
Manage your cleaning store where you clean and polish every last smudge of dirt. Use the profits to upgrade your supplies and keep everything clean.
Modeled estimate, not a reported figure. How we estimate →
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About
Everyone needs a break. That's ok.
Lie back and chill while you clean and polish every last smudge of dirt.
Get to know all the town's customers, negotiate the sale offers, and try to pay your bills on time.
Features -
Clean away all the dirt from various items
Haggle on your items' price to get out with more profit
Get to know different characters
Play fun mini-games on your PC
Go hardcore cleaning mode with a speedrun timer
Play the game with any gamepad or with the mouse and keyboard (recommended)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
A simple but satisfying object cleaning game. However it only lasts 21 in-game days, so there isn't a huge amount of content. Just about the time you manage to unlock all the upgrades to your cleaning tool, there is nothing more to clean. Hopefully the devs will add more content in the future, and possibly achievements.
at this point I cannot recommend this game. It is just way too short. There are a total of 21 days in the game and the first few days there are 2-3 items per day, but once you hit day 12 or so, you get 1-2 items per day and your tools are so upgraded it can take less than 30 seconds to fully clean an item. The more complicated items to clean are also mostly front loaded near the beginning. the 20th day, you pay your bills, start the next day only to get an email basically thanking you for playing and then have nothing else to do, nothing to clean. If you still want to try it, the Demo is still available which gives you 5 days and about 1/3 of the content of the entire game. It's cheap so I won't scream about value for money.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 29 reviews with recorded playtime.
Short little game about buying an array of different objects, cleaning them, and then reselling for more. It's quite simple but does everything fine. Though the upgrades felt useless, they didn't really seem to change that much and honestly just made the game shorter and less fun. It's quite short but also cheap so no big deal. It's okay give it a try and see if you like it.
This was a nice calm short game. It doesn't take a lot of effort, the music is nice and calming and the game was pleasant. I just wish it was longer. Maybe in the future it will have some updates to continue it, if not, then it finishes it's short story. All in all, not a bad game for what it is.
Хорошая идея, грубоватое исполнение. Если имеете опыт игры в Powerwash или Хаус Флиппер, эта игра определенно точно зацепит ваш взгляд. К сожалению, затея с мытьём и перепродажей предметов пока не получила должного раскрытия. Всего один игровой месяц ты сидишь в пустой квартире, наяривая невидимой губкой. Вокруг лишь голые стены, абсолютно одинаковые картонные коробки и лагающий комп. Из апгрейдов только "сила" и "радиус". Никаких особых средств для разных материалов, никаких украшений офиса-конуры, никаких мини-игр, а сюжет сосредоточен в 5-6 письмах, которые я приняла за спам. Сводится игра не к медитативному отмыванию белой грязи, а к перепродаже хлама втридорога. Расслабиться от такого симулятора пока сложновато, но пути для развития у игры и разработчиков есть.
This was great for my OCD and kept me entertained enough. Recommended and hope to see more one day.
Clean It Up!, developed and published by Itay Ron, is a compact simulation game built around a simple but surprisingly effective idea: turning the act of cleaning into a structured, satisfying gameplay loop. It belongs to the growing category of “cozy simulators,” where the focus is not on challenge or narrative complexity, but on repetition, visual feedback, and a steady sense of progress. From the moment you begin, the game makes its intentions clear—it is less about winning and more about the quiet satisfaction of restoring order to messy spaces. The core gameplay is centered on interacting with dirty or cluttered environments and gradually transforming them into clean, organized spaces. Players are given tools and straightforward controls that allow them to scrub surfaces, tidy objects, and remove grime piece by piece. The mechanics are intentionally simple, making the experience accessible almost immediately. There is little friction in learning how to play, which allows players to quickly fall into the rhythm of the game. This rhythm becomes the main source of engagement, as each action produces visible results that reinforce a sense of accomplishment. To give structure to these tasks, the game introduces a light progression system tied to a cleaning business. Players take on jobs, complete tasks for payment, and gradually improve their efficiency. This adds a subtle layer of purpose, turning what could have been a purely sandbox experience into something with a sense of direction. While the management aspect is not particularly deep, it provides enough context to make each cleaning session feel like part of a larger goal rather than an isolated activity. Variety is introduced through different environments and types of messes, each requiring slightly different approaches. Some levels focus on simple tidying, while others present more chaotic scenarios that demand a bit more planning. There are also optional challenges that encourage players to complete tasks more quickly or efficiently, offering a mild sense of progression beyond basic completion. These additions help maintain interest, though they do not significantly alter the core gameplay loop. What the game does particularly well is create a calming, almost meditative experience. The repetitive nature of cleaning, combined with clear visual feedback, makes it easy to lose track of time while playing. There is a satisfying clarity in watching a messy space gradually improve, and the game leans into this feeling without introducing unnecessary complexity. It is well-suited for short sessions, offering a low-pressure activity that can be picked up and put down with ease. However, the simplicity that defines the game is also its main limitation. The mechanics do not evolve in meaningful ways, and once players have experienced a few levels, the core loop remains largely unchanged. This can lead to a sense of repetition, particularly for those who spend extended time with the game. While the different scenarios provide some variation, they are not enough to fully offset the lack of deeper systems or long-term progression. The overall scope of the game is modest, reflecting its indie origins. It offers enough content to support its concept, but not enough to sustain long-term engagement for most players. The experience feels intentionally contained, designed to deliver a specific type of satisfaction rather than a broad or evolving gameplay experience. Visually, Clean It Up! adopts a bright and simple style that prioritizes clarity. Objects and surfaces are easy to identify, which is important for a game centered on interaction and detail. While the presentation is not particularly advanced, it serves its purpose well, reinforcing the game’s approachable and relaxed tone. In the end, Clean It Up! succeeds by focusing on a single idea and executing it effectively. It captures the appeal of turning disorder into order and delivers that experience in a way that is easy to understand and consistently satisfying in short bursts. However, its limited depth and repetitive structure prevent it from offering a more substantial or lasting experience. Rating: 6/10
I played through the whole game in 3 hours. Is more going to be added? I don't like that there's only 21 days
Not too bad for a first game! Please do keep in mind that in games such as this, it would be nice to progress to more numerous/detailed/expensive items per day. Having a few days towards the end of only 1 or 2 cheaper items felt a bit disappointing. Love a good cleaning game though, so I do hope you do some updates!
I saw some negative reviews on this game, they complained it was short. I will admit it is short, there is 21 days in game to complete. Remember this game is $4, it goes on sale a lot, you can get it for $2 to $3. It's a short little game, it's not meant to keep you busy for over 20 hours. My rule of thumb, for every $1 I pay towards a game, I expect an hour for that $1. I got this game for about $3, if I were to 100% the game. I would get maybe around 4 hours of it? There is a speed run achievement for this game, because it's meant to be short!!!! If you don't like supporting small devs/ small dev teams, or don't want a cute small game to keep you busy for a few hours. Move along then :) You don't have to be aggressive in a cute little review
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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