
Climber: Sky is the Limit is a mountain walking simulator game where you become a winter climber. To succeed you need to plan the trip, prepare appropriate equipment, face extreme weather conditions and survive. Only the sky is the limit!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $21.99 | 142reviews | 70% | — | $119.9K |
| $7.69−65% | 75ratings | 56% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
no hay asiáticos
I'm always reminded of this game whenever some solo roblox developer once again puts out a climbing game more immersive than what a full studio could do. The routes are linear, it feels less like exploring a vast mountain than it does following a very obvious route like in some single player campaign game. You practically have little to no room for any deviation or options for meaningful alternative routes. That and the gameplay is very much compressed in practically all aspects. As in the day/night cycle is down to 1 minute = 1 hour, you will have to replenish your stats every couple of minutes of climbing, you fail to do so, you die instantaneously, and the actual route length feels more like a prelude, like a training course for the actual mountain you're suppose to be climbing. As to not be all critical about it, I do think they had a good idea. Having to pack up and choose what equipment you want with limited space, having various passages requiring different climbing techniques and setting up camp to wait out storms or simply rest, it all sounds neat and some of it was executed well, the rest maybe not so much. For instance, I did like the icepick climbing, securing yourself with ropes on steep slopes and if you didn't have to do it so frequently I would've also liked the camping mechanic. The whole preparing thing though felt a bit jank, as in what's the point in giving me free will if I'm gonna need a set of specific items to venture up this linear path. I'll simply get the required number of ice screws and then the best gear I can afford after that. In the end I think the game was shooting too high, wanting to have Mt. Everest for the sake of it, but only ending up with something visually and gameplay wise akin to some random lower mountain in the Himalayas. That plus the game does not seem to be getting any more updates; I can hardly recommend it outside of steep sales. (also I'm not sure what this is about the difficulty in the reviews but personally I can't say I had any trouble with it; achieved 100% within 3 hours)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Hungarian, Japanese, Portuguese - Brazil, Italian, Turkish
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
理智掉的有点快了
Nice´s game macht bock müsst ihr wissen.
Very good climbing game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $602.7K | 1K | 76% | $19.99 | |
| $46.9K | 86 | 49% | $13.99 | |
| $2.3K | 4 | 75% | $14.99 | |
| — | 0 | — | — | |
| $0 | 2K | 87% | Free | |
| $2.2M | 3.3K | 62% | $21.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $119.9K | 1.9K | 30% | $2.99 | |
| $119.9K | 974 | 93% | $6.99 | |
| $119.9K | 587 | 70% | $7.99 | |
| $120K | 455 | 69% | $9.99 | |
| $119.9K | 155 | 81% | $24.99 | |
| $119.9K | 215 | 93% | $29.99 |