
Clanfolk is a colony sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter. Build an inn, trade with other clans, have children and marry them off - live life and prosper across the generations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.86/day in the week after.
About
Starting with an empty plot of land and only your closest family, you will learn to survive as you establish your hearth and home, watch over your livestock, harvest your fields, and fight the bitter winter. Whether you grow your fledgling settlement into a bustling inn or a central trade hub, or you instead content yourself with building a prosperous and self-sufficient homestead or livestock ranch, everything rests in your hands - including the very lives of your clanfolk.

Craft your family's story from start to finish across multiple generations, building a home from nothing, and leaving behind a legacy for generations to come.
Create your precise lineage or choose from an existing clan, then take charge of a multi-generational family seeking to survive in the harsh Scottish Highlands. Your family members will get married, have children, grow old, and eventually pass away, leaving their contributions and struggles to be carried on by the next generation.
Manage schedules to make sure everyone is well rested, well fed, and reasonably happy without risking your family's preparedness for when the harsh winter inevitably settles in. Morning rituals, socializing, and rest punctuate a day of chores: sowing seeds, tilling soil, fishing, hunting, crafting, and cooking.
Every member of the family has their own traits, aspirations, dreams, and skills that help determine what they do best. They will care for themselves and for each other, and they will seek to better themselves over time. Your youngest family members are full of potential and learn from working alongside their elders - teach them to hunt, cook, clean, build, or farm, ensuring all the core survival skills are carried forward to the next generation.

The warm summers give way to crisp fall nights and brutal winters before life and spring return to the highlands - your survival depends on your ability to plan ahead and adapt to the flow of the seasons.
Each season presents its own challenges and opportunities - whether picking berries, trapping eels, hunting rabbit, or seeking out mushroom patches, you'll need to make the most of the opportunities of medieval life.
Soil conditions change and a host of factors impact how well your crops grow. Till the soil, employ techniques like slash-and-burn farming, and train the right farmers to keep your clan fed.
The environment presents constant challenges - your livestock, your wares, and your clanfolk themselves must be kept safe from heavy rain and sub-zero temperatures. Water left in the cold turns to ice that must be melted over a fire. Food soaked in the rain spoils quickly, though wet objects don't catch fire as easily. Farm animals without shelter can die of poor health, and unless your people are properly clothed in furs, they can freeze when not standing next to the warmth of a fire.

Establish your homestead starting with nothing but the land around you. Build the knowledge of survival across generations - every collected branch, tree, stone, and reed unlocks new ideas and methods your clanfolk can use to improve their living conditions.
From sleeping in the dirt under the night sky to constructing properly ventilated houses and barns made of brick and stone, you'll be unlocking new materials to use and items to craft every step of the way.
Technological advances happen naturally over time as you work the raw materials the land gives you, spurring your clanfolk to the creation of new ideas and methods. Pottery, bricks, and tiles are only available after you first dig up clay. Manufacture of iron tools are the product of chipping away at the right mountains. Working with furs is the result of hunting and skinning animals at the butcher's block.
Maintain complex and realistic production chains across the seasons, prioritizing tasks and setting crafting quotas and requirements. Balance the need for essentials and luxuries alike.
Prepare yourself for inevitable disasters – poor health, harsh weather, and raging fires can turn a thriving homestead into a graveyard or a funeral pyre.

