
Manage your fleet and army, hunt the enemy's fleet, hide your weak squadrons in protected ports until reinforcements arrive, blockade enemy trade routes, amphibious assaults, struggle for dominance over the seas.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Russian
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
This is the best naval game I've played. No fools! Of course, we must understand that this is a somewhat old-fashioned game. But this is a good honest old-school wargame.
The bigger ships - the better gameplay, of course it's just my opinion and 99% is not only about cruisers and ironclads but it's finally when small torpedoes not only can destroy any ship you choose but also destroyers can be destroyed by huge battle stations of new era. It's finally not only fast naval combat experience but also experience from different points of view. Well done! P.S. Watch tutorial video from Philippines first, it's easier to start with it if you are new.
Стратегический режим кажется перегруженным и неудобным, можно было сделать гораздо приятнее внешне и удобнее в 2D. При этом избежать его не получится - генерируемых боев или хотя бы набора сражений нет. Время от времени игра обновляется, добавляются новые корабли. Все выглядит немного топорно, недоделано, но по этой войне я нашел только три игры. Первая - страшненький варгейм Tsushima от JTF, вторая - заброшенные "Адмиралы: Орел и Хризантема" и вот эта игра. И в этом ряду Clad in Iron: Sakhalin 1904 больше всех походит на законченный продукт. Есть еще Distant Guns, но он дороговат. Также не стоит забывать, что морских игр в принципе мало, поэтому советую всем фанатам жанра купить данный продукт, в надежде на то, что хорошие продажи поспособствуют выходу новых замечательных проектов.
This is the pinnacle of the development of the Ironclads/Clad in Iron naval series made by gamers for gamers. I had the honor of watching bad games become good. There are still a lot of old problems here and it’s hard for newbies. But this does not prevent to enjoy the beautiful and a bit strange game.
For those who love this period of history, this game fills a very satisfying and specific niche. For future titles it would be great to see a sandbox "custom battle" feature where players could play around and experiment with different ships and also practise their skills. Overall I'm looking forward to future titles!
New to this, but really enjoying it. It's strangely addictive. I bought ALL the modules in this series - the Clad in Iron series - and in the previous Ironclads 2 series. There's not too much difference between the two (I understand a change of publisher caused the title change). In the latest series there are a few more features in the strategic level game and somewhat more taxing graphics. (In the latest series the game looks deceptively simple, graphically, but if I set the sea settings to highest levels it still manages to really test my card, which is a GTX 1080 ti...) I think probably you have to be really into the strange beauty of these ships to get this series and get sucked in. It certainly feels like the devs (always very prompt and helpful in the forums) must be into producing these games for that very reason, for the love of the ships (and definitely not for the money, because this really is a niche within a niche...). The games are refreshingly eccentric in appearance and design choices, but always superbly stylish. They are certainly deceptively simple-looking. Playing them can be a gripping and absorbing experience, despite the fact that you can learn enough to get going simply by reading the short manual, which will take you all of ten minutes, max. Basically, there is a thin, board-game-like strategic layer - just enough to help convince you that your tactical battles matter and have consequences, fronting a beautifully drawn tactical layer. The tactical battles between a maximum of 8 ships each side are what this game is about. Staged in eerily beautiful calm-water seascapes representing sheltered coastal waters, the images are vaguely reminiscent of those nineteenth century paintings of such scenes which occur in the game documentation. Your options in battle are so clean and simple that you will probably think it's going to be predictable and easy, but that's far from the truth. Before writing this I just finished a battle in one of the earlier titles - the Pacific War title depicting a scrap between Chile and Peru - and at the beginning it was clear I had better ships with greater firepower - I should have won easily. As it progressed and my ships lumbered gracefully through placid, reflective waters, monstrously spewing pollutants into a clear blue sky, it looked for almost 2 hours (which is how long the battle took, though I used the faster setting between immediate engagements) as if I would easily win. After much careful manoeuvring, my 4 ships sank 3 of the 4 opposition. But then I made some steering mistakes with damaged, unresponsive ships and a disastrous collision sank one of my own ships and damaged another. The remaining AI ship then fought an excellent battle chasing my limping monitor whilst simultaneously evading my one fully functional ship. So in the end the result was far from what I had expected. Before that, in this game (Sakhalin) I learned just how difficult early torpedo-boat warfare could be, desperately trying to manage a 4 torpedo-boat attack against massive Japanese battleships. The torpedo boats have one fish only and you are so damaged by the time you get close enough to take your single chance that the whole thing is sacrificial - but the immersion is surprising as you wait to see whether your lone torpedo will hit its mark. Only one of my four torpedoes did, but it failed to detonate... I would recommend these games to anyone who has enjoyed Distant Guns, or Steam and Iron (or has an interest in the histories of these somewhat obscure conflicts), but mostly to those who can find these odd, hybrid boats beautiful and intriguing. The game gives you some choice, nicely-drawn boats to play with and the physics are detailed and correct enough to give things a level of realism that can really make for a challenge. A beautiful, odd little game.
This is a very good naval wargame with very poor training. If you still remember how to use a boring text manual, go ahead!
Удивило, что миноноски в игре вовсе не бесполезны! Кораблик маленький и довольно быстрый, попасть в него видимо не легко, особенно при сближении на контркурсах. В первом же бою миноноской удалось потопить японский контрминоносец. А в одном из последующих - миноноска потопила старый броненосный корвет, не то Фусо, не то, Конго, не помню точно...
我看不懂这个是怎么玩的
This game is a vast improvement on earlier titles from the same studio. The campaign structure is interesting, and you don't have limitless ships as you did in earlier titles. The graphics are improved as well, and are pretty good, if not exactly cutting edge. Battles seem to flow better with an improved damage model, although the increased destructive potential of the weaponry in this game is probably a factor. If you're a naval combat fan, this is absolutely worth the money, even at full price.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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