
Hunted by mercenaries of an enemy with untold power, the fighter Pseudo and the creature under his protection begin a perilous quest to the edges of strange lands.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 24 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You play as Pseudo, a master of martial arts who lives as a recluse in the strange land of Zenozoik. When you cross paths with the Boy, a small creature whose mysterious powers have attracted the attention of Gemini, the Mistress of the Artifacts, you decide to protect him, unaware that much greater forces are involved.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.7Kreviews | 89% | — | $829K |
| $24.99 | 1.4Kratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 189 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Banguer INSANO jogo extremamente foda
Honestly no clue what we played here but I had a blast
★★½ out of four. I played this then played the other two Zeno Clash games. Though I know of no meta-text to say these games are the same canon, they presumably are, and there are shared characters. This game's story is not helped by that connection. Most importantly, let me discuss expectation. These game trailers are made to the highest standard -- at least three to this standard --, which more companies could theoretically do given they have all the game assets. They do feature an alternative paint for the main character and a hat (paid DLC exclusive) for the other. I did all the achievements and I did everything in the game and I got zero alternative paints other than the initial two (dunno if it's even possible to get the one in a trailer) and one hat (while there are also three other hats that have game function). Anyway, years after release, I still had wrongly high expectation for the game. The amount of story/dialogue and its substance is less than I expected. One thing I didn't expect is to have to parse again every single area in the main character's other form. This isn't required for every patch of land, but that can be a hindsight benefit. It is required for achievements (or if not: a guide is used to an extensive degree, which is just as much a negative). One may think it gives stats via the exclusive armors, but the stats given by armors will be made useless because they won't scale with the amount of stats from leveling. One may think there are exclusive chests to the different modes, which isn't explained and I'm still not certain -- some chests have icons which match the theme of the modes. This is very time costly and there's also no fast travel. The terrain is twisty; This may be a warning for people, but I don't know if it is, or even works as one because I don't know of other games that are this way. At least the design is not cruel in that the amount of possible paths to keep track of for investigating doesn't go absurd. The nightmare version of bosses (for achievements / exclusive armor) will be available with other boss progression, and they'll be at previously cleared areas on the other side of the map, and there is no indication to their availability. This means the player won't know they are there unless they read a guide. The first person mode is an ultimate move that is less used, and when it is used the rules of the whole game change: target enemy becomes more passive, other enemies back off, and it is most true to say you do one move until it is over. So, it is less engaging than it could have been. This game has the design where you want to spend stat points now, but you don't know what stances and special moves are yet to be found which would inform that decision. There are no meta-resources for this game which alleviate this; There is a steam guide that gives name and location, but not the stat impacts. There is no redoing of spent resources on character building. There is no manual control of saves, only autosaving, and you will have to note when the icon appears to learn its rules. I was tricked once. The main character's second mode can be entered at will at certain places, but also when they die. I cannot see why this mechanic exists, including story. There is one use for it I have theoretically, but the game doesn't do that and doesn't inform that it doesn't work that way. The dice game is fine to play a few times first for novelty, but it's still a coin-flip. Next is not playing it because it is a coin flip that takes too long to be worth it. Next is not playing it because it still takes time and it would take resources to stay competitive with opponents. For the last chunk of the game, the player may have their resources sorted now and may be ready to play up to two more games of novelty again, but enemies in this chunk don't play it. I like that the combat isn't memorizing combos. Stances have a standard attack combo, a running attack, a jumping forward attack, and four more attacks via dodge + up/down/left/right + attack. Three found special moves can be equipped and mapped to up + special attack, special attack, and down + special attack. I'm not a fighter/brawler genre player, but the combat probably is undermined by other factors. Unevenness in strength with enemies is a factor. This could be due to: leveling itself, players being unsure how to invest stats (thus underinvesting), and enemy-to-enemy strength given I think two of the areas have same strength enemies given both areas are probably available to the player at the same time. Parrying probably also undermines. I'm not sure if the timing and window is appropriate. I think the problem is most enemies multi-hit and parrying a hit will not stop the other hits, as well as enemies moving around so much thoughout their distance-covering attack sequence means a player in theory needs to predict that sequence (if they aren't one of the enemies that can just add on more attacks) in space and purposefully position themselves at the space where only the last hit of the sequence will hit them and then parry it, possibly while avoiding other enemies, including their projectile attacks. A value of the parry is doing one increases attack damage for a time. Ultimately, I don't know if I can call the story a positive, the combat and progression experience was uneven while I appreciated the core controls, and there was too much time on world traversal and scrounging map edges for unhighlighted resource materials. The game's score is helped by uniqueness: a third-person 3D non-realistic brawler with world traversal, with my appreciation of the controls.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $19.99 |
| 396ratings |
| 82% |
| — |
| not modelled |
| $2.99−90% | 37ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 190 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Outside of Pseudo getting clipped into a wall a couple of times, the game runs very well. Combat makes sense, and overall the game is fair to those willing to learn it. My truly only complaint is I wish it was longer. Music is incredible and I recommend that even if the game is not for you, please listen to the soundtrack. 10/10 game in my opinion. Story is clean and not exaggerated and never feels bloated. Keybind's inputs well, it is just a good singleplayer experience. If you are on the fence, get off and check it out.
El juego no está mal, tiene muy buena jugabilidad y controles sencillos, lo malo es que no es tan intuitivo y tiene varios bugs como por ejemplo si cuando vas a subir vas corriendo el Pseudo escala a la nada y queda donde mismo, en otra ocasión me quede atrapado en un lugar donde no me pude mover y tuve que volver al guardado anterior, y el mas reciente pase una pared de Pseudo de noche y cuando volví había un enemigo tratando de golpearme mientras iba pasando la animación de cruzar la pared caí hasta el piso donde no hay nada sin poder salir obviamente de ahí tuve que volver al guardado anterior, pero bueno fuera de eso esta bastante entretenido
GOOOOD GAME for the price is a steal
Однозначно одна из самых стильных игр из когда-либо созданных. Эта часть трилогии играется лучше остальных двух и выглядит потрясно. ACE team, большой поклон!
Hermoso
peak
Не знаю зачем, но решил написать обзор на эту игру. Наверное, потому, что она меня удивила. Приобрёл по скидке за ссущие копейки, ничего от игры не ожидал. Зашел в нее в первые и подумал "Ну и срань" , начал играть, погружаться и меня затянуло как в турбину самолёта. Здесь всё забытое старое, необычно преподнесено игроку по-новому. Интересный мир, о котором толком ничего не рассказывают, необыкновенные персоонажи - все вокруг уроды и даже ты. Однообразная, но довольно сложная боёвка(вломить тебе может даже мистер Коко). Какой-то сюжет(типикал добро ломает хлебало злу), и неожиданный сюжетный поворот СПОЙЛЕР. В целом, весьма неплохо. Насладился игрой.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.9K | 56 | 68% | $9.99 | |
| $5.3K | 14 | 64% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | $14.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $829K | 2.6K | 96% | $14.99 | |
| $829.2K | 895 | 88% | $39.99 | |
| $828.8K | 3.8K | 94% | $11.99 | |
| $829.5K | 1.5K | 93% | $13.99 | |
| $829.6K | 2.3K | 90% | $13.99 | |
| $828.3K | 2.1K | 97% | $12.99 |