
CITY WARS: TOKYO REIGN takes the customisation and strategy of a traditional CCG and introduces a dynamic battlefield where tactile mechanics and turn-based battling combine. Choose a FACTION, build a COMBAT CASE and take to the streets.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
[table] [tr] [td] [url=https://store.steampowered.com/curator/38553778-All-about-Strategy-Games/] Follow my Curator Page for more Strategy Games! [/url] [/td] [/tr] [/table] City Wars: Tokyo Reign is a roguelite card-battler. [h1]Battles[/h1] Are turn-based. You and the enemy have one lane each. Every lane has up to 25 segments. Cards take up 1 to 5 segments depending on their duration. Every turn, you can play one card (or 2 if you play one Utility card). After a few turns (depending on how far you are in your run), the round ends and the damage is done. Every card has two values: accuracy and damage. Accuracy decides which card does damage. If you play a card with 32 accuracies, taking up 5 segments and the enemy plays a card with 35 accuracies, taking up 3 segments, while all of them blocking your card, 3 segments of your card get shattered. When they are shattered, they won't do any damage. It's pretty easy to get really. Add to that, that there are cards with abilities and you have a unique and tactical game. [h1]A run[/h1] Is procedurally generated. Your journey takes you through five different districts, in each, you will have to strategically think about what route to go. There are battles, events, a shop, a safe house to edit your combat case, and collectible nodes that give you new charms or cards. Before starting your run, you need to select one of four factions, each has different abilities and cards. Your starting deck will be randomly generated depending on what cards you've unlocked. There are also three different stats, changing the run accordingly. Enemy, Economy, and Luck. You can get + and - attributes for winning battles or doing events. They will change prices, enemy levels, and more. [h1]Cards[/h1] The game is advertised as a CCG game and this is true to some extent. You need to unlock and find new cards to get them/acquire them in future runs. Having duplicates will let you upgrade a card. There are also different types of cards, such as support, advanced, critical, and utility cards. Each type has different abilities but you will learn more about that when playing the game. Starting a new run will always give you 20 random cards you've unlocked before. There is no way to acquire the cards you desire, so you'll have to play with what you get. It heavily relies on RNG. [h1]Meta Progression[/h1] Comes in different forms. For one, you need to unlock cards to get them in future runs. You unlock cards by collecting them for the first time. After that, you can randomly get them when starting a new run. Then, you can collect a currency (I think it's called cubes) to buy permanent upgrades making runs a bit easier (like having +50 HP, 1 guaranteed legendary card when starting a new run, etc.). [h1]The Good[/h1][list] [*]The battles are very unique and certainly spice things up in the roguelite (card-game) genre. This is something entirely new. They are also fast-paced and addictive. [*]The different types of cards and their abilities make the game much more strategic. [*]Boss battles are unique and differ from normal battles, adding variety and strategy to the game. [*]Meta progression (collecting cards and buying upgrades) engage you to play more and more. I like that. [*]The tutorial is very helpful. You need to select it in the main menu but it will teach you enough about the game and its cards to have a fun time.[/list] [h1]The Bad[/h1][list] [*]The Balance/difficulty/RNG. Don't get me wrong, I want roguelit(k)es to be very hard but I think it's a bit too hard considering RNG. You really can't get the deck/cards you want and it heavily relies on RNG. Enemies get significantly stronger than you and they will have way stronger cards than you can get so you'll lose sooner or later. Meta progressions help a bit but not that much. [*]You can't speed up animations. [*]It's grindy. Every fraction separately unlocks cards and upgrades. [*]While I like meta progression, I think there are further improvements needed to really make you feel stronger going into the next run. Right now, it depends too much on RNG to really make a difference. [*]While the tutorial is helpful enough it is time-consuming and feels out of place since you need to select every part by yourself in the main menu instead of just playing a full match while getting tips. The second feels like a nicer and more natural way to teach the game through this minor critique. But the tutorial also has a bug where the tooltip doesn't disappear and you need to quit the tutorial. [*]Bugs like the game freezing, you can't edit and save your deck sometimes, and more.[/list] [h1]Conclusion[/h1] City Wars: Tokyo Reign is the one new card game that got me like a child again, wanting to play one more battle and looking forward to playing more. At least till I discovered that enemies get way stronger than me (even when having -100 on the enemy stat) and that there is too much RNG. While the meta-progression is engaging, it doesn't help a lot to reduce the RNG. This game is really unique and fun. I am rooting for it 100% and I look forward to playing it again in the future If they can sort out the issues pointed out above. Right now I think it's just something for hardcore fans of card-battlers since it's really hard and feels unfair at times but I'm hopeful they can sort it out and make it into a masterpiece because this is the new card-battle experience we needed in 2022. (They will even release local and online multiplayer modes!). [table] [tr] [td] [url=https://store.steampowered.com/curator/38553778-All-about-Strategy-Games/] If you like my review and strategy games, please consider following my curator page on Steam! [/url] [/td] [/tr] [/table]
