
Click and Conquer is a short, relaxing incremental game. Drop bombs through the fog of war, uncover hidden enemies, collect rewards, and spend currency to boost passive income, increase bombing power, and unlock new maps.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 29 → 37.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Click and Conquer is a short, relaxing incremental experience. Drop bombs on a grid of hidden enemies and use the rewards you earn to increase your power.
Drop bombs onto concealed enemies to earn currency.
Spend your currency to boost passive income, increase bombing power, and unlock new maps.
Explore over 12 maps of increasing size and reward as you expand your bombing campaign.
Prestige and reset your progress in exchange for powerful, permanent upgrades—including a devastating nuclear bomb.
Satisfying incremental progression.
A short relaxing experience. (~2-4 hour to complete)
2 skill trees to progress through and upgrade your abilities and economy.
12 maps to unlock and level up.
Genres
Engagement
Reviews
Themes across 376 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Alot of better Inc games out there... short.... never changes.. no new skills.. just a 2 hour grind...
очень хорошая и затягивающая игра с отличным посылом в конце
low-key satisfying to drop some nukes on a city ngl
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, French, Italian, Bulgarian, Czech +17 more
Hours played at review time, across 376 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is a game i can just simply turn my mind off and just chill. its fun, its simple and its enjoyable, when i saw it in my feed, i knew i had to buy it. and i dont even regret that purchase even a little bit. i even bought 1 copy for my girlfriend too. hope the developer feels better and has an amazing day. and one request, can you add more levels and stages, the game has an amazing concept that can be extended even more, i would love to play more of it and tbh after completing it just now, iam gonna play more of it casually. i would even play it on mobile.
very fun short game
Absolutely outstanding, I loved the game and every moment of it, I bought the game for myself and a friend to give it a try and we ended up blitzing the game in under 2 hours (pun absolutely intended) If I had to give this game a time and a place to play, definitely a rainy afternoon or cloudy morning, its short, fast and fun. perfect for such a cheap little game. If you enjoy this you'll also love the other games this developer makes as they're in a similar art style, like space rock breaker, I loved that game too
Fun. Short. With a surprisingly deep thought in the end. Worth every second and cent. Please support this developer.
A fine incremental but its just that fine 4/10 everything it has going for it is done much better in other games and it has some quite major flaws: Its progression isn't really very interesting there are only 3 types of upgrades really in the whole game passive money, bigger bombs, more chance for meta currency. There a strange idea to gate prestige currency per run. Its doesn't really add anything and just encourages you to reset way more than you actually need to and seems there to only really inflate the very limited run time. Fine to kill some time if you get it very cheap in a sale like I did.
[h1]Click and Conquer — ★★★★★[/h1] От всей души хочу поблагодарить разработчиков [b]Click and Conquer[/b] за их труд! С большим интересом провёл за игрой несколько часов, наслаждаясь сбросом бомб и поиском врага в тумане войны. Надеюсь встретить похожий вайб и в новых проектах. 🔹Из важных вещей, которые я хотел бы отметить: необходимость ограничивать частоту кадров прямо в игре (вертикальная синхронизация работает лишь отчасти), а также улучшить дизайн меню. 🔸В остальном игра отличная. Особенно приятно встречает необходимость прокачивать ветку улучшений — этакий аналог древа навыков из Diablo. Концовку, на мой взгляд, стоило бы немного переделать, изменив разрушение не только столицы, но и центра принятия решений — например, здания администрации. [hr] Heartfelt thanks to the [b]Click and Conquer[/b] team for their hard work! I thoroughly enjoyed several hours of gameplay, from dropping bombs to tracking enemies in the fog of war. Looking forward to experiencing this same vibe in their future projects! 🔹A few things I'd like to point out: the game needs a built-in frame rate limiter (as vertical sync only works partially), and the menu design could use some improvement. 🔸That said, the game is great overall. I especially appreciated the upgrade tree system — it gave me strong Diablo skill-tree vibes. The ending could also use a slight rework: instead of just destroying the capital, it would be more impactful to also take out the decision-making center, such as the administration building.
I love these nice little incremental games.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $413.4K | 1.2K | 60% | $19.99 | |
| $413.5K | 1K | 96% | $14.99 | |
| $413.5K | 693 | 95% | $12.49 | |
| $413.7K | 2K | 43% | $9.99 | |
| $413.9K | 1K | 87% | $7.49 | |
| $412.8K | 522 | 75% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $320.9K | 1.7K | 93% | $4.99 | |
| $296.4K | 1.9K | 92% | $4.99 | |
| $61.9K | 437 | 79% | $3.99 | |
| $56.8K | 561 | 94% | $2.99 | |
| $43.2K | 145 | 87% | $6.99 |