
Delve further into the world of CLANNAD and experience the stories beyond the original visual novel adventure. Known as CLANNAD Hikari Mimamoru Sakamichi de in Japan, This Steam version features high resolution assets and is translated into English for the very first time.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不太推荐,操作系统非常难受,无法存档读档无法快进也没有历史记录。 而且剧情槽点太多了,感觉唯一塑造比较好的就是古河秋生和早苗的相遇。。。 clannad本体可以说在剧情的塑造上瑕不掩瑜,续作感觉全是瑕... 读起来真的很容易消耗对于本体的感觉。。。 如果不是为了情怀的话建议搜视频看看就得了。 含剧透了下面 (我的妈性骚扰妹妹的人居然能和解吗甚至妹妹还能笑着感觉开心不管在哪个国家都有点猎奇了吧) (而且在一个通信非常糟糕没有网络甚至移动电话都是奢侈品的年代全家人同意让一个十二岁的小女孩没有任何陪护出门到底是用什么部位想出来的剧情,不说保障安全性,可行性都是0吧,怎么能确保自己带着巨款情况下的平安,不被拐子给拐了,不被人偷了,怎么完全规划行程等等情况。。。) 好糟糕的剧情,甚至在人设的塑造上只减不增。。。
不是,哥么,看了芽衣篇很不理解来打个差评啊。春源你麻痹这写的心太几把大了吧。你麻痹的这个傻逼2号性骚扰你妹妹你麻痹直接打过去啊,不是说不会放过让你妹妹哭的人吗?你他妈直接揍过去就是了啊,别告诉我你练一天心态™能好成这个样子,这性质比放手把妹妹交给朋也要差多了好吗???这个傻逼之前™还作弊抓你啊,要是这一段还没什么,你妈的后面打到一半他他妈明着犯规,你麻痹的这个傻逼裁判也不管,也他妈每人敢他妈说一声这个傻逼裁判。好,以上我都忍了,你妈的最后和那个傻逼握手言和说哈哈你打的真棒你也不赖,你麻痹的中途这个比又要作弊抓你啊,弱智也要有个度吧。我一直感觉春源应该是大智若愚而不是大愚弱智好吧。你这样写出来我看完除了感觉在侮辱春源就是你妈在搞那种强行原谅那套啊啊啊啊啊啊啊啊啊。毫无章法地想到什么骂什么了靠,你这个短片不想写可以不写别端出来了又恶心人好不好。本来也没几篇,就冲这一段你就该给我退钱了糙!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 谐星的形象起码得让人感觉好笑吧,你这一部分的春源完全让人笑不出来,和朋也在兄妹线里前期看到的春源一样让人火大啊。 其他线起码能有个中规中矩让我稍微满意一下,但明明我感觉是最好写的这一部分兄妹,怎么他妈的能这么垃圾呢?????
单单是主界面这张渚和小汐还有最后一个故事就值得购买了,除了不能截图其实都还好,作为广播剧改在音效上面还是有独特的优势的。[spoiler] 当最后这首小小的手心再次响起时,擦干眼泪看着小汐坚强的模样[/spoiler],一切都值了。
[spoiler] Nagisa Furukawa [/spoiler]
Clannad Side Stories, developed by VisualArts/Key and published by Sekai Project, serves as an affectionate companion piece to one of the most beloved visual novels ever created. Rather than acting as a sequel or an extension of the main story, this collection functions as a mosaic of short vignettes, each illuminating quieter, more personal moments from the lives of Clannad’s characters. It is a work made for fans who have already walked through the emotional journey of Tomoya and Nagisa and now wish to linger in that world a little longer—to see the small smiles, the gentle conversations, and the fleeting memories that once existed at the edges of a grander narrative. While it doesn’t aspire to replicate the sweeping drama of its predecessor, Clannad Side Stories succeeds in deepening the universe’s emotional resonance through sincerity and subtlety. The structure of the game is immediately distinct from the traditional visual novel format. Each chapter is a self-contained short story, told in a kinetic novel style, which means there are no branching choices, no dialogue trees, and no decisions to make. The reader presses play and simply listens, reads, and absorbs the tale as it unfolds. There are sixteen of these episodes in total, each centering on a different character—some focusing on familiar faces such as Nagisa, Kyou, and Fuko, while others highlight side characters like Misae, Akio, or Yukine, who rarely stood in the spotlight before. This format brings both strengths and weaknesses. On one hand, the absence of player input allows the storytelling to flow naturally, like a series of short films, unbroken by mechanical distractions. On the other hand, it can feel limiting to those accustomed to the interactivity of a standard visual novel, and the inability to control pacing—such as skipping or pausing text freely—may frustrate players who prefer a more personalized reading rhythm. Narratively, Clannad Side Stories offers a diverse collection of tones and moods. Some stories are lighthearted, filled with the comedic charm that once defined Clannad’s school life segments, while others delve into moments of introspection, melancholy, or nostalgia. These smaller narratives enrich the emotional fabric of the original game by showing glimpses of daily life and relationships that had been only hinted at before. They provide closure or expansion to character arcs that may have felt unfinished, and they remind players of the warmth and humanity that Key’s writing has always celebrated. None of the stories attempt to outshine the main narrative; instead, they complement it, reinforcing the sense that Clannad’s world is one where ordinary people carry extraordinary emotions beneath their simple lives. The writing, though brief in each story, carries the same blend of tenderness and humor that made the original so memorable. The presentation of the game