
Cleaning Up The Puzzle Gallery is a cozy first-person organization simulator about cleaning up 5000+ puzzle pieces scattered across a gallery of ~200 famous paintings. Whether you want to relax and solve jigsaw puzzles to classical music, or min-max the fastest times, the gallery needs cleaning.
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About
When's the worst time to be the janitor of a puzzle gallery? After an earthquake, of course! You play as the janitor of a puzzle gallery, and an earthquake has scattered all of the 5000+ puzzle pieces everywhere. Your job is to use your puzzling skills (and some added enhancements) to put all of the pieces back in their place.
Listen to classical music and admire famous paintings as you solve nearly 200 jigsaw puzzles of varying shapes, subjects, and sizes. Whether you want to see how fast you can solve every one by min-maxing various abilities and sprinting across the gallery, or you just want to chill and work on some puzzles, this clean up simulator is right for you.
The gallery is home to nearly 200 paintings from over 20 famous artists such as Monet, Van Gogh, Hokusai, and more, ensuring each piece and section is visually unique and distinctive from the others. Each of the paintings was sourced from Public Domain scans and photographs of their museum originals.
Upload your images and turn them into puzzles! You can solve them one at a time and adjust their size, or fill the entire gallery with your own curated selection in the My Puzzles game mode, providing you with full customization and endless gameplay.
The My Puzzles Custom Gallery Mode now supports up to 4 players, so whether you want to handle the mess as a solo job or bring some friends, for your own curated gallery or the classic paintings, it all gets cleaned by the end of the day.
Intuitive controls and visuals such as ghost previews on hover and shimmering piece lock-in effects make the act of solving a puzzle both satisfying and exciting.
Skill upgrades to different areas of your brain that help you find, manipulate, and solve puzzles quicker with each puzzle you complete.
Challenge Modes for those puzzlers that don't need any extra assistance, or are looking for different challenges to make the game feel totally different such as a Black & White Mode and "The Big White" (1024 pieces of pure white).
Turn any image you want into puzzles of varying shapes and sizes so that, whether you want to create a greater challenge with a 1000 piece landscape, or just turn your pet into a 50 piece easy solve, you can solve as many puzzles as you want!
Want to curate your own gallery? You can upload up to 200 images and fill the gallery with memes, custom artwork, or really anything (so long as it's a png, jpg, webp, or other common image format).
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Reviews
Está bien por el precio que vale. Como dicen en algunos comentarios negativos, estaría bien poder desactivar la pista de colocación dentro del marco y que te permita ponerlas "mal". De los juegos que han salido o van a salir gracias al de la biblioteca yo este diría que es el mejor de los "clones". PD: Me lo he pasado en el modo normal, los logros no creo que los haga. Uno es el sin magia, que lo veo razonable, el de la biblioteca también lo tiene. Otro es que todo está en blanco y negro. Y otro que todas las piezas son blancas, sin dibujo.
Cleaning Up The Puzzle Gallery takes the familiar pleasure of assembling jigsaw puzzles and gives it a more physical identity by placing the activity inside a first-person gallery environment. Developed and published by Th3GameStudio, the game casts the player as a janitor dealing with the aftermath of an earthquake that has scattered the pieces of the gallery's paintings throughout the building. It is a deliberately simple setup, but one that provides a sensible reason to explore, search, organize, and gradually restore the exhibition. With 2,071 pieces belonging to 87 different paintings, the game turns what could have been a straightforward digital puzzle collection into a sizable restoration project. The biggest distinction is that the puzzles are integrated into an explorable environment instead of existing only as flat boards selected from menus. Players need to move around the gallery, locate displaced pieces, determine which paintings they belong to, and return them to their correct positions. This searching component gives the experience qualities of a hidden-object game alongside its traditional jigsaw mechanics. Each recovered piece represents visible progress, and the gradual transformation of a damaged, incomplete gallery into an orderly collection creates a satisfying sense of accomplishment. The selection of artwork also gives the game more personality than a collection of generic puzzle images would provide. Its 87 paintings represent works from 13 well-known artists, including Vincent van Gogh, Claude Monet, and Hokusai. The developer explains that the paintings come from public-domain museum scans and photographs. These historical works are particularly appropriate for jigsaw puzzles because their distinct compositions, colors, textures, landscapes, and artistic styles provide natural visual clues. Moving between different artists should also prevent the restoration process from becoming visually monotonous, since one painting may demand a completely different observational approach from another. Puzzle interaction has been designed to remain approachable. Hovering pieces can produce ghost previews that help players understand potential placements, while correctly positioned pieces receive a shimmering visual effect confirming success. These details are important when a game expects the player to handle thousands of individual pieces. Immediate feedback minimizes uncertainty and keeps the activity flowing rather than forcing players to repeatedly question whether a piece has been placed correctly. Combined with classical music and the quiet gallery setting, these systems support the