
From the team that brought you Aleph One, the classic sci-fi FPS Marathon from Bungie on Mac revived for modern hardware by the fan community.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Stats
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
存档点少
hahahahahahaha its better and its free
durandal
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 414 | 92% | Free | |
| $0 | 278 | 90% | Free | |
| $2.9M | 4.9K | 76% | $19.99 | |
| $23M | 33.4K | 79% | $29.99 | |
| $22.7M | 25.6K | 65% | $39.99 | |
| $6.9M | 5.9K | 74% | $29.99 |
Languages: English
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amphibian-explode the duct center
gem alarm
More fun than I expected. It has some issues, mostly with the levels. Colony ship for sale, cheap is not as horrible as people say it is, there is some way, way worse levels here. It's not unbeatable. It has a good story and interesting lore to go with it. The music is good. I like the graphics. Bungie was ahead of their time in 1994.
Worth the play, suprisingly more depth than I had anticipated. Story was confusing but seemingly intentionally, enough to follow for it's duration but plenty to keep anticipation for the sequel. Played with remastered sound and upscaled visuals, both of which I found impressive. Listening through various remakes of the music after against the originals, I wish I would have either played with the original QuickTime 2.0 tracks or the Craig Hardgrove Remakes as they feel more appropriate for the set and setting than even the included tracks. This game has sent me down a bit of a rabbit hole after completion digging through Bungie's website for more. Will be excited to see what Marathon 2 and Infinity have to offer.
It's called *Classic* Marathon for a reason. Being able to see how far the fps has come, and being able to see how many interesting things they still managed to make for this back in 1993- the stories in the terminals, the variety of weapons, the brilliant UI (the tiny fov is a brilliant stylistic choice to improve the feeling of claustrophobia and the way the rest of the interface is shaped around it is glorious). It's got rough edges- literally too seeing how smooth looking curves weren't a thing they could make at the time. But there's a charm to that, to the game as a whole, to its atmosphere of this cramped, dangerous ship that you're trapped in with an alien empire, a mad computer, and a whole lot of firepower to scavenge. It's for good reason people followed in its footsteps. It's for good reason that it's still worth playing today.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.