
Clanfolk is a colony sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter. Build an inn, trade with other clans, have children and marry them off - live life and prosper across the generations.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.86/day in the week after.
About
Starting with an empty plot of land and only your closest family, you will learn to survive as you establish your hearth and home, watch over your livestock, harvest your fields, and fight the bitter winter. Whether you grow your fledgling settlement into a bustling inn or a central trade hub, or you instead content yourself with building a prosperous and self-sufficient homestead or livestock ranch, everything rests in your hands - including the very lives of your clanfolk.

Craft your family's story from start to finish across multiple generations, building a home from nothing, and leaving behind a legacy for generations to come.
Create your precise lineage or choose from an existing clan, then take charge of a multi-generational family seeking to survive in the harsh Scottish Highlands. Your family members will get married, have children, grow old, and eventually pass away, leaving their contributions and struggles to be carried on by the next generation.
Manage schedules to make sure everyone is well rested, well fed, and reasonably happy without risking your family's preparedness for when the harsh winter inevitably settles in. Morning rituals, socializing, and rest punctuate a day of chores: sowing seeds, tilling soil, fishing, hunting, crafting, and cooking.
Every member of the family has their own traits, aspirations, dreams, and skills that help determine what they do best. They will care for themselves and for each other, and they will seek to better themselves over time. Your youngest family members are full of potential and learn from working alongside their elders - teach them to hunt, cook, clean, build, or farm, ensuring all the core survival skills are carried forward to the next generation.

The warm summers give way to crisp fall nights and brutal winters before life and spring return to the highlands - your survival depends on your ability to plan ahead and adapt to the flow of the seasons.
Each season presents its own challenges and opportunities - whether picking berries, trapping eels, hunting rabbit, or seeking out mushroom patches, you'll need to make the most of the opportunities of medieval life.
Soil conditions change and a host of factors impact how well your crops grow. Till the soil, employ techniques like slash-and-burn farming, and train the right farmers to keep your clan fed.
The environment presents constant challenges - your livestock, your wares, and your clanfolk themselves must be kept safe from heavy rain and sub-zero temperatures. Water left in the cold turns to ice that must be melted over a fire. Food soaked in the rain spoils quickly, though wet objects don't catch fire as easily. Farm animals without shelter can die of poor health, and unless your people are properly clothed in furs, they can freeze when not standing next to the warmth of a fire.

Establish your homestead starting with nothing but the land around you. Build the knowledge of survival across generations - every collected branch, tree, stone, and reed unlocks new ideas and methods your clanfolk can use to improve their living conditions.
From sleeping in the dirt under the night sky to constructing properly ventilated houses and barns made of brick and stone, you'll be unlocking new materials to use and items to craft every step of the way.
Technological advances happen naturally over time as you work the raw materials the land gives you, spurring your clanfolk to the creation of new ideas and methods. Pottery, bricks, and tiles are only available after you first dig up clay. Manufacture of iron tools are the product of chipping away at the right mountains. Working with furs is the result of hunting and skinning animals at the butcher's block.
Maintain complex and realistic production chains across the seasons, prioritizing tasks and setting crafting quotas and requirements. Balance the need for essentials and luxuries alike.
Prepare yourself for inevitable disasters – poor health, harsh weather, and raging fires can turn a thriving homestead into a graveyard or a funeral pyre.

