
Clanfolk is a colony sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter. Build an inn, trade with other clans, have children and marry them off - live life and prosper across the generations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.86/day in the week after.
About
Starting with an empty plot of land and only your closest family, you will learn to survive as you establish your hearth and home, watch over your livestock, harvest your fields, and fight the bitter winter. Whether you grow your fledgling settlement into a bustling inn or a central trade hub, or you instead content yourself with building a prosperous and self-sufficient homestead or livestock ranch, everything rests in your hands - including the very lives of your clanfolk.

Craft your family's story from start to finish across multiple generations, building a home from nothing, and leaving behind a legacy for generations to come.
Create your precise lineage or choose from an existing clan, then take charge of a multi-generational family seeking to survive in the harsh Scottish Highlands. Your family members will get married, have children, grow old, and eventually pass away, leaving their contributions and struggles to be carried on by the next generation.
Manage schedules to make sure everyone is well rested, well fed, and reasonably happy without risking your family's preparedness for when the harsh winter inevitably settles in. Morning rituals, socializing, and rest punctuate a day of chores: sowing seeds, tilling soil, fishing, hunting, crafting, and cooking.
Every member of the family has their own traits, aspirations, dreams, and skills that help determine what they do best. They will care for themselves and for each other, and they will seek to better themselves over time. Your youngest family members are full of potential and learn from working alongside their elders - teach them to hunt, cook, clean, build, or farm, ensuring all the core survival skills are carried forward to the next generation.

The warm summers give way to crisp fall nights and brutal winters before life and spring return to the highlands - your survival depends on your ability to plan ahead and adapt to the flow of the seasons.
Each season presents its own challenges and opportunities - whether picking berries, trapping eels, hunting rabbit, or seeking out mushroom patches, you'll need to make the most of the opportunities of medieval life.
Soil conditions change and a host of factors impact how well your crops grow. Till the soil, employ techniques like slash-and-burn farming, and train the right farmers to keep your clan fed.
The environment presents constant challenges - your livestock, your wares, and your clanfolk themselves must be kept safe from heavy rain and sub-zero temperatures. Water left in the cold turns to ice that must be melted over a fire. Food soaked in the rain spoils quickly, though wet objects don't catch fire as easily. Farm animals without shelter can die of poor health, and unless your people are properly clothed in furs, they can freeze when not standing next to the warmth of a fire.

Establish your homestead starting with nothing but the land around you. Build the knowledge of survival across generations - every collected branch, tree, stone, and reed unlocks new ideas and methods your clanfolk can use to improve their living conditions.
From sleeping in the dirt under the night sky to constructing properly ventilated houses and barns made of brick and stone, you'll be unlocking new materials to use and items to craft every step of the way.
Technological advances happen naturally over time as you work the raw materials the land gives you, spurring your clanfolk to the creation of new ideas and methods. Pottery, bricks, and tiles are only available after you first dig up clay. Manufacture of iron tools are the product of chipping away at the right mountains. Working with furs is the result of hunting and skinning animals at the butcher's block.
Maintain complex and realistic production chains across the seasons, prioritizing tasks and setting crafting quotas and requirements. Balance the need for essentials and luxuries alike.
Prepare yourself for inevitable disasters – poor health, harsh weather, and raging fires can turn a thriving homestead into a graveyard or a funeral pyre.

