
You are a lonely woman, secluded in a house with your cat... and the secrets of the past. What hides within your mind — illness, or something otherworldly? Nightmares and reality intertwine… everything is so foggy. Do you have the courage to remember what happened?
Modeled estimate, not a reported figure. How we estimate →
Media
About

"The clinking of chains..."
They said you were sick. Prescribed pills. Begged you to stay in touch.
But you chose solitude — just you, your cat, and the old house.
"The clinking of chains..."
You wake up, as always, to feed your cat. But something is off: one of the doors is locked, and the key is nowhere to be found. A metallic ringing echoes in your head. In the bathroom, something rotten flickers into sight—then vanishes. And on the mirror... a note from your childhood doll.
Memories stir. Your grandmother’s curse — forgotten, but never gone.
"The clinking of chains..."
Why did she do this to you?
"The clinking of chains..."
As you explore the house, you piece the doll back together — and suddenly, a hidden passage appears in the garage. It leads to a world from your dreams. Or your past. Or your madness. Endless stairways, coffins in the walls, worm-infested tunnels. They call to you — and terrify you all the same.
"The clinking of chains..."
What is that damned sound echoing in your mind?

1. A classic walking simulator with a psychological horror twist.
2. Explore your home and uncover hidden objects to unlock the story
3. Solve light puzzles

1. The game has autosave.
2. Realistic graphics.
3. High-quality sound design.
4. Average game completion time: 60 minutes.
5. Genre: Walking Simulator.

