
From the team that brought you Aleph One, the classic sci-fi FPS Marathon 2: Durandal from Bungie on Mac revived for modern hardware by the fan community.
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Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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TLDR; A very fun improvement over the first game. To start off, it is a much better game in almost every aspect than the first one. The levels are much more nicely designed with (mostly) a lack of horrible horrible mazes, and the objectives are more compact and straight across now. There are also way more save stations about, keeping you from ever needing to restart at the last level. The shooting and overall weapon feel is also better, and now makes you want to [i]actually[/i] use the pistols. There's also a wonderful shotgun now, and I couldn't be any happier about that beautiful inclusion (I just wish more ammo was given throughout). The negatives mostly come in the fact the game has such a lame and anti-climactic ending, where you kill 6 spongy floating things with big asses and then you get a screen of text that wraps everything up. I guess I was expecting more of an ending for a game released in a period where we didn't really have cutscenes and we didn't still yet have much voice acting. That aside, it was way more enjoyable than Marathon 1. I'd actually say you [i]probably[/i] don't need to play the first one to enjoy the Marathon 2. Its story is mostly compact, and the only call backs to first one are mostly about 2 of the AI characters or the S'pht.
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Languages: English
Hours played at review time, across 60 reviews with recorded playtime.
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免费 有成就 没中文 有免费DLC 经典马拉松 2 在殖民飞船马拉松号上获胜后,你被失控 AI 杜兰德尔掳走,前往银河深处为其执行任务。在远古文明遗迹中,你必须寻找失落部族的残迹,揭开深埋已久的秘密。用精良武器与诡谲战术对抗古老而恐怖的敌人,奋力逃离这场外星噩梦…… 这款 1995 年 Bungie 经典 FPS 现由玩家社区维护,可通过原始数据文件体验原汁原味的玩法,同时支持宽屏 HUD、3D 透视、定位音频与 60 帧以上高帧率运行。 游戏采用 Aleph One 引擎,该引擎基于 GNU GPLv3 开源协议发布。
меня трогал Дюрандаль
[Some spoilerz, sry lel] You know, a game like this, let alone a trilogy of its caliber, only cross my path every once in a while. At least in terms of the kind of imprint it's left on my after having finished these games - Sure it's story is told mostly through text-based terminals, it's sprites might not be as "flashy" as ones you'd see in Blood or Doom 64, and hell I could say that at times [Mainly in Marathon 1], the combat and level design can miss a little, hell officially Marathon 2 and Infinity don't have soundtracks either, which leaves a something to be desired honestly... I can say with full confidence though, this was one of the most atmospheric FPS experiences I've had in a bit, up there with Unreal, System Shock, etc I can mostly put that on Talashar for the godlike ost he's scored for Durandal and Infinity [and the cover album for Marathon 1] - On top of these enticing deserts and neon city skyboxes, alien locales and glimmering starshine, an absolutely dope arsenal of weapons, such as the dual WSTE-M5 shotguns, or the illustrius SPNK-R launcher [making it's debut in this series before Halo] certainly puts the KILL in killer app[s]. Honestly a huge part of the mystique of Marathon for me outside of Talashar's fan soundtrack is in Craig Mullin's artwork for the series, these REALLY detailed pieces of digital art that just invoke being deep in these massive chasms of metal, stalked by these ghostly S'Pht Compilers and hunted down by Phfor grunts, genuinely Museum-worthy paintings istg. Imagining all those visuals while gunning through alien forces, liberating newly freed S'pht, falling through an eternal lapse of time and space as a causality of the W'rkncacnter being released [as far as I understand lol], it just culminated into an experience that few games can give to me, even ones with technically more "depth". I'd say this is a must play series honestly, although Marathon 1 is objectively a filter. Genuinely, M1 was just *alright* enough for me when I first played it, but it never really *hit* the same level of intrigue for me as M2 and infinity, and yeah maybe that's because I think the music in the first game sucks lol, but also some questionable level design choices [cough cough the stupid elevator stair puzzle] really kinda tank any replayability for me. Nonetheless, if that leads you to look into M2 and Infinity, it's worth going through the headache tbh. Play these games, it has deathmatch, it's basically protohalo!! and they're FREEE, you can't beat FREE WITH NO STRINGZ ATTACHED :3 :3
I ♥♥♥♥♥♥♥ HATE 6000 FEET UNDER
Classic Marathon 2 — переиздание культового шутера от первого лица Marathon 2: Durandal (1995, Bungie), выпущенное бесплатно фанатами. Научно‑фантастический сюжет, мрачная атмосфера и сложные бои с инопланетянами. Доступны одиночный режим и мультиплеер. Игра совместима с Windows и macOS, включает 12 Steam‑достижений. Плюсы: бесплатная модель распространения; оригинальная игра 1995 года с сохранением духа и геймплея классики; технические улучшения: поддержка широкоформатных мониторов и разрешений, стабильные 60 FPS; опция переключения на оригинальный визуальный стиль — можно играть как в 90‑х; совместимость с Windows и macOS; мультиплеер — возможность сражаться с другими игроками; 12 достижений в Steam; сохранение всех особенностей оригинала: сложная навигация, тактические бои, атмосферный сюжет; поддержка сообщества энтузиастов, работающих над улучшением проекта. Минусы: устаревшая графика по меркам современных шутеров — пиксельные текстуры и простые модели; архаичное управление и механика (нет