Your clan is not the only family in the highlands - traders, travelers, and neighbors seeking work will visit, giving you an opportunity to make new friends, earn coin, or grow your settlement.
Trading posts attract members of other clans peddling useful goods and seeking to purchase your wares for themselves. Your reputation with another clan determines the types of goods their traders bring, and with each clan specializing in their own products, the right friends can ensure your survival.
Travelers seek lodging as they pass by your homestead, and if you so choose you can provide them shelter. Particularly happy guests might extend their stay or pay good coin, and building a bustling inn can be an attractive possibility.
Workers from other clans will arrive at job boards from time to time seeking an opportunity to earn money in exchange for their labor. A few extra skilled hands can go a long way towards finishing the harvest, bolstering your hunting parties, or staffing your newly built inn.
Clanfolk is a game about life and family. Lead the generations of your clan to experience full lives in the Scottish Highlands.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TLDR: This game is great and you should get it! I love this game! The developer is super communicative and I really enjoy reading how things are added into the game and why and what's coming. But that's just the bonus cherry on top of this delicious sundae of a game! The starting is very easy and it's nice to decide how many people you would like to start with and how difficult you would like your game play to be. There are a zillion different map seeds to pick your favorite from. The tutorials are easy to understand and very helpful when you are first starting out. It makes it easy to know what steps to take next with out dictating the whole game play for you. It also sets you up to succeed, letting you know what you should focus on each season during the first year. I would recommend this game to people that would enjoy helping a family create a life in the rugged middle ages, and hopefully succeed. Anyone that loves farming games, and settlement games and management games. It's for anyone who loves figuring out how to best keep the animals and people happy and alive throughout the years. But there's also so much more than just that. There's also the building aspect as well, its really easy to figure out, and fun to try to create the best layout that is functional and makes sense and that is nice to look at. I often move around my settlement to put the kitchen over here closer to this field, and then move the barn over by that orchard and the like. There is consistently new or tweaked gameplay that keeps things fresh and exciting!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian +2 more
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun little colony sim with a huge focus on realistic systems and survival. It is so rewarding once you survive a winter (Hint: Oats my friends, Oats) The game just gets better and better with each update as well! Which is always nice, even though I think personally the game for the price is already a great deal. Especially when its on sale, which is often. Very fun game and worth your time if you enjoy rimworld and other similar games. I hope more rpg stuff makes its way into the game which it already seems is by the sounds of the next update! Indie games are the future.
I love this game. I immediately got hooked in. I enjoyed RimWorld, but there was too much combat for my taste and I did not really feel much connection to the characters. With Clanfolk, I have found myself just letting the game go on the slowest speed and following one of the Clansman around like an ASMR background video.
It's a fun game! If you're like me, and you're starting to feel like all the farming sims (runefactory, story of seasons, ...) and management games (planet zoo, sim city, ...) are starting to melt into a repetitive rerun of the same concept without even an ounce of passion, this game is a breath of fresh air. The developper is in love with it, you can see it in his page long updates and his accidental deep dives into beekeeping. Yes, it looks a little stiff with the topdown visuals and tabs of skills, but it really doesn't play that way. It's a nice combination of life sim (you care about the village people) and management (make the biggest village ever!). So if you recognize any of this, give it a try, you might be really impressed.
Amazing game. Some people say it becomes too easy after the first winter, but I don't think this is completely true. Even though the first winter is probably one of the hardest parts of the game, you will find challenges later on. Four years in, I can almost guarantee my clanfolk's survival, but keeping my cattle from starving in the winter remains a struggle. The ability to allow travelers to stay in my settlement is also a nice addition, as I imagine it will be a fun focus late game. All in all, I absolutely love this game and cannot recommend it enough to anyone looking for a family colony sim.
기대 안했는데 생각보다 재밌었다 힐링물이라기엔 딱히 힐링되는 요소는 없었고 시련은 겨울뿐인데 멋 모르고 애 겁나 낳다가 겨울에 굶어 죽는 줄 미혼 자식들 다 다른 클랜으로 떠나보냄 재밌다고 느낀 점은 뭔가를 만들면 그와 관련된 건물이나 요리들이 해금되는데 이게 재밌음 모든 걸 해금하고 나면 조금 지루해지기 시작함 그 때 눈에 들어온 캐릭들의 생김새 성인 남캐는 대부분 털복숭이인데 그 와중에 매끈한 친구들이 눈에 들어와서 그 친구들만 자식을 가져보았음 그리고 시간이 흐른 뒤 나의 최애는 노인이 되었고 새끈빠끈했던 붉은 머리는 머리가 훌러덩 벗겨져서 충격을 받았으나 뭐 노인이니까 그러려니 그러나... 2세가 매끈한 아빠를 닮지 않고 털을 달고 나와서 급 게임이 재미없어져서 끝냄
Someone commented here; "Started with 3 people and a dream, ended with 17 relatives, 200 buckets, and still somehow no food for winter." And my response is ... It's because of the unnecessary and annoying and broken game mechanic called "food spoilage" ... there should at minimum be a way to disable it for less annoying and more realistic gameplay. I mean, what kind of idiot settlers have that amount of food spoilage. RIDICKULOUS! :steamfacepalm: Please completely remove food spoilage; it's gonna end up spoiling your game. Don't make things annoying for the player because that's just not good game design. Thank you. Remove it and I will recommend it to others who don't like being annoyed. Also, consider making the seasons longer and winter much easier for your own game's sake.
Clanfolk is hands-down one of the best historical survival games ever designed. The developer is very attentive to historical details and everything in the game is logically designed. You can tell that every update is extensively tested before release, so there are very few bugs and when bugs do appear, the developer is quick to fix them. It is both a challenge and a joy to guide a highland clan through the survival stages into thriving. I highly recommend Clanfolk!
An sich schönes Setting und Idee, aber das Prioritäten System ist für die Tonne, man kann den Bauern noch so hoch die Priorität für welche Aufgabe auch immer einstellen, es werden erstmal 25 andere Aufgaben erledigt, etwas gegessen, geschlafen, ein Kind gezeugt und an Altersschwäche gestorben, bevor man es für nötig hält die leere Badewanne aufzufüllen oder das Vieh zu füttern, das inzwischen dreimal verhungert ist.
Love this game and by far the best money I have spent on a developing game. The crafting chains keep you engaged with lots of choices and the developer keeps coming up with great new updates that makes each play through very entertaining. For the new players there is a wide variety of settings to help you learn and make it through the first winter, while for seasoned players looking for a crazy challenge you can find that too. What I enjoy the most is the lore of the game and the details in graphics for a warming survival game. There is also a wide variety of options to be either very detailed in all managements or very broad orders that allow you to step back. I am always excited to see what updates they will come out with next!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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