Note! The game features machine translation into the following languages:
- French
- German
- Spanish
- Portuguese (Brazilian)
- Chinese (Simplified)
- Korean
- Polish
- Japanese
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Polish, Russian, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really liked this game. I have a high thresh-hold for horror. So I have to rely on jump scares to get me. This game is FULL of them. I tried to throw my headphones off every single time. If you're not frightened by jump scares this game will probably seem boring to you. It's not for me! I would have liked a variety in appearance of the "entities" but I still enjoyed them. I really liked the notes, it depicts the mind of someone with schizophrenia. I think the game makes a lot of sense if you look through it in that kinda lens. This game scratched the itch I was looking for. Had to remind myself I am just playing a game, nothing is trying to kill me.
0/10 Streamed this game, everyone in the chat said it was AHH please save your money and play a different game. cheap jumpscares, horrible story. ONCE MORE 0/10
게임 지루하다 싶으면 점프스케어 나와서 나쁘지 않고 초반 게임성 나쁘지 않은데.. 근데 그 뒤가 그냥 똥이에요. 진짜.. 하.. 이걸 내가 왜 했지?? 진짜 내가 스트리머인데 할 게임이 너무 없고 공포형이 들어간 게임을 너무 하고 싶으셔도 비추에요. 하기 전에 내용을 다 알게 돼서 재미 없어지더라도 영상 보고 선택하는 거 추천 진짜 그냥... .
解密适中 气氛都挺到位
на вечер пойдет 7/10
Another good shorty~
나쁘지않음
A fun horror experience that is perfect for a short session. **Game time:** ❌ Very short (Coffee break) ✅ Short (Perfect for an evening) ❌ Average ❌ Long ❌ Infinite **Gameplay:** ❌ Walking Simulator only ✅ Mix of exploring & puzzles ❌ Complex mechanics **Horror Factor:** ❌ Boring ❌ Creepy atmosphere ✅ Nice Jumpscares (Got me good!) ❌ Heart attack risk **Verdict:** "Clink" doesn't reinvent the wheel, but it does exactly what it's supposed to do. It’s a short, entertaining game with a thick atmosphere and some really well-placed scares. If you like indie horror, you can't go wrong here.
UN bon jeu avec une bonne ambiance mais on a arrete en plein milieu car la soluce des escaliers est une horreur !!! C est dommage parce que l'on perd totalement l'aspect horrifique. ON a donc NEXT le jeu. LEs autres jeux du dev sont vraiment cool et celui ci pourrait etre sympa avec un peu plus d'explications sur certaines choses . Dommage.
Developed and published by Beshbarmak games, Clink is a first-person psychological horror adventure that focuses on atmosphere, emotional storytelling, and slow-burning suspense rather than fast-paced action. Set within the walls of an isolated house steeped in painful memories, the game follows a woman whose quiet existence with her beloved cat is shattered by strange occurrences that blur the line between reality and madness. Every unexplained sound, unsettling vision, and mysterious discovery contributes to an experience that constantly questions whether the horrors unfolding are supernatural or simply the result of a fractured mind. This ambiguity becomes the heart of the narrative, encouraging players to piece together the truth through careful observation instead of straightforward exposition. The story gradually unfolds through exploration, environmental details, and scattered clues hidden throughout the house. Locked doors, missing keys, haunting metallic noises, unsettling childhood memories, and cryptic messages left behind by an old doll all become parts of a larger mystery involving family trauma and long-buried secrets. Rather than relying on lengthy dialogue or cinematic sequences, Clink allows its environment to carry much of the narrative weight. Every room feels like another fragment of the protagonist's troubled past, rewarding attentive players with subtle hints that deepen both the mystery and the emotional impact of the story. Atmosphere is where the game truly excels. The abandoned home feels oppressive from beginning to end, thanks to realistic visuals, carefully controlled lighting, and an excellent use of ambient audio. Instead of overwhelming players with constant jump scares, the game builds fear through silence, anticipation, and the feeling that something unseen is always nearby. The recurring metallic clinking sound becomes an unforgettable motif that reinforces the protagonist's fragile mental state while keeping players uneasy throughout the adventure. This restrained approach creates a psychological horror experience that values tension over shock value. Gameplay centers on exploration and puzzle solving, with players investigating their surroundings, collecting clues, unlocking new locations, and uncovering the events that shaped the protagonist's life. The mechanics are intentionally simple, ensuring that the focus remains on immersion and storytelling instead of complex systems or combat. While the puzzles are generally accessible, they fit naturally within the environment and help maintain the game's deliberate pacing. Players looking for survival mechanics or action-oriented encounters may find the experience slower than expected, but those who appreciate narrative-driven horror will likely find the progression satisfying. Visually, Clink delivers a grounded presentation that enhances its psychological themes. The realistic environments transform an ordinary home into a deeply unsettling place where every hallway, bedroom, and forgotten corner carries emotional significance. Environmental details communicate years of neglect and personal tragedy without excessive exposition, while occasional visual distortions reinforce the uncertainty surrounding the protagonist's mental condition. Combined with effective sound design, the presentation succeeds in making familiar surroundings feel increasingly disturbing as the mystery unfolds. One of the game's strongest qualities is its commitment to leaving room for interpretation. Rather than providing clear answers from the beginning, Clink invites players to question everything they experience, allowing the narrative to remain engaging until its conclusion. Themes of grief, guilt, isolation, and psychological trauma are woven naturally into the mystery, creating a story that resonates beyond its scares. Although the adventure follows a mostly linear path and offers limited replay value after the mystery has been solved, its focused design helps maintain consistent pacing and narrative cohesion. Clink is an impressive example of psychological horror that demonstrates how atmosphere and storytelling can be more effective than constant action or excessive jump scares. Beshbarmak games delivers a haunting experience built around mystery, emotional depth, and environmental immersion, resulting in a memorable journey that lingers long after the credits roll. Players who enjoy thoughtful horror experiences centered on exploration and narrative will find plenty to appreciate, while those seeking adrenaline-fueled gameplay may find its slower pace less appealing. Even so, Clink stands out as a confident and well-crafted horror title that understands the power of subtle fear and emotional storytelling. Rating: 7/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Clicker bAdventure | $5.6K | 92 | 28% | $2.99 |
| Physical Exorcism: Case 01 | $5.6K | 92 | 80% | $2.99 |
| Camper Jumper Simulator | $5.6K | 96 | 41% | $2.99 |
| Fantasy General | $5.6K | 126 | 95% | $2.39 |
| Survival: Lost Way | $5.6K | 239 | 35% | $0.83 |
| Cally's Trials | $5.6K | 176 | 71% | $1.39 |