
Clazer is a simulation that allows you to experience the art of sport shooting from the comfort and convenience of virtual reality.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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I have been an avid shooter all of my life and active in the various clay shooting sports for over 25 years. I have seen a lot of products over the years that can help you become better, but nothing like Clazer. This application, I say application because there are those that would mischaracterize this as a game and it is not, is hands down the most revolutionary teaching and training tool to ever hit the market. Let’s go ahead and get it out of the way, shall we? This is not Call of Duty, a Zombie shooter, a hunting game…. you get my drift. If that is what you are looking for, then then look at another product. This is a simulator that teaches a real-world skill and closes the gap on shot analysis. The biggest difference I see between the hobbyist with a shiny new shotgun and the grizzled veteran who is there every weekend is knowing what you did wrong when you miss. Shots are fast and there is a lot of instinct and muscle memory involved in any of these sports. It takes real dedication and a lot of time to develop that skill so you can start to really enforce good habits to become a consistent shooter. Clazer helps fast track that process. I tested the application for a month and was very impressed. Even without the gun controller, the experience is incredibly realistic. I wrote the developers asking for more detail and discovered why. These guys spent a ton of time and money digitizing the flight of skeet, of the shot, shotgun lead, etc. This was all then programmed into the simulator. In summary, when you shoot a round of skeet of clays or trap in Clazer; it is the exact same as the real world (minus the recoil of course). Next, I decided we needed to push the limits. I wanted to see how this would scale for a new shooter. I have a friend that decided she wanted to learn to shoot. She is pretty small, so I fit her for a 20ga. youth model over and under and also loaded some low pressure 3/4oz. shells for her. This was necessary to get her used to the recoil without developing a flinch. This also increased the difficulty because there is a lot less lead heading towards the target. We shot at the range 4 rounds every Saturday and Sunday for a month. She was still struggling with technique, but had gotten a feeling for a few of the instinct shots (7-low, 8-high, 8-low) but was still not breaking consistently anywhere. I then setup my Clazer rig for her and turned on the training features and had her shoot 6 rounds a night for a week. I was expecting marginal to significant improvement. What I saw the following Saturday and Sunday was a completely different shooter. Normally when training a novice, it can take months for solid technique to emerge and develop. The shooter in question shot 4 rounds Saturday with a low score of 15 and a high of 21. Similar results were seen on Sunday only her highest score was a 23. This was after only a week of Clazer shooting which was just astounding to me. I have never seen growth like that. After the flooding from the hurricane here in Texas, I was unable to shoot due to the field being underwater. The shooter I referred to earlier was in the same situation. I had my Clazer setup back and I was shooting several rounds virtually every day. Of the shooters in my group, I was the only one who came out shooting like I usually do once the field had reopened. A couple of guys that are consistently 23-25 shots were in the teens for a few rounds. I shot 6 rounds the first day that the field was reopened. I went a hundred straight (4 perfect rounds), 24 and then 25 again. I have also observed the same trends with trap and sporting clays that I have observed on the skeet field. I shoot skeet more than anything, but I also teach a lot of the 4-H kids in the area, so I still shoot a variety of different games. I have been using it for several months now with them, and the speed at which they develop good consistent technique is in line with what I have described for you. Initially I was very skeptical of the claims from the Clazer team, but this is the real deal. If you want to improve your shooting game and learn to see what you are doing, both right and wrong, then look no further. If you are struggling with a station; you need this product. If you are looking to fine tune your shooting so you can shoot perfect rounds; this is the tool you have been missing. Download this simulator because it will truly change your game. Again, hats off to the Clazer team and this remarkable product. It is changing the way people learn to shoot and bringing new shooters to the sport. With each new version, the product just keeps getting better and more unbelievable. Sincerely, One very happy shooter
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Hours played at review time, across 32 reviews with recorded playtime.
No its not worth those money, maybe 5$ at max. First u only need 1 controller to aim with( u should need 2) The graphic is bad. Only 3 things to do. So no do not buy this, go for another game instead
Nice shooting sim! Now polish this thing so it might reasemble to a game ... menus suck, explanations of anything missing ... for what its now its friggin overpriced
True story, I have not fired an actual shotgun in 28 years. I trained using Clazer for about 4 hours, had a lot of fun doing so. A few days later I entered a 10 round skeet competition among NRA members and avid hunters and to my surprise, I won the competition. How about that for an endorsement of training in Virtual Reality? This program is the real deal. It works great with the Vive and the Oculus Rift. You not only get the feeling that your are really at a range, but you also get the muscle memory of leading your targets and practicing the proper timing of your movements. Without Virtual Reality it's a fun game. Incorporating VR and tracking input devices makes this is a formidable training tool that really cant be described. You just have to try it for yourself.
No updates since April 2017. There was promise in this program, but the developers' follow-through was spotty to begin with and has fallen off to nothing. A shame.