game's intention of providing a comfortable and relaxing puzzle experience. There is more progression here than might initially be expected. Completing puzzles contributes toward upgrades associated with different parts of the character's brain, improving abilities connected to finding, manipulating, and solving pieces. This creates a progression loop beyond merely moving from one painting to another. As the gallery becomes more complete, the player also becomes more capable. Such upgrades are especially relevant for anyone interested in completing the game efficiently, as improved abilities can be combined with quick movement and optimized routes through the gallery. That optimization element gives Cleaning Up The Puzzle Gallery an interesting second personality. It can be treated as an unhurried game in which players listen to classical music and solve paintings at their own pace, but the developer also encourages faster, more calculated approaches. Players can min-max their abilities and sprint through the environment in pursuit of improved completion times. The same mechanics therefore accommodate both relaxed puzzle fans and players who enjoy turning simple systems into efficiency challenges. There is no requirement to rush, but the possibility gives experienced players another reason to master the mechanics. Optional challenges push the puzzle concept much further. Black & White Mode removes color information, forcing players to depend more heavily on shapes, patterns, and composition. An even more extreme challenge called The Big White consists of 1,024 entirely white pieces. Without a recognizable image or meaningful color differences to guide placement, this becomes a demanding test of patience and spatial reasoning. These modes are valuable because they allow the standard experience to remain accessible without preventing experienced jigsaw enthusiasts from finding something genuinely difficult. Custom puzzle support is arguably the feature with the greatest effect on replay value. Players can import their own images and convert them into puzzles with different shapes and piece counts. A personal photograph can become a relatively small 50-piece activity, while a more detailed image can be turned into a puzzle approaching a thousand pieces. This means finishing all 87 gallery paintings does not necessarily represent the end of the experience. For someone who genuinely enjoys digital jigsaws, the ability to continually introduce new images could provide substantially more longevity than the main campaign alone. The presentation seems appropriately restrained for the subject matter. Classical music complements the museum atmosphere, while the emphasis remains on paintings and puzzle pieces rather than elaborate visual distractions. The earthquake scenario contains a slightly humorous absurdity, especially since rebuilding thousands of scattered pieces apparently becomes the janitor's responsibility, but the premise wisely stays out of the way of the central mechanics. The game is fundamentally about creating order from chaos, and watching empty or incomplete artwork gradually return to its intended appearance should provide much of the emotional satisfaction. Its main limitation is also easy to identify. The experience revolves heavily around jigsaw solving, and the first-person exploration, upgrades, searching mechanics, and challenge modes do not fundamentally change that fact. Anyone who becomes impatient after assembling a few puzzles may find restoring 87 paintings repetitive. The search for scattered pieces could likewise become tedious if players primarily want traditional puzzle boards without environmental navigation. Cleaning Up The Puzzle Gallery is consequently aimed at a fairly specific audience rather than trying to appeal universally. From a technical perspective, the listed PC requirements are reasonable, with Windows 10 64-bit, 8 GB of memory, a GTX 1060-class graphics card, and roughly 6 GB of available storage among the stated requirements. Steam features include single-player support, achievements, Steam Cloud, and Family Sharing. The developer also discloses the use of AI tools during code writing while specifying that the game's images, models, audio, and music were not generated with AI. The featured historical paintings are based on public-domain material. Cleaning Up The Puzzle Gallery ultimately succeeds as an imaginative expansion of the digital jigsaw format. Rather than presenting dozens of unrelated puzzle boards, it connects them through exploration, restoration, progression, and a coherent gallery setting. The substantial collection of historical paintings gives the campaign plenty to work through, while upgrades and optional difficulty modes provide additional goals for dedicated players. Most importantly, custom image support prevents the experience from being limited to its original collection. It remains a specialized game whose appeal depends heavily on a player's enthusiasm for jigsaws, but within that niche it offers a thoughtful combination of relaxation, organization, exploration, and challenge. Rating: 8/10
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Languages: English*, Korean*, Simplified Chinese*, Japanese*, German*, French*, Russian**languages with full audio support
Hours played at review time, across 621 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game! Definitely will replay in the future! All round fun game to watch something on the side and play, worth the price highly recommend!
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love the game!
Fun game kinda like the library one but more fun
Incredibly zen and you can use your own photos as the puzzles! Really nice idea
10/10
I'm only 30 minutes in. This is the best game ever.
Chill, flow state, addictive. Take your time or power through. The choice is your own. It was actually cool to examine some of these works of art up close for the first time, piece by piece.
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