
Hunted by mercenaries of an enemy with untold power, the fighter Pseudo and the creature under his protection begin a perilous quest to the edges of strange lands.
Modeled estimate, not a reported figure. How we estimate →

About
You play as Pseudo, a master of martial arts who lives as a recluse in the strange land of Zenozoik. When you cross paths with the Boy, a small creature whose mysterious powers have attracted the attention of Gemini, the Mistress of the Artifacts, you decide to protect him, unaware that much greater forces are involved.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Отличная игра в духе ACE Team.
i really liked the game bro
Jogo bom, bem com o combate bem divertido e diferente com vários estilos de luta bem legais, além da história ser bem redondinha e pra mim com um final inesperado. A trilha sonora do jogo é muito boa e bem marcante com os gráficos únicos e estilo próprio. Gostei bastante do jogo mas pra quem acha que o jogo vai ser um souls like mais raiz talvez não curte tanto, apesar o jogo lembrar souls like em alguns aspectos, o jogo tem sua própria proposta e eu gostei bastante e pra mim vale muito a pena pelo preço que o jogo é vendido nas promoções.
peguei esse jogo a tiro no escuro, assim como escolher um jogo de ps2 na banquinha do centro quando se é criança, e me surpreendi demais! o jogo traz uma forte inspiração em GOW 2018 e Dark Souls, isso é claramente perceptível e muito bem aproveitado. mesmo com essas heranças, clash tem uma história de enredo simples, mas muito bem aproveitado, além de uma jogabilidade única, que vai desde o mapa interligado e sem viagem rápida, até o combate com diversas artes marciais e uma história de muita filosofia.
Super Spiel
muy buen juego con un diseño de mapa y personajes bastante unico, lo unico que no me gusto fue el final por lo demas me par parecio un buen juego
*This review was machine translated from Korean to English. Clash: Artifacts of Chaos Back to the Primal Fun of Gaming: The Ultimate Beatdown 🎨 Unconventional Visuals & Immersive Soundscapes The visual style of this game is unique. It neither chases photo-realism nor follows the typical anime aesthetic. Instead, it features a distinct look with raw outlines and cross-hatching. While it wasn't exactly to my taste, I can't deny it felt incredibly refreshing. The environmental design uses some brilliant touches. During the night phase, blocked areas are simply darkened out. Also, when story events force you down a set path, the restricted areas look like uncolored sketches. It’s a clever choice and a highly creative way to set boundaries. However, this art style does hurt visual clarity during exploration. Upgrade materials and potion ingredients blend too seamlessly into the environment. To avoid missing them, you practically have to resort to wall-hugging and check every single corner up close. The audio design is phenomenal. The soundscapes blend beautifully into this bizarre world, delivering a deeply immersive experience. 🥊Strong Combat Impact and Feedback Hand-to-hand combat is another major highlight, delivering a deeply satisfying sense of impact. Taking down enemies with your bare hands feels fantastic, especially since the combat animations and heavy sound effects are perfectly synchronized. Every strike lands with a meaty thud, making each hit feel powerful and weighty. The payoff comes when you build up your combat gauge. The camera shifts into a first-person perspective, allowing you to land a devastating punch right in the enemy's face. The whole experience is incredibly rewarding. 👥 Artificial Difficulty Through Numbers One of the game's biggest problems is its over-reliance on one-versus-many encounters. This issue is especially apparent in the NPC fights. Rather than facing the usual respawning fodder enemies that roam the world in many Soulslikes, you'll often challenge NPCs stationed in fixed locations throughout the map. The game starts by throwing 1v2 fights at you early on, then escalates to increasingly unreasonable encounters like 1v3s and even 1v4s. Because of this, I strongly recommend exploiting the game's ritual system whenever possible. The game doesn't fight fair, so there's no reason for you to do so either. Make full abuse of artifacts such as Mist, Summons, and Baits to even the odds. That aside, let's talk about the boss fights. One of the defining appeals of the Soulslike genre is the climactic one-on-one duel against an overwhelming foe. Every attack is lethal, every dodge matters, and every defeat is a lesson. The satisfaction comes from overcoming a powerful enemy through skill, persistence, and mastery of the mechanics. Apparently, this game disagrees. Rather than delivering memorable duels, it frequently decides that the best way to make a boss fight challenging is to throw two or three extra enemies into the arena. Nothing quite captures the epic atmosphere of a showdown with a legendary foe like getting smacked in the back of the head by some nameless goon while you're trying to read the boss's attack pattern. In practice, many of the boss fights feel indistinguishable from the game's regular mob encounters. The only difference is that one of the enemies has an inflated health bar and a more important job title. That's astonishingly lazy design. Ironically, the grand one-on-one duels that Soulslike veterans tend to enjoy are actually in the game—they're just tucked away near the very end. Until then, players are effectively railroaded into relying on the Ritual system. The developers' intentions couldn't be more obvious. They built this mechanic, they're proud of it, and by God you're going to use it. After all, it's the feature that's supposed to differentiate the game from every other Soulslike on the market. The unfortunate part is that being different is not the same thing as being good fun. The game spends so much effort convincing you to engage with its signature mechanic that it forgets to make it enjoyable. It's an impressive achievement, really: a game that works this hard to sabotage itself. ⚖️ The Verdict The game is worth recommending for one reason alone: its incredible sense of impact. Every strike—whether a punch or a kick delivered through martial arts—feels exceptionally satisfying, easily the best combat feedback I’ve experienced in any Soulslike. The game’s unique art style may be divisive, but it doesn’t affect the combat itself. Alongside its excellent soundtrack, the game is worth recommending. However, due to the problematic boss fights and the frequent one-versus-many encounters you have to go through, as well as the relatively short playtime, I would recommend picking it up only when it’s at least 70% off. "No long talk. Savor the visceral savagery of every strike."
Oh yeah we back
Probably the best overall game of the Zeno Clash series. It's a shame however that it abandoned the first person aspect of the combat that made the originals unique.
1 час игры - терпимо 2 час игры - скучно и однообразно, но всё ещё терпимо 3 час игры - унылая скукотища с тягомотными боями которые нужно проходить по 5 - 6 раз 4 час игры - удаление и полное забытьё данного недошедевра Таким будет путь для большинства обычных игроков, очень узконаправленная игра, которая ничем не цепляет. Ролик игры абсолютная ложь и обман, который вводит людей в заблуждение. Скучная, однотипная, глупая, с плохой боёвкой, ненужным крафтом и скудной анимацией. Итог: Не рекомендую.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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