Bottom Line: Great program; buy it. Now for the good, the a-little-less-good, and the even-less-good. Overview: If you’re looking to shoot zombies, this is not the program for you; move on. If you’re looking to improve your shooting game, then this is where you need to be. This is a training tool. And an exceptionally good one at that. But it’s far more than a game: it’s also a serious simulator that does much more than just entertain; it educates and trains, and represents a fine example of the practical application of virtual reality as applies to real life. The good: Having spent my share of time on the Skeet and Trap ranges, I can say that this program really does accurately simulate real world shooting. The physics appear to be accurate, reliable, and predictable. As a training program, the player has the option to spend endless time on any shooting station or stand, working on it until the sight picture and personal responses can be burned into their mental engrams, and the muscle memory for target tracking, lead, and follow-through is firmly established. This will definitely translate into higher scores when they head out to the real world of the sports. In addition to practice and training modes, the program allows the shooter to play full match rounds, developing the shooter’s sense of real-world game flow, eliminating some of that newbee feel at the range of “what do I do next??”. Note, however, that you’re the only one there; there are no avatars, no other sim players on the field. The graphics in the program are outstanding. I’m driving an HTC Vive with an Alienware i7-7700 with a GeForce GTX1080, and, with in-game native supersampling pushed to 2.0, the program runs faultlessly. The interface is intuitive and simple to use and can easily be used right or left handed. There’s a real sense of presence within the game, with the sounds of the breeze, the grass waving, and the sharp reports of the gun immersing the player completely into the environment. You even hear birds and frogs, and I think I even detect road traffic in the far distance! As an added bonus, the program and the individual games load extremely fast. Upon entering the program, one selects one of three games: Skeet, Trap, or 5-Stand, or a short tutorial. After selection, the player is transported into the selected game and is presented with three guns: two over/unders, and a side-by-side. They appear to be pretty generic, though they look very familiar to anyone who has spent time with these types of guns. Once in the game, having selected a gun, the shooter selects game-play mode: either training or competition. There are a couple of training options. In one, the clay is led across the sky by a bright green icon showing exactly how much lead to apply to that shot. All the shooter has to do is follow that lead marker as the point of aim, squeeze the trigger, and poof – target explodes! Very helpful and easily turned off as the shooter gets the feel for the lead required at a given station. Another useful option is the “freeze-frame” in training mode. If you miss, the program freezes for a few seconds and puts an “X” on the place in space where the point-of-aim was when the trigger was pulled, basically telling you what you did wrong with your lead and aim. The program can be set to throw clays continuously so that the shooter can bang away until they get good, or tired, or both. The player simply picks the station they want to practice, clicks the “pull” button on the menu and the clays start automatically flying. There’s also the option of swiping a thumb up on the controller touchpad to initiate a pull. In addition, the training mode has an optional barrel laser pointer that projects the muzzle-line out to the sky helping the player learn how holding the gun affects point of aim. In competition mode, the player is subject to the rules of the game as far as sequencing goes. For example, in Skeet the player starts at station 1 and successively moves through each station up to number eight. Shots are taken as in standard American Skeet, such as station one beginning with a high house, followed by a low house, followed by a double, with the doubles appropriately missing from stations 3,4,5,8. When a station is completed, the program moves the player to the next station in the sequence. Once a round is complete, the shooter’s name and score are presented on a scoreboard with (presumably) other Clayzer shooters. Finally, the shooter has the option to pattern their guns on a patterning target. Based on my hold, I consistently get a 60/40 pattern which is what I like for Skeet. Yours may vary. The A-Little-Less-Good: I do have a few minor issues, such as the interval time in practice mode in 5-Stand. In both Skeet and Trap, the intervals between throws are around 3 – 9 seconds. However, the interval between pulls in 5-Stand averages around 14 – 17 seconds, an interminably long time when practicing. Plus, each trap station will stop pulling after as few as only 2 times to as many as 10 pulls before it just stops. For example, station 7 consistently has a 17-second interval and repeats only 2 times before stopping – varies from shooting station to shooting station. The player will always enter the game next to the gun table. He or she then reaches for the desired gun and squeezes the side buttons on the hand controller to pick it up. But, sometimes in the excitement of the shot, the shooter might squeeze the grip a bit too much and the gun drops back onto the table. Since this is only an issue when standing next to the table (station 4 in Skeet, station 1 in Trap, and station 3 in 5-Stand), it’s, not a major problem in MOST cases. There’s one important exception: If the shooter squeezes too hard at station 1 in Trap at the 27 yard handicap line, the gun does reappear on the table. However, the table is now 11 yards away and there’s no way to get there to get at the gun to point it at a selection on the menu to continue! This is something other reviewers have commented on: add voice recognition, at least recognition of the word “pull”, if nothing else. From what I understand (currently it’s Nov. 7, 2017), the developers are working on it, so major kudos to those guys. That will be a real plus when it happens and I hope it happens soon. The Even-Less-Good: As a firearms instructor and retired Federal investigator, I have bit of heartburn with training shooters to point at things other than targets with the muzzles of their guns! And pulling the trigger to select items is an even worse paradigm. The shooter’s finger should NEVER be on the trigger except when actually shooting the target. Maybe I’m just over-cautious (is that possible when dealing with firearms?), but I’ve seen a lot of things out there and habits are habits. This “feature” of the program could easily be changed and should be. Activating the laser pointer with the off-hand controller trigger (which doesn’t do anything anyhow) is just as easy to program and use as using the gun itself as a pointer. Summary: As I said in the opening line: Great program. Buy it. It’s cheap money and worth every nickel. The issues I identified in the program are minor, some to the point of mere nit-picking. None of them should give anyone even momentary pause in purchasing this program if they are seriously looking to improve their real-world game, as well as have a whole lot of shooting fun that doesn’t necessitate a bunch of dead zombies lying around all over the place. The program feels finished and refined, but has huge potential for expansion. Major kudos to the developers for rising above the zombies and giving serious shooters a truly useful program. Bottom line bears repeating for the third time: Great program. Buy it.