Your clan is not the only family in the highlands - traders, travelers, and neighbors seeking work will visit, giving you an opportunity to make new friends, earn coin, or grow your settlement.
Trading posts attract members of other clans peddling useful goods and seeking to purchase your wares for themselves. Your reputation with another clan determines the types of goods their traders bring, and with each clan specializing in their own products, the right friends can ensure your survival.
Travelers seek lodging as they pass by your homestead, and if you so choose you can provide them shelter. Particularly happy guests might extend their stay or pay good coin, and building a bustling inn can be an attractive possibility.
Workers from other clans will arrive at job boards from time to time seeking an opportunity to earn money in exchange for their labor. A few extra skilled hands can go a long way towards finishing the harvest, bolstering your hunting parties, or staffing your newly built inn.
Clanfolk is a game about life and family. Lead the generations of your clan to experience full lives in the Scottish Highlands.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great fun! It is, for me, a cozy RimWorld. I look forward to every update. Truly a labor of love and it shows.
림월드 마이너 버전임
I usually only like to review games I've played for many hours, but I can't bring myself to play this game more than I have. It's trying very hard to be Rimworld, but failing at every corner. The UI is terrible, the management side of things is far more tedious than it should be, the graphics are pretty bad - at least in Rimworld, everything is cohesive and objects look like they belong in the game. Not here. I love games where I need to manage, gather resources, build, and survive, but this one needs a lot of work.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian +2 more
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An sich schönes Setting und Idee, aber das Prioritäten System ist für die Tonne, man kann den Bauern noch so hoch die Priorität für welche Aufgabe auch immer einstellen, es werden erstmal 25 andere Aufgaben erledigt, etwas gegessen, geschlafen, ein Kind gezeugt und an Altersschwäche gestorben, bevor man es für nötig hält die leere Badewanne aufzufüllen oder das Vieh zu füttern, das inzwischen dreimal verhungert ist.
まったり暮らせるタイプのサバイバルコロニーシム。 初年度の越冬を乗り越えればほとんど困難はありません。 可愛い一族が一生懸命働くのを眺めたり、楽器の音色を聞くのが大好きです。 リソース管理さえ怠らなければ、彼らは世代交代を繰り返しながら何年でも穏やかに暮らし続けてくれます。 初めは野外生活スタートですが、ゆくゆくは大きな街を築く事も可能です。 長期プレイのコツは、一族をむやみに増やさない事でしょうか。 十分な食料と快適な寝具を提供出来る限り、彼らは際限なく増えていきます。 そうすると食糧を始めとした各種素材不足、ゆくゆくは墓地用の土地の確保に悩まされるようになります。 そのため一族の人数を最小限に絞り、労働力は雇用で賄った方がいいでしょう。 一人一人のクランメンバーに愛着も湧きます。 世代交代ゲー好きとしては、早期アクセスの時点で無限に遊んでいられます。 正式リリースが待ち遠しいです。
Oh man, I totally forgot to review this gem of a colony sim! Definitely recommend it if you like Rimworld etc and especially if you like the theme. I struggled a little with the UI design initially but once you get into it everything kinda falls into place and is in fact pretty useful and well designed as is. The maps at first glance can feel a little cluttered and jumbled maybe but once you realise how useful literally everything is then it just becomes fun exploring all the different plants and seeing what you can do with what. Basically, almost anything you could not really like straight away should very quickly prove to be just nice how it is and maybe even better than you initially realise, once you play a bit longer. It's really quite brilliant. Every character counts and contributes a lot to the clan, just enough mischief to keep you on your toes but not too much as to ruin the colony building aspect or make you feel harassed. Until winter anyway... :P The tech tree/"Ideas" mechanic had me sorta bemused at first too but now I absolutely love it!! Basically you interact with stuff and that unlocks other stuff and sometimes the stuff that doesn't seem very important can actually lead to stuff which really is! Community is very friendly and helpful too which helps if you have any questions like "How the heck do I survive my first winter when all the water has frozen and my clanfolk are looking like prunes?!" Anyway, a definite thumbs up from me. Cannot wait to see what they add next cos it is guaranteed to be awesome. Big love to the devs all the way from Scotland! Buaidh no bas!
This is already a big competition for my gaming time against RimWorld. Cozier, less combat focused, but very satisfying. The standout for me is the development updates that keep rolling in tackling complex topics that bring depth to a game that could already stand on its own. If you like colony sims, this is one that should be in your library.
I am a big fan of this game, it is really fun to play. If you like rimworld and survival games, you will love this game.
RIM WORLD的中世纪版本吧
This is a game with even greater depth and detail than Rimworld—I really enjoy it. I hope to see the recruitment, banditry, and clan warfare systems implemented soon.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $246.8M | 1M | 98% | $14.99 | |
| $372.6K | 663 | 88% | $24.99 | |
| $75.1K | 170 | 58% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 7.8K | 97% | $19.99 | |
| $4.1M | 3K | 42% | $29.99 | |
| $4.1M | 7.5K | 97% | $14.99 | |
| $4.1M | 42.8K | 86% | $4.99 | |
| $4.1M | 10.3K | 86% | $19.99 | |
| $4.1M | 4.2K | 62% | $39.99 |