
This game is about one of the most extraordinary streamers Runet, it is a clicker in which you have to stay by Glad Valakas.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Clicker: Glad Valakas is a deliberately simple idle/clicker game that embraces minimalism, repetition, and niche internet humor as its core identity. Developed and published by Gamesforfarm, it is designed first and foremost as a low-effort, low-pressure incremental experience, one that asks very little of the player beyond patience and a willingness to engage with its peculiar theme. Rather than attempting to expand the clicker genre with complex mechanics or layered systems, the game focuses on delivering a straightforward loop that will be immediately familiar to fans of idle games. At its foundation, the gameplay revolves around generating a single resource through clicking. Each click produces DP, which can then be reinvested into upgrades that increase efficiency, unlock passive income, or reduce the need for constant manual input. The early stages are heavily click-driven, reinforcing the tactile satisfaction common to the genre, while later upgrades gradually transition the experience into a more hands-off idle format. This gradual shift from active clicking to automation follows a well-established incremental design philosophy, allowing progress to feel earned even as interaction decreases. Progression in Clicker: Glad Valakas is intentionally shallow but steady. Upgrades arrive at a consistent pace, providing frequent feedback and incremental improvements rather than dramatic power spikes. There is little strategic depth in choosing upgrades, as most decisions boil down to purchasing whatever increases production the fastest. This simplicity makes the game approachable for newcomers but also limits long-term engagement for players who enjoy optimization or branching progression paths. The game’s theme is closely tied to a specific internet persona, and while understanding that reference is not required to play, it heavily influences the tone and presentation. The humor is understated and largely situational, relying on familiarity rather than narrative development or comedic writing. For players who recognize the reference, this can add a layer of novelty and amusement; for others, it may simply read as an odd aesthetic wrapper around an otherwise generic clicker. Regardless, the theme does not interfere with gameplay, nor does it meaningfully expand it. Visually, the presentation is functional and restrained. The interface is clean, uncluttered, and focused entirely on numbers, buttons, and upgrade indicators. There is little in the way of animation or visual spectacle, reinforcing the sense that this is a utility-driven idle game rather than a visually expressive one. Sound elements and optional voice-related upgrades add some personality, but these are cosmetic touches rather than core features, serving primarily to break up the monotony of silent number accumulation. One of the more notable aspects of the game is its achievement list. With a relatively large number of Steam achievements for such a small-scale title, Clicker: Glad Valakas offers completionists a reason to keep engaging beyond raw progression. These achievements act as milestones, subtly encouraging longer playtime and repeated check-ins even after the main upgrade loop begins to plateau. While they do not fundamentally alter gameplay, they provide an external sense of structure in an otherwise open-ended experience. The game’s limitations are inseparable from its design goals. There is no narrative, no evolving mechanics, and no late-game twist that recontextualizes the experience. Once the core loop is understood, the game largely plays itself, with engagement shifting from interaction to observation. For players who enjoy idle games precisely because they demand minimal attention, this is a strength; for those seeking variety or depth, it becomes the game’s primary weakness. Overall, Clicker: Glad Valakas is a narrowly focused idle game that delivers exactly what its title suggests. It does not attempt to innovate or broaden its appeal, instead committing fully to being a simple, niche clicker with a specific cultural flavor. For fans of incremental games who enjoy watching numbers climb and achievements unlock with minimal effort, it serves as a serviceable and occasionally amusing diversion. For players expecting complexity, narrative hooks, or evolving systems, its appeal will be limited—but within its chosen lane, it remains consistent, accessible, and honest about what it offers. Rating: 6/10
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: Russian*, English*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
:Valakas_VDV:
чепуха
даб-даб-даб кликер, с неплохой атмосферкой, но скучно // 5 гитарных партий из 10
아래 얼굴 부분을 클릭해서 포인트를 얻고 방을 업그레이드해서 새로 생긴 오브젝트를 클릭하면 도전 과제가 하나씩 해금되는 게임 오토 클릭 사용해서 몇시간 정도 클릭하면 모든 도전 과제 클리어 가능
Didn't like this game at all , but thats normal cuz I don't like anything at all .
Питбуль ЯиЯ
Gutes Spiel, wenn man es, mag seine linke Maustaste zu zerstören und einem verrauchten Russen beim "Blyat" schreien zuzuhören.
非常抽象的一款游戏,玩法大概是通过直播赚钱然后装饰家里,直播方式有三种根据观众的口味随时变化,玩法无聊就不说了,我就想说这个配音是作者拿磁带录的吗,玩了一会脑瓜子嗡嗡的,没有收音没有降噪全损音质,而且退出游戏键完全没用,就是做了个图标而已,非常不推荐
오토클리커 키면 걍 20분 내로 다 깨네요. 공짜로 받아서 해봤지만 추천할 게임은 못됨.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $13.6M | 93.3K | 96% | $4.99 | |
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| $2.9M | 5.9K | 81% | $12.99 | |
| $2.5M | 10K | 95% | $6.99 | |
| $2.4M | 8.2K | 89% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6K | 79 | 85% | $2.99 | |
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| $3.6K | 82 | 60% | $1.99 | |
| $3.6K | 78 | 94% | $3.99 | |
| $3.6K | 171 | 64% | $0.99 | |
| $3.6K | 77 | 78% | $2.99 |