Clazer is an accurate, and realistic training tool for all competitive skeet, trap, and 5-gun shooters. The green lead target indicator is an amazing addition and great help when introducing a new person to the sport. It nearly halves the training time required to start competing. One thing I will say, is you absolutely must get the gun controller. The HTC vive controller by itself is a bit too light to be used for real training. Thankfully they offer the gun controller which makes the game a perfect solution for shotgun training.
This is fantastic. Its not so much of a game but as a proper clay shooting simulator. And its so very real! Im an avid clay shooter already shooting quite a few games per week currently. However no matter how much you do manage to get to the grounds there is never enough time. This solves that issue. You can jump in for a quick round any time you have 10 mins spare. It quickly helps! Clazer also allows you to repeat a tricky stand over and over and learn where you are going wrong. it shows where you should be shooting if you want and you can see where you are going wrong. Currently there is sporting, DTL (Trap) and Skeet. They are the American version of the games as skeet has the stand in the middle of the towers. The only negatives I can see right now is the mount of the gun is hard to get right and not really relative to a real mount. I believe there is a mount coming along with the tracking puck. This will make this the best thing ever! A probably minor aside, but worth a mention, you can actually control super sampling in game. Gives you the option for some very very nice graphics if you have a higher end PC If you are into clay shooing, or looking to get into it. This is a must!
1時間ほど遊んでみましたが、とても良い印象です! (8年ほどのそこそこクレー射手です) VRならではの空間感と距離感そしてオープンな射場でのクレー射撃を楽しめました。 良い点:実際にクレー射手ですが、スキートのリード感は同じフィールですし、トラップでのスイング射法はそのまま使えます、 日本では味わえない15スタンド?はVRならではの初射撃場経験となりました。散弾のパターンや照星のかぶせ位置などもターゲットで確認できるのでそれなりに自己調整が可能です。 ゴーストクレーはいい練習です、スキートの3番ー5番射台はリードの幅で苦労しがちですがよい拾い撃ち練習と勘所を養えると思います。 悪い点:コールができない!← ぜひ実装してください何発も打ててしまう← 通常モードでトラップは2発 スキートは一発づつとして脱泡と装填ができるようお願いします、そうすればもっと!リアルなクレー射撃シュミレーターになれます 感想として、越えられない壁はやはりVIVEコントローラーだけでは肩付けができなくフォームがしっかりと取れない点です、リコイルもないのでせめてコントローラーの振動最大でお願いします。これは散弾銃アダプターを作らないと無理かもしれません。 今後へ期待することは: 1:散弾銃の種類を増やしてほしい(DT、ペラッチ、ミロク以外に水平二連やオートなども希望) 2:ラビットの転がりスピードを可変にしてください(速すぎ) 3:射手ベストのオシャレや排莢時の煙など、クレー射撃の楽しみリアリティーを追及してほしい このアプリは思いのほか本格的です! 今まであった1xx万円代本格的クレーシュミレーターと同じかそれ以上の性能ポテンシャルを実感できました、このアプリはよくできているので今後対応してくればもっと面白くなると思います、それに実包や射撃場でのクレー代もかかりません! 平日手軽に好きな時VR室内で練習できるクレー射撃に期待大です。
This is hands down the best replacement for trap/skeet/5-stand shooting I have every played. I shoot a lot But in the winter it is not as easy. Each part of this game is fun and hopefully makes me a better shooter! One handed operation is easy and quick to master. The ability to see where you missed is so nice. The features are great and I can only see better and better things from this game and company.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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