, and I hate to admit to me looking up YouTube videos to figure out where I had to go next at parts. As a really egregious example, I accidentally found the warp function in the game like past the 3/4 portion of my playthrough after I had to explore the map manually. It was quite annoying I could not use the warp areas I came across here and there. After finally reaching the specific spot on the map, I got the warp ability after the fact. Perhaps this was just a me problem, but man. It did not feel good. Also, I wished the areas were labeled on the map function with their names when you hit the map button to check (and you are going to be referencing the map a lot). Yeah, the map has like so many colors, and I am not going to remember each and every area's name at the top of my head. There is a reason why other Metroidvanias these days just tell you the name of the areas so you do not get lost like that. I am not saying this game needed to hold my hand more, but I did feel like I wasted time exploring spots because the game wants you to venture around, but the tradeoff is you will just run around aimlessly. But in the end, I do think this is a good game if you want a functional Metroidvania. It is far from perfect. There is not much of a story to it, and some of the sore spots are just a lack of in-game clarity. Nevertheless, it is fun to go blastin' with unique guns, and traversal was a blast once you get enough upgrades.
I enjoyed the concept of building your own weapon, although some of the modifications can really break the game. By the end, I was literally shredding through everything with zero problems. The map can be annoying to navigate since there aren't names of the areas, and also the amount of grinding needed to upgrade everything is a lot, but other than that, it was a really good game!
Really enjoyable. Especially want to praise the movement; it was easy to flow across the screens. Look up how to get the fast travel item as it's easy to miss.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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