[h1] Красиво. Сложно. Несбалансированно. [/h1] Оригинальная пошагово-карточная игра в стиле киберпанка. [h1] СЮЖЕТ [/h1] Самый минимальный. Есть несколько банд. Выбираем за какую играть. https://steamcommunity.com/sharedfiles/filedetails/?id=2803335140 [h1] ГЕЙМПЛЕЙ [/h1] Игровой процесс представляет собой необычный пошагово-карточный роглайт. В начале, при каждом новом забеге, выдают рандомную колоду, оружие и небольшую штуку с пассивным эффектом. Приключения происходят на разветвлённом дереве событий, где нам надо преодолеть дистанцию от старта до финального боя. По дороге встречаются рядовые драки с конкурирующими "фирмами" и боссами, а также ряд полезных ништяков, которыми можно усилиться, например торговец или ящик с хабаром. Есть база, где улучшаем свое стартовое положение и ведём глобальную прокачку. Игра имеет хорошую роглайт-составляющую в виде золота и технических частей, которые остаются после проигрыша, на них неплохо развиваемся между забегами. Сражения представляют собой раунды по выкладыванию карт с оппонентом друг против друга на временной шкале атаки. Здесь целая масса нюансов. Точность карты должна быть выше чем у противника, чтоб в принципе ударить, куча карт со специальными эффектами, которые могут неплохо перевернуть бой, разные эффекты на поле, расходники и многое другое. Рассмотрим плюсы и минусы игры, подведем итоги. [h1] ПЛЮСЫ: [/h1] + Очень понравилась графика, яркая и стильная. + Отличное музыкальное и звуковое сопровождение. + Много контента в виде карт, пушек, других итемов. + Хорошая система глобальной прокачки. Будут проигрыши, но и неплохо дают ресов для развития. [h1] МИНУСЫ: [/h1] - Сложность одних и тех же битв варьируется от максимально простой, до невозможной из-за важности того, кому выпадет первый ход и какие будут на руках карты в конкретный момент. Тот, кто делает второй ход в жутком выигрыше, т.к. может контрить практически все потуги оппонента и игроки видят карты друг-друга, т.е. всё еще печальнее - можно планировать что сможет или не сможет сделать противник на несколько ходов вперед. А если карты выпали чуть хуже чем у неприятеля, то это конец - хоть каким по очереди ходи. - В игре вроде как несколько типов урона. И многое завязано на том, что конкретная карта контрит конкретный тип урона. Вот только незадача - ни на одной карте не нашел инфы какой стихией она бьёт. Возможно протупил и не увидел, тогда эту претензию уберу. - Не понравилась система свободного выстрела героя. Игроку очень сложно выбить стопроцентный результат. Противнику-боту сделать (и они регулярно делают) это в разы проще. - Нет русской локализации хотя бы текста. Английский местами непростой, приходится вникать в описания карт. [h1] ВЫВОДЫ [/h1] Очень симпатичная игра, которая уже сейчас показывает свой хороший потенциал. Но вот баланс сражений совершенно точно надо править - слишком много безвыходных ситуаций ведущих к проигрышу, как ни старайся. Надеюсь недостатки допилят. Внушает оптимизм уже имеющаяся система глобальной прокачки, т.е. можно в итоге задавить прокачкой несмотря на косяки баланса. https://steamcommunity.com/sharedfiles/filedetails/?id=2803334863 [code] Если понравилось - жмите палец вверх и вступайте в группу [b][url=https://steamcommunity.com/groups/RunnerStreams]RunnerStreams[/url][/b], у нас здесь обзоры, конкурсы, актуальная информация о скидках на годноту, раздачах и прочее. Подпишитесь также на [b][url=https://store.steampowered.com/curator/6851324/]куратора[/url][/b]. [/code] Видео со всем обучением и немного битв: https://www.youtube.com/watch?v=LoO-GVSn7zE&ab_channel=LVVrunner Всем хороших игр!
The game is SEVERELY unbalanced in its current state. Coming from playing many deck battlers out there like Vault of the void/Ring of pain/roguebook/slay the spire, those games have very fair balance in how they're laid out. In this game's current form, enemies on the first or even second encounter of a run have the ability to just end your run instantly. RNG is TERRIBLE right now. The game assigns you 20 cards at random for your "starter" deck with absolutely no synergy at all. There's no actual way to deck build, or start a run knowing what cards you will get. Even worse, there's no mulligan system in place. I had a run where my hand was just 5 shield (defend), which normally in other games wouldn't be much a hassle, but attack cards from your opponent do more damage than you can possibly defend. There also is almost next to no healing in this game so far, and after every "boss", you also don't heal, whereas in other games you can try to gamble not wasting potions to see if you can narrowly beat the boss to enter the next chapter fully refreshed. And don't even talk about Meta progression. The currency to buy meta progression for future runs is tied to each individual faction, and is very steep. There is LOTS of grinding you have to do. And the lack of an undo button just feels terrible. I accidentally clicked a button that made me buy "art" from the gallery which costs META PROGRESSION POINTS. And now that's just wasted progress. This game is severely frustrating right now and also has lots of notable bugs.
