
OPEN MIC is the free prologue to the upcoming Clam Man 2: Headliner - a narrative adventure RPG where you escape your boring desk job to become a comedian!
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Languages: English**languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is not a game, it's a Prologue. It gives you a very rich experience of the full game, but you might spoil yourself and have to replay the scenes of this game in the full version. That being said, even if you don't want to buy more of this, it's still worth playing. The ending will be frustrating but in a positive way: you can still feel closure from this prologue alone. I loved it. + There were some walking simulator moment, but half of them were surprisingly good, especially ther one with the car... that was so random and absurdly gold! A mention for the fridge scene too! + The code of the game is impressive because I didn't find any loose ends: no game over, no getting stuck: one way or anothero we end up with three jokes. + The variety of content, in how to solve tasks, and what joke to make out of results, especailly being alble to choose our rewards, make this gameplay pretty fresh, innovating. + The jokes are good! The only things I would complain about are: - I got five jokes, but could only perform three. - The triad's behavior was a bit foreceful, taking away our freedom too suddenly. Also, as characters, they were too similar to each other in mindsets to be relatable to many, and that weights when they force themselves on the protagonist. - The difficulty feels a little random, since much of the bonues jokes can only be gotten through having good stats, and stats won't level up, and you can't predict what stats to go for: they are all used. That wasn't very empowering, didn't give a goal to aim for ergarding technical chocies. For example, I managed to make a more than decent joke about being awkward after a critical failure dice roll, but the game wanted it to be bad, so it say it was bad. - Steam Cloud saving matters. That feature is very very helful for people with ADHD. And this doesn't have it. You have to play thins in one setting, can't uninstall reinstall. + However... since this is free, easy going style fun, and relatively short, I am not gonig to be picky picky, But since the dialogue choices themselves matter (we can even make an optional female friend), it ballance thigs out, give us the impression of having some control over what happen. I don't know if the full game is out now, but IF it has Steam Cloud, I'd check it out.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра 'Clam Man 2: Open Mic' – это абсурдное, сюрреалистическое приключение, которое держит в напряжении от начала и до конца. Юмор здесь специфический, но если вам нравится циничный и самоироничный тон, то вы оцените эту игру по достоинству. Геймплейно это довольно простая point-and-click адвенчура, где нужно решать головоломки и взаимодействовать с причудливыми персонажами. Сами головоломки не всегда логичны, но их решение часто вознаграждает смешными моментами. Главный герой, Clam Man, вновь сталкивается с экзистенциальными проблемами и пытается найти свое место в жизни (а точнее, в морском дне). Диалоги остроумные, а мир игры наполнен странными и запоминающимися локациями. Визуальный стиль игры простой, но запоминающийся. Музыкальное сопровождение отлично дополняет атмосферу абсурда. В целом, 'Clam Man 2: Open Mic' – это отличный выбор для тех, кто ищет что-то необычное и юмористическое. Игра не для всех, но если вы готовы принять ее странность, она вас точно не разочарует. Это забавная, короткая, но запоминающаяся инди-жемчужина.
interesting game! the characters all feel pretty solid so far and it's fun to find a weird little sidequest like negotiations between food in your fridge. the game did almost crash twice (during loading scenes between different areas/cuts) but didn't actually crash in the end.
This game ♥♥♥♥♥♥♥ rocks!! I only hope we'll have a chance to level up our stats in the full release, so we can tailor what "voices" we want speaking more often. Also more UI noises--when you mouse over dialogue options, choose them, when a new line of text appears, etc. But god, the writing is amazing. I'm so hype.
Wow I haven't been this excited for an upcoming game in a while. My only suggestions for the developers are running and zooming the camera out to make it a little easier to see. Otherwise I would be completely satisfied by more of the same.
great writing, can't wait for the full game
This demo shows so much promise, I cannot wait for the game's release. Every element of this expands and evolves from the original Clam Man game, with no need to be familiar with the original material. Charming characters and a great first step into a story about finding yourself and your way in a chaotically funny but overall warm and sweet world. I await the release of this greatly, so much love has gone into these characters, and the writing is stellar in every square of this expanding world. I cannot wait to see how decisions will progress and options expand as days roll over and events transpire. The MMES scale is real and I feel seen.
DUDEEEEEE CLAM MAN 2!!!!!!!!!!!!!!!!
It's such a sweet little game and I'm fond of all the interactions between the characters. Hell yeah clam man
Good bones for a short demo-like play. Interested to see where it goes. Would play more days, but probably wouldn't replay day 1. I'll toss in my 2 cents for the Devs- [spoiler] Start : make everything go slightly faster- like walking speed, dialogue branching, and dice rolling. use color-coding or additional visual identifiers to clarify which dialogue choices are low/high probability vs. just playful jesting. Sometimes, I wasn't exactly sure what the conversation was trying to achieve. I like the interactive set, but at times I wasn't sure what I was looking for and would've appreciated a visual toggle for 'interactive' elements (outline, glimmer, etc). Keep : social commentary- like work burnout, bitter neighbors, jaded employees, playful kids, questioning gender norms/bias, estranged families, economic hardship, awkwardly talking to strangers, etc. I enjoyed that the main character isn't good at everything- the min/max suggestion during character creation paired with the typical conversation cues made them feel suitably average and relatable. I could see how different player types could enjoy differing personalities, too. Yield : the evil car 'bit' was odd, as was 'dying'. I didn't replay those options, but wonder if avoiding the accident was ever an option- if not, all the more a markedly strange scene that didn't seem to add to the jokes or the gaming experience, other than to level set "this is a weird game". The fetch-quest energy was a tad annoying, because you often had to beep-bop between several destinations to achieve simple tasks. While this makes sense for dialogue-ownership (click this NPC to open their dialogue), at times it just felt like busy work. Collecting the joke material takes a lot of steps, so when it came to executing the jokes on stage, I was disappointed to see it boil down to 1 roll, followed by click-through railroad delivery prompts. While I appreciate the social moments, I felt that delivering the actual jokes needed to feel a bit more interactive, dynamic, or personal. It's kind of strange to get up on stage and not know what your joke prompt actually means; which could lead to incongruence between player vs. PC's actions. Perhaps y'all could make it so the joke-achieving event makes the material available in the repertoire, but the stage delivery is where you actually click through variations of delivery/arch? [/spoiler] Fun to see passion projects, especially with interesting worlds and a playful sense of humor. Showcased different ranges of deadpan, absurdism, self-deprecating, observational, and expressive humor.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.