
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.
In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat - dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.

With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.

Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.
Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99−20% | 279.1Kreviews | 95% | — | $202.3M |
| $45.19 | 104.1Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3522 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
güzel
I dont like turn based games so I came into this expecting not to like it but Exp 33 is now one of my top 5 favorite games OAT and will probably be the first game I ever go back to 100%. The soundtrack is perfect, the story is well crafted and surprised me multiple times, the world is beautiful, and the fighting is really fun.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best UK #70, worst UA #99 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 80.14/day in the week to Sep 15 → 89.14/day in the week after.
Of the 4 markets with a position on both sides, 4 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 93.71/day in the week to Sep 14 → 87.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +8 more
| $49.99 |
| 45.6Kratings |
| 94% |
| — |
| not modelled |
| $49.99 | 876ratings | 92% | — | not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bellissimo
Clair Obscur does everything right. The map is fun to explore and feels huge because every level is unique. There's an incredible amount of enemy variety and they all are pretty distinct in both aesthetic and attacks patterns. The levels look pretty, some of the best work i've seen in UE. Each character feels well written, without overly relying on tropes and the story is well paced throughout. While some systems start to clash a bit near the endgame, the Lumina system (borrowing from FFIX) gives you a ton of tools to overcome. Each character plays distinctly and has a bunch of different builds that work well. Definitely worth playing, and the postgame content is super high quality.
Игра определенно цепляет. Боевая система - это доработанная пошаговая боевка жрпг с парированиями и уклонениями, раньше особо не играл в какие либо жрпг поэтому для меня показалось все в новинку, но как фанату парирований мне понравилось. Билдостроение и поломанное и нет. Под конец игры очень тяжело не собрать ультра сильный билд на аннигиляцию всего живого, но даже так есть определенные боссы, которые доставят трудности (хотят там тоже можно извертеться и собрать билд на ваншот). Мне вообще немного сложно об этом судить, потому что я как только видел самого сильно противника то безвылазно пытался его убить (так например в начале второго акта убил Спрона - босса для третьего акта), вроде как и не очень правильно. что игрок от одной битвы может перекачаться на несколько десятков часов вперед, а вроде это является справедливой наградой за труды (финальная попытка заняла 50 минут). вот что действительно тяжело понять так это ограничение в 9999 урона до третьего акта, это действительно в каком то смысле заставляет тебя бежать по сюжету лишь бы убрать это ограничение, хотя более менее понятно зачем разработчики вообще его добавили. Графика. Графика в игре просто прекрасная, единственное "но" - некоторые локации настолько яркие, что просто ослепляют тебя, если ты решил поиграть вечером. Игра иногда подлагивала, но наверное это мой компик уже барахлит, хотя не уверен, что тут нет вины анрила. Сюжет. Первым делом стоит отметить режиссуры, довольно во много игр я сыграл, но настолько хорошо поставленных и эпичных сцен почти нигде не видел (разве что рдр 2 и какой нибудь из миядзаковских сосаликов тоже были на уровне). Сам сюжет прекрасный, но к нему есть вопросы и самых главный - затянутость второго акта, честно говоря у меня на финальной локации уже щеки трещали от зевков. Самое главное достоинство сюжета - это персонажи, очень прописанные и живые, каждый со своими проблемами (но если честно, то мне показалось что мужские персонажи прописаны лучше женских, хотя их и меньше, чем женских. Может мне так лишь кажется, потому что я сам мужчина), хотя от некоторых действий некоторых персонажей ловишь удивление и недопонимание почему он так нелогично или глупо поступил, но такие моменты крайне редкие. Финал выдался с действительно трудным выбором, но к сожалению из-за непонятного левелинга локаций (у тебя оружие 33 уровня, а лока рассчитана на 16) финальный босс отлетел с одного удара, мне кажется этот бой заслужил больше внимания и эта локация единственная в игре, где стоило бы включить авто-левелинг врагов или хотя бы финального босса, боевая система 10 из 10 (но тут очень субъективно) Графика 10 из 10 сюжет 9 из 10 персонажи 10 из 10 музыка 10 из 10 Итоговая оценка 9.5 из 10
fumar crack
Amazing and unique game. One of the best in its genre and deserves all the praises it got.
awesome game. just good balance between good storytelling and well rounded gameplay
Le panache !
play it since the very first day the game publish, didn't care about it at first, until I realized that it was on a discount by 10%,and so I bought it and wow, it is one of the best experience I've ever had
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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