
Climbtime - jump and parkour climb up procedurally generated levels for best self or leaderboard time to the top. glide close to rock towers to score points on leaderboard without crashing. Hunt down small crystals within the level in crystal hunt mode or explore the real-world based terrain.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Что это? Зачем это? Почему так ужасно всё выглядит? И где FPS?
for free overall alright.
DO NOT BUY!
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Climbtime - Zıplama ve parkur, en iyi kişisel veya lider tablosu süresini zirveye çıkarmak için prosedürel olarak oluşturulan seviyelere tırmanır. Liderlik tablosunda çarpmadan puan kazanmak için kaya kulelerinin yakınında süzülün. Kristal avı modunda bölüm içindeki küçük kristalleri avlayın veya gerçek dünya tabanlı araziyi keşfedin.
3/10 - Horrible Handling
谁爱玩谁玩,难受想吐。
I cannot speak for how it plays with a VR device, but without one I'd say it isn't even worth installing. For a game built entirely around 3D platforming, it gives little feel for where you are in space. 3D platforming has earned a fairly poor reputation. Game devs have implemented various tricks and techniques to make it more viable, more forgiving, and generally more fun. Climbtime offers none of those techniques. There were PS1/N64 era games with better feeling 3D jump controls. Jump height is analog, but you commit entirely to that height before executing the jump, and your height can be anything from a tiny hope to a multi-story rocket. Jumps are very floaty, but you have almost no control once in the air. All you can do is choose to fall faster, and "faster" is still slow enough to overshoot your target if you don't execute the fast fall well in advance. The whole experience just isn't fun.
да
nice
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House Flipper | $58.4M | 92K | 94% | $24.99 |
| Rhythm Doctor | $13.9M | 26.8K | 98% | $19.99 |
| Brotato | $7.4M | 117.1K | 96% | $2.99 |
| The Spell Brigade | $4.7M | 16.3K | 81% | $9.35 |
| BMX Streets | $3.3M | 4.4K | 80% | $24.99 |
| gogh: Focus with Your Avatar | $2M | 5.3K | 91% | $11.99 |