
You are the leader of a city-state in high medieval Europe. Expand your city through deep city-building systems, build a trade empire across the known world, and lead men to war to defend trade routes in a high-stakes struggle of global strategy and brutal warfare.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 25 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Powers divide the continent, growing in power and wealth, city-states rise to prominence through mastery of commerce and trade. These mighty merchant republics rise above their peers from Tripoli to Granada and from Novgorod to Genoa. You are the leader of one of these republics and you will shape the history of one such city-state, bringing it to glory and power - or watch it disappear into the currents of history.
City States: Medieval is a bold continuation of Reverie World Studios' long-standing strategy series, introducing completely new mechanics focused not on continent-spanning empires, but surviving between them as a city-state. The dynamic, unpredictable 12th century Europe and Middle East offers new challenges, while the completely new hero mechanics demand a completely fresh approach to strategy from newcomers and veterans alike.
The city is the heart of your mercantile empire. Plan your expansion and advance accordingly, growing your city through economy, military, faith, trading, and building chains. Do not neglect defense: You are leading a city-state surrounded by powerful kingdoms, who may decide to plunder the city's wealth. Fortifications will be key to defending your city, along with an all-new siege system featuring real-time tactical combat.
Trade is the key to the city's survival. Establish new trading outposts across the known world to gain access to twelve precious commodities, from wool and linen to spices and silk. With every trade route the opportunities expand, bringing with it more wealth and prominence. Each route also makes the city a more attractive target for rival powers, demanding a strategic approach and navigating the treacherous world of politics and warfare of medieval times.
In the age of great men shaping history, your leader is no different. Growing in experience and skill alongside the city, they define how you can react, enabling real-time battles and defense of the city, boosting city growth and construction, or carrying out complex intrigues in foreign courts. Every decision is a calculated risk: Do you send him on expeditions to distant lands to find new markets, leaving the city more vulnerable? Or do you focus on strengthening the home, risking that opportunities will slip away?
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This medieval RTS is immersive, with detailed castles and solid strategy gameplay. It can feel repetitive at times and has a bit of a learning curve, but