Your clan is not the only family in the highlands - traders, travelers, and neighbors seeking work will visit, giving you an opportunity to make new friends, earn coin, or grow your settlement.
Trading posts attract members of other clans peddling useful goods and seeking to purchase your wares for themselves. Your reputation with another clan determines the types of goods their traders bring, and with each clan specializing in their own products, the right friends can ensure your survival.
Travelers seek lodging as they pass by your homestead, and if you so choose you can provide them shelter. Particularly happy guests might extend their stay or pay good coin, and building a bustling inn can be an attractive possibility.
Workers from other clans will arrive at job boards from time to time seeking an opportunity to earn money in exchange for their labor. A few extra skilled hands can go a long way towards finishing the harvest, bolstering your hunting parties, or staffing your newly built inn.
Clanfolk is a game about life and family. Lead the generations of your clan to experience full lives in the Scottish Highlands.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent colony/dynasty sim that just keeps getting better and better. The lack of combat can lure you into a false sense of safety, however, weather, hunger, disease and fire (!) will kill your pawns just fine too. Loads of details and intricacies to learn, and i restarted multiple times before really getting the hang of it. But each time was enjoyable and helped me to improve. Clanfolk is complex, but it's not unnecessarily complicated or obscure, it all makes sense. Solid recommendation from me on thisone.
기대 안했는데 생각보다 재밌었다 힐링물이라기엔 딱히 힐링되는 요소는 없었고 시련은 겨울뿐인데 멋 모르고 애 겁나 낳다가 겨울에 굶어 죽는 줄 미혼 자식들 다 다른 클랜으로 떠나보냄 재밌다고 느낀 점은 뭔가를 만들면 그와 관련된 건물이나 요리들이 해금되는데 이게 재밌음 모든 걸 해금하고 나면 조금 지루해지기 시작함 그 때 눈에 들어온 캐릭들의 생김새 성인 남캐는 대부분 털복숭이인데 그 와중에 매끈한 친구들이 눈에 들어와서 그 친구들만 자식을 가져보았음 그리고 시간이 흐른 뒤 나의 최애는 노인이 되었고 새끈빠끈했던 붉은 머리는 머리가 훌러덩 벗겨져서 충격을 받았으나 뭐 노인이니까 그러려니 그러나... 2세가 매끈한 아빠를 닮지 않고 털을 달고 나와서 급 게임이 재미없어져서 끝냄
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian +2 more
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Clanfolk is hands-down one of the best historical survival games ever designed. The developer is very attentive to historical details and everything in the game is logically designed. You can tell that every update is extensively tested before release, so there are very few bugs and when bugs do appear, the developer is quick to fix them. It is both a challenge and a joy to guide a highland clan through the survival stages into thriving. I highly recommend Clanfolk!
This game in the span of what is now a crazy amount of 4 years has changed so exponentially for the better. We are still receiving in depth updates and hard work from the dev himself, which did i mention that [which im fairly certain of] is just one guy himself? in the past year we not only got new crops, we got beekeeping and story events, as well as a world map and exploration! and to me, for one guy to be working on all that himself in a span of a year is a great feat. the community is great, welcoming, and everyone is helpful. not only do i enjoy and play this game, but my mom who does not typically play many video games enjoys clanfolk as well. to blorf and his team of bug testers, moderators, and everyone else; thank you for everything. and i mean it, to a new year of progress and fun with clanfolk i hope for. thank you for bringing this game to life, and the constant work you put in to it.
Oh man, I totally forgot to review this gem of a colony sim! Definitely recommend it if you like Rimworld etc and especially if you like the theme. I struggled a little with the UI design initially but once you get into it everything kinda falls into place and is in fact pretty useful and well designed as is. The maps at first glance can feel a little cluttered and jumbled maybe but once you realise how useful literally everything is then it just becomes fun exploring all the different plants and seeing what you can do with what. Basically, almost anything you could not really like straight away should very quickly prove to be just nice how it is and maybe even better than you initially realise, once you play a bit longer. It's really quite brilliant. Every character counts and contributes a lot to the clan, just enough mischief to keep you on your toes but not too much as to ruin the colony building aspect or make you feel harassed. Until winter anyway... :P The tech tree/"Ideas" mechanic had me sorta bemused at first too but now I absolutely love it!! Basically you interact with stuff and that unlocks other stuff and sometimes the stuff that doesn't seem very important can actually lead to stuff which really is! Community is very friendly and helpful too which helps if you have any questions like "How the heck do I survive my first winter when all the water has frozen and my clanfolk are looking like prunes?!" Anyway, a definite thumbs up from me. Cannot wait to see what they add next cos it is guaranteed to be awesome. Big love to the devs all the way from Scotland! Buaidh no bas!
RIM WORLD的中世纪版本吧
Someone commented here; "Started with 3 people and a dream, ended with 17 relatives, 200 buckets, and still somehow no food for winter." And my response is ... It's because of the unnecessary and annoying and broken game mechanic called "food spoilage" ... there should at minimum be a way to disable it for less annoying and more realistic gameplay. I mean, what kind of idiot settlers have that amount of food spoilage. RIDICKULOUS! :steamfacepalm: Please completely remove food spoilage; it's gonna end up spoiling your game. Don't make things annoying for the player because that's just not good game design. Thank you. Remove it and I will recommend it to others who don't like being annoyed. Also, consider making the seasons longer and winter much easier for your own game's sake.
Amazing game. Some people say it becomes too easy after the first winter, but I don't think this is completely true. Even though the first winter is probably one of the hardest parts of the game, you will find challenges later on. Four years in, I can almost guarantee my clanfolk's survival, but keeping my cattle from starving in the winter remains a struggle. The ability to allow travelers to stay in my settlement is also a nice addition, as I imagine it will be a fun focus late game. All in all, I absolutely love this game and cannot recommend it enough to anyone looking for a family colony sim.
An sich schönes Setting und Idee, aber das Prioritäten System ist für die Tonne, man kann den Bauern noch so hoch die Priorität für welche Aufgabe auch immer einstellen, es werden erstmal 25 andere Aufgaben erledigt, etwas gegessen, geschlafen, ein Kind gezeugt und an Altersschwäche gestorben, bevor man es für nötig hält die leere Badewanne aufzufüllen oder das Vieh zu füttern, das inzwischen dreimal verhungert ist.
great game, still in devepopement but its had me on the edge of my seat for weeks now, high hopes for the future of it and possibly one of the best purchases i have ever made on steam
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