прыжков, ограниченная мобильность); высокая сложность и отсутствие подробной обучающей системы — новичкам будет трудно освоиться; интерфейс выглядит устаревшим и местами неудобным; некоторые сетевые функции могут работать нестабильно из‑за возраста кода; линейные уровни и однотипные коридоры, характерные для шутеров 90‑х, могут показаться скучными; ограниченный круг игроков в мультиплеере из‑за нишевости проекта; сюжет подаётся через текстовые терминалы — такой формат может не подойти тем, кто ждёт кинематографичных вставок. Итог Classic Marathon 2 подойдёт поклонникам ретро‑шутеров и серии Marathon, ценителям научной фантастики и сложных тактических боев. Игра привлекает бесплатным доступом и современными техническими улучшениями при сохранении оригинальной атмосферы, но может разочаровать устаревшей графикой, управлением и отсутствием полноценного обучения. Хороший выбор для тех, кто хочет прикоснуться к классике FPS‑жанра, повлиявшей на развитие индустрии (в т. ч. на будущие проекты Bungie), или провести время в мультиплеере с единомышленниками.
Classic Marathon 2 is one of those old games where I can tell pretty quickly that it was made with a very different idea of what a first person shooter should be. I am playing the 1995 Bungie game Marathon 2: Durandal through the modern Aleph One version, so the original game is still here underneath the updated presentation and controls. I am sent by the AI Durandal to an alien world filled with ruins, hostile creatures and the remains of an ancient civilisation. The story is a big part of the experience, but most of it is told through terminals instead of constant cutscenes, so I have to actually pay attention to what I am reading. The shooting is still pretty enjoyable for such an old game. I get a good selection of weapons and each one has a reason to use it, rather than everything just being a stronger version of the gun before it. There is also a proper physics system, so jumping, explosions, momentum and moving through water all matter. I like that the enemies are not completely passive either. Some of them move quickly, some attack from a distance and others can put me under pressure when I am already trying to work out where I am supposed to go. It feels more involved than I expected from something made in 1995. The level design is probably where I have the strongest reaction. Some areas are genuinely clever, with switches, terminals, lifts, doors and different routes making me think about where I have already been. The outdoor sections and underwater areas are also a nice change from the dark corridors that I normally expect from an old sci fi shooter. At the same time, the game can be very cryptic. There are moments where I am wandering around wondering what I missed, and the map layouts can be difficult to remember. I like having to explore, but there is definitely a difference between being challenged and simply not knowing where the game wants me to go. The story is another reason I think Classic Marathon 2 holds up better than some older shooters. Durandal is constantly talking to me through terminals, and the relationship between him, the player character and the alien races gets more complicated as I go along. I have to actually read the messages because the game does not stop everything to explain the plot to me. I like that because it gives the whole thing a more mysterious feeling, although I can also see it being frustrating when I just want to shoot things. The world feels like it has a history beyond whatever mission I am currently doing, and that makes the exploration more interesting. The modern version also does a lot to make the game easier for me to play today without completely changing it. I get widescreen HUD support, optional filtering and perspective improvements, positional audio and smoother frame rate interpolation while still using the original game data. It also supports single player, online multiplayer, LAN play, co op and Workshop support, which gives me a lot more options than the original hardware ever could. I really like the fact that I can experience the old game without having to fight against ancient hardware or awkward setup just to get it running. The biggest problem is still the age of the actual game. The environments can look very plain now, the enemies are basic by modern standards and some of the movement and level design decisions take a while to get used to. I also think the story can become confusing if I am not paying close attention to the terminals. The modern improvements make the game much easier to enjoy, but they cannot completely hide that this is still a 1995 shooter. I have to be willing to accept some old fashioned design choices, especially when it comes to navigation and how little guidance I get. Overall, Classic Marathon 2 is a really good way for me to experience an important old sci fi FPS without having to deal with the usual problems of playing a game from the 1990s. I like the strange story, weapons, physics, exploration and the way the levels make me actually think about where I am going. The dated visuals and sometimes frustrating navigation hold it back, but the modern Aleph One version does a great job of making the original game feel usable today without stripping away what made it unique. The fact that the whole thing is free also makes it much easier for me to recommend, especially when I want something that feels very different from modern shooters. Rating: 7.6/10
better than the first game ngl. idk if its worth more than like 15 mins tho lmao
one of the best to ever do it
It's alright.
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