EA Roguelite card battler + unique track battles + potential = An interesting way to battle with cards. You will need to do several runs and upgrades before you can get further in the campaign. There are 5 different types of cards and each card takes anywhere from 1-5 slots. Accuracy determines which card is more powerful when going against the opponent's card. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
This new rogue-lite card game definitely deserves your attention! At the moment it offers a deep single-player mode with procedurally generated districts. In the future there is also Multiplayer planned as well as possible new single-player modes. It's rare to find a card game with something really new and creative - here in the form of a track-based battlefield, cards that have different durations and strenghts to counter cards from the opposing track, and with active participation during the animated battle outcome phase. But it's not just that - there are many creative ways e.g. repairing the battlefield to place your cards there or many combo opportunities. For an Early Access title, this game feels quite smooth and polished already. Great artwork on the cards with a unique and consistant style. I prefer the game to be single-player only first to get the card balance right. Don't rush the Multiplayer. I can't wait to see what comes next :)
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] Currently early access stage. Roguelite deckbuild card battle with a unique combat system. Nice cyberpunk world, can feel potential. 独特戦闘のデッキビルド、なかなか新感覚。女の子達がカッコカワイイ。早期アクセスなので今後に期待しよう。 Mini-video >> https://twitter.com/hhfcurator/status/1533454820882821120
Played the demo. Interesting combat system. Beautiful art. A lot of style. But the game is not fun. Every new run you get a new randomly generated starter deck, which sucks. You start with no synergy and deck building is not possible because there are no meaningful ways to alter your deck. The shop has a limited, random selection of cards. you don't earn enough credits during a run to significantly upgrade your cards. This has to change somehow or the game will be dead on arrival. The runs are simple attrition. Empty spots on your track which are impossible to defend against will guarantee some amount of damage against you each round. The game includes an expendable item to fix these empty spots but you don't have enough credits to buy enough and it still has to be dealt to your hand randomly during a round. There are few persistent upgrades to help combat this built in attrition, and it takes a lot of grinding to get them. Accuracy determines if your card or their card activates in opposing spaces on the track. If you draw your low accuracy cards that are part of your randomly generated starter deck, you will not do well that round. There is no planning or skill that can avoid these draws if they occur. There has to be more Accuracy changing effects and situations or this game will continue to be boring. The AI can make some dumb decisions.
From the small amount of time I played this, it really wasn't fun. Ignoring the graphical bugs, which are enough to make you feel ill, the flow of the game just feels uninteresting. I've not seen another game do the card track thing, which makes it interesting in theory, but the battle flow in practice feels just unfun.
There are things I don't like... but I keep playing. Fun overall. Positives: -Interesting take on card battler. Good strategy ideas. -Graphics are good. -Game runs without too many bugs. Negatives: -Too many enemies that mirror your own deck. It is very lame to fight against enemies that clone your deck in the first place. And these enemies are frequent, which I hate. -Enemies that steal cards every single turn are very annoying. Same reason as fighting your clone. Having a faction that keeps stealing your cards every turn is the same thing as fighting a clone again. Not many ways to combat this action. Makes that faction far stronger than others. -The coin toss at the start of a fight is way too important. Most fights are 1 round. There is a huge advantage in going 2nd, since the game is all about countering the other player. In the single player game, it would be great if you just always go 2nd, and there is no coin flip. In multi-player, the coin toss will be a huge determining factor in who wins. I would not want to play this game against other human players. -I hate the energy mini-game. In a turn based game, there should not suddenly be action based elements that require really good click accuracy and speed. I play turn based games, so that I don't have to deal with such things. And it is not like these mini-games don't matter. They have a HUGE effect and can completely nullify enemy damage... -Gun sounds are too loud. It makes me turn down my volume... now I can hear the gun sounds at a decent volume, and I can't hear the other interface sounds anymore, which is terrible. -I didn't "place a card fast enough" and the game ended my turn, without me being able to place the card. This should not be possible in a turn based game. It timed me out??? Why would there be a time-out mechanic in a single player turn-based game? -Same exact boss at every level. I assume this is because of Early Access. -Interface is bad. Weird buttons are used to do things. Doesn't make much sense. Feels like a console/mobile port (probably is). I have moved down the wrong path before, because of the bad buttons and mouse interface. -Why use the Backspace key as an Escape key? Just use the Escape key... like every other game. I had to map the backspace key to a mouse button, just to make the interface not be as annoying.
Solid card game experience with mechanics that I've never seen before. Still work to be done for this game to be finished, and the current price may be a bit steep but I'm enjoying it.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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