
CleanFall is a survival rogue-like that prizes player freedom and creativity. Build mobile death machines to fight off ravenous hordes, craft and alchemize gun turrets, and tunnel through subterranean ecosystems crawling with nameless horrors.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 7 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
CleanFall is a sandbox survival roguelike that combines ship-building, tower defense, and a unique alchemic turret system. You must leverage whatever you can find to survive in this dynamic underground world!
Note: additional content may be added based on community feedback.
FEATURESDynamic Ecosystem – Enter a ravenous ecosystem teeming with exotic creatures, and learn to exploit their habits.
Ship-Building Mechanics: Create and customize powerful warships to traverse challenging environments.
Alchemic Turret System – Employ a vast array of defensive turrets during your journey, where combining them creates everything from drone factories to mortars.
Vast Item System – Discover and purchase useful items from an ever evolving selection. Resources vary from game to game, forcing ingenuity and craft, and not a little stress.
Harvest – Mysterious flora grow among the rock of the underground world. Harvest and collect resources, utilizing their peculiar effects against the denizens of the deep.
Character Perk System – Ascend from a standardized cleaning bot to a metal maid of unparalleled destruction. Discover perks to increase speed, energy usage, turret strength, structural durability, mining speed, and many more.
Procedurally Generated Open World – No two games are the same. Everything from spawning nests, to exotic biomes, to harvestable resources, to item choices, to character meetings, to special events, carefully shift to create extraordinary scenarios where wit and strategy are perpetually challenged.
A Rich, Unfolding Narrative – With each run, the story unfolds anew, providing greater and greater insight into the strange happenings of the apocalyptic past and the enigmatic developments of the present. You’ll unearth more than the mysteries of the deep. You’ll uncover a plot two centuries in the making.
You are a small, unassuming cleaning bot that desires nothing more than a neat and tidy home. But ever since the planet was dragged closer to the sun by a monomaniacal tech nerd, dust and death swirl across the surface, making for a very messy situation.
If your house will ever be clean again, you need to fix the world. A clean world means a clean house.
So, fix the world.
Simple.
All you have to do is descend to the planet’s core, overcome the monomaniacal tech nerd’s wily schemes, and reorder the planet, all the while battling through the unimaginable horrors of the deep.
Oh, and one more thing: all you start with is a modified vacuum sweeper.
Happy cleaning!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
今日購入した まだアーリーアクセスだからなのかな 設定がセーブされない 俺はウインドウでプレイしたいのに フルスクリーンに戻される 音量もプレイするたびに戻される てかオプション設定が甘くないか? RB LB RT LT ボタンを マウスのボタンにしたくない人もいるんですよ
很新鲜的玩法,很不错,就是感觉游戏为什么不火
peak
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
以下、個人的感想。 ・敵の無限湧きがなければ、良いゲームかもしれない。だが、それが正しいかは知らん。 ・タレットや防壁で要塞を構築するコンセプトは良いと思う。 ・タレットや防壁の耐久力がなさ過ぎる。耐久自体要らないと思った。 ・敵の無限湧き、タレット耐久限界、自販機の補充限界があるので、ストレスフルな防衛戦でプレイヤーがリンチにされるがまま。 ・恐らく制作者はストレスフルなゲームが楽しいゲームと勘違いしている。のんびりモードですらストレスフルなので、根本的に直す気はないのだろう。なので、万人向けになることは永久にないだろう。制作者もハードコアプレイヤー以外は必要としてないのかも知れない。 ・プレイヤーがリンチされるような状況が楽しいと思える人には向くのだろうと思う。私はストレスを溜め込んだだけだった。 ーーー ・グローバル実績を見ると、解除が多い実績ですら21%程度しかない。実績解除前に挫折した人間が大量に居るということが、このゲームの現状の結論だろう。
相当精良的游戏。 UI风格有点像饥荒,玩法有点noita的感觉。 各种形象设计和建模明显花了一番功夫,很有特色。 单论游戏性也极佳。
LEACH HELL = fun
花一个小时组装的银河战舰爽不到十分钟就坠机了 :| 但还是好的游戏
第二层存档点没什么作用,从第二层开始打不拿推进器的话连移动都困难,装两个三级炮塔就只能往下坠落,搜集资源和探索都没办法去,就不能加一点局外成长吗?现在打得基本上没有爽感,战争平台和炮塔感觉就是个累赘,一个是装两个炮塔就动不了,低级推进器没用,想合成高级推进器也必须要其他炮塔,问题是我哪来那么多资源去换呢?另一个是一碰就碎,速度快的怪物很容易蹭到,多了就炸,炸了之后就更搜集不了资源。想建造理想的战争基地就需要各种炮塔合成,但是看着那么多炮塔却根本没有资源购买,可能是我玩法不对,但我搜不到攻略啊。
Terraria but you play as the NPC to the actual player instead..? He's terrifying and wants you to go all the way to hell.. In hardmode... with nothing but a vacuum duster and three flimsy hearts, just for his stupid entertainme-OH MY GOD, IS THAT A LIMOUSINE WITH A TRAIN ENGINE SLASH WHEELS AND A SICK THEME SONG I'M GONNA DO EVERYTHING YOU SAY
If a simple ship builder had a strange, post-apocalyptic-victorian-alien wasteland setting with an artstyle similar to Dont Starve and The Longing
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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