
Click the Button is an incremental game about clicking a button to receive chests that deliver incredible rewards. Improve your skills to become the strongest.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #64, worst UA #95 · 9 markets collected
About
Click the button. Receive chests. Collect items. Earn money.
Manage resources. Unlock incredible skills.
Earn cute items.
Become the strongest.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1189 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
otro jueguito tda platinado pa saca
Полторашенская коротулька, как моя жена
Hermoso
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $492.4K | 2.1K | 96% | $14.99 | |
| $492.2K | 2.6K | 97% | $8.99 | |
| $492.8K | 1.4K | 65% | $14.99 | |
| $492.9K | 593 | 71% | $29.99 | |
| $491.9K | 1.6K | 77% | $14.99 | |
| $493K | 509 | 72% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63K | 575 | 58% | $2.99 | |
| $14.1K | 184 | 94% | $3.99 | |
| — | 0 | — | — | |
| $36K | 303 | 81% | $2.99 | |
| $12.4K | 127 | 80% | $2.99 | |
| $11.2K | 45 | 69% | $5.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America*, German*, Turkish*, Spanish - Spain* +1 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Getting 1000 of each item while the game tries to nuke my computer is kind off a stupid grind I wont do. Otherwise the game is fun and well crafted.
Very well made incremental. The quality here is actually astonishing. Funny enough, I paid $3.40 and completed the game in 3.4 hours. However on principle alone and because of my own feelings on this recent trend I cannot recommend this game. There has been a massive uptick of high quality incremental that last about 2 - 3 hours and it really is a shame. For someone like me, I would play this game for many many many more hours, but the fact the game has an end I find ultimately really disappointing. It feels less of a complete game and more similar to finding a show that becomes your favorite, then having after the season finale cliff hanger, the show gets cancelled. Leaving you more sad than satisfied knowing that's all you're gonna get. For a reality check, $4 is an absolutely fair price, and the quality is really high here. I just personally am not a fan of this recent trend of devs kicking out really short incremental experiences. I have no real gripes with this outside of that, and I truly do wish this dev all the best and hope this game succeeds. These are my feelings and not representative of the community at large, and I loved my time with this game. I just can't recommend it based on my own personal feelings.
собирали 100%
слишком короткая
100% en 3H c'est un bon petit incrémentale, petit moins le start est un peu long et la fin un peu rapide 8/10
sinceramente, jogo muito bom, preço ta ate barato demais para um jogo bom desses
ótimo jogo! super recomendaria pra quem está começando nos jogos incremental, é simples de entender, divertido e tem mecânicas interessantes :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.