
Clan of death is a multiplayer traitor game, designed for having a lot of fun with your friends. A group of vikings has to complete some quests in a undead infested fjord. One of the vikings is a shape shifted cultist that rules over the undead and wants to sabotage the vikings quest.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Clan of Death is a hybrid third person PvP brawler and social deduction game. It's made with a bunch of unattributed Unity asset store assets (and being sold for money, making this an asset flip) and is PvP only, but with no players, so the game is unplayble. It's not a pure asset flip as some work went into the background gameplay, but it turned out to be a game nobody wanted. The idea is that you spawn into the game and the players are selected either as vikings who must protect the asset flipped town, or cultists who must pretend to be vikings and slaughter the actual vikings. Cultists have a special ability that disguises them as vikings. It's not clear how much time for social deduction there would be in that, but there we go. The focus of the game is pure PvP, there's no single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the game. The vast majority of PvP-only games fail because they don't "go viral", and without players, or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game.It failed. SteamDB shows the game hit all-time peak player numbers just after launch, with only a tiny 9 concurrent users, which is a pitiful number, and now the game has practically no players, with nobody playing at all, just a one or two people logging on every week or so then quickly deleting the game when they see how bad it is. Why did it fail? It's video game autopsy time! From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. These technical defects push this game below acceptable standards for any modern PC game. The developers made the fatal, lazy mistake of believing that PvP, other players, would be an acceptable substitute for doing the difficult job of adding single player level design, storytelling, NPCs and other rich aspects of designed game content to the game. As a result of this choice by the developers, the game has little to no actual interactive game content. It's a little considered fact that the vast majority of PvP only, multiplayer only games [b]fail[/b]. Developers must learn that other players are not an acceptable substitute for doing the job of game developers and building a game filled with content. PvP only games must have a [b]huge[/b] player base for them to "go viral" and succeed. But with no single player experience to add lasting value to a game, the developers instead chose to bet against all odds that their game would "go viral" without any actual reason for players to want to play the game. Predictably, they lost this bet. The game contains stock/store assets and other packages (like the [url=https://assetstore.unity.com/packages/3d/environments/dungeons/polygon-dungeons-low-poly-3d-art-by-synty-102677]Synty Polygon Dungeons Pack[/url]), but the "developer" here hasn't credited the people who actually did the work for the game. While this isn't necessarily against the license for the use of those assets, claiming the work of others as your own is highly unethical, it's plagiarism. Gamers should be made aware when a developer behaves unethically, as buying games from unethical developers puts the gamers money at risk. Clan of Death has the ridiculous price of around $3.79 USD, it's not worth it given the defects and shortcomings with the product, especially considering the unethical actions of the developer and the nature of PvP games with no players being unplayable.
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An action based Mafia/Amongus Game where you can solve all your problems with violence :) Just get 4-5 friends and play it together with them for some fun
Clan of death, arkadaşlarınızla çok eğlenmeniz için tasarlanmış çok oyunculu bir hain oyunudur. Bir grup Viking, ölümsüzlerin istila ettiği bir fiyortta bazı görevleri tamamlamak zorundadır. Vikinglerden biri, ölümsüzlere hükmeden ve Vikinglerin görevini sabote etmek isteyen şekil değiştiren bir tarikatçıdır.
Great with friends!
U like AmogUs? U still believe in odin and his fellowship? try this! > nice music 8/10 > customizable Characters 7/10 > funny and easy combat system 8/10 U can maybe become a cultist and oneshot other people but u might need to find out yourself? But who cares about abusing game mechanics 10/10 Very fun, much wow! 8.5/10
Wikinger among us :D macht Spaß aber natürlich funktioniert direkt nach release noch nicht alles. Interessante Mechanik mit dem Verwandeln des traitors in eine stärkere Form :)
Hat mega bock gemacht. Würde wieder Spielen. Echt witzig mit den richtigen Leuten!
Lustiges Game für 'nen entspannten Abend mit den Jungs / Mädels. Entwickler war nach paar Runden auch in unserer Lobby und hatte mit uns gemeinsam Spaß!
10/10 Uwe ist auch dabei
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