reflects a careful balance between familiarity and renewal. The art, handled by GotoP rather than Clannad’s original artist Itaru Hinoue, is noticeably different but still faithful to the tone of the series. Characters are drawn with softer expressions and more refined proportions, lending them a slightly modernized appearance without erasing the nostalgic aesthetic. Backgrounds are mostly static, with limited visual transitions, but this restraint emphasizes the prose and performances instead of spectacle. The music, drawn largely from the original Clannad soundtrack with a few subtle rearrangements, carries the experience beautifully. Every piece of background music feels like a faint echo from the past—a musical reminder of how deeply ingrained Clannad’s themes have become in visual novel culture. Voice acting stands out as one of the strongest aspects of Clannad Side Stories. Every major character is fully voiced by their original actors, and the performances are filled with the same warmth, humor, and emotional authenticity that endeared these characters to players years ago. The delivery of each line helps to bridge the gap between written text and emotional resonance, particularly in scenes that would otherwise feel minimal in their visual presentation. The absence of visual dynamism is compensated by the strength of the performances, which transform each story into something closer to a radio drama or audio play. Even without complex animations, the combination of voices, music, and text successfully evokes the emotional depth that defines Key’s storytelling tradition. While the experience is polished, its minimal interactivity may deter newcomers or casual readers. Because the stories are designed to be read linearly and automatically, the player’s role becomes purely that of an observer. This design choice is deliberate—it encourages immersion through stillness and patience—but it inevitably narrows the audience to those who already understand and appreciate Clannad’s world. For anyone unfamiliar with the characters, the context behind each scene may feel fragmented or inaccessible, as the game assumes prior emotional investment. Fans, however, will find that this very structure allows them to revisit the characters as if they were meeting old friends again, spending a few quiet hours sharing laughter and reflection rather than embarking on another dramatic journey. In terms of length and pacing, the collection can be completed in several hours, with each story lasting between fifteen and thirty minutes. The brevity of each piece ensures that the emotional impact never overstays its welcome, yet collectively the stories create a satisfying sense of continuity—a reminder of how Clannad’s ensemble cast forms a tapestry of intersecting lives. Each story may be small on its own, but together they form a chorus of affection, regret, and growth that extends the emotional reach of the original narrative. Ultimately, Clannad Side Stories is not a work that seeks to innovate but one that seeks to preserve. It is a quiet celebration of a world that has already left an indelible mark on the hearts of visual novel readers. Through its modest presentation, heartfelt voice acting, and lovingly written short tales, it succeeds in rekindling the feelings that defined Clannad’s legacy—love, family, friendship, and the beauty of fleeting moments. It is best experienced not as a standalone story but as a coda, a reflective afterword to a masterpiece that shaped an era of storytelling. For those who have laughed and cried with these characters before, returning to their world through Clannad Side Stories feels like stepping back into a familiar light—a brief, tender reunion with the warmth of memory. Rating: 8/10
不算续作,算外传 先玩的智代小故事,这个系统认真的吗…… 没有存档,剧情全自动,以单章节进度游玩,朋也CV怎么听着像春原(还有steamF12截图窗口模式不支持,全屏steam叠加页面混乱(啧,这不就非steam游戏场面吗,完全没适配。 游戏体验如同看轻小说,还不能随便翻页 反正真要抠剧情拦也拦不住,打差评目的做好心理准备。 芽衣小故事,真无语了,我要是春原多半那时候拳头都上去了,真几把畜生,比赛竞争也要在公平的前提下,丘野塔也……这种犯规的比赛犯不着拼尽全力逆转,看完我拳头都硬了。 额,突然意识到。 很少有游戏……不,几乎没有游戏会……体验比云游戏还差吧。没有历史记录,没有回退,不能快进。
和看话剧没什么区别,并且没有汉化,不能快进或者中途存档,只能从章节处开始,也不会有选项啥的 纪念价值可以有,真心喜欢就冲不过真的有可能永远吃灰,毕竟有原版玩 剧情只能一次性走,没有回退啥的挺尴尬的
Thank you for bringing such a story
是个好游戏阿,虽然不能存档、快进、回退,全是英文,但谁叫它是CLANNAD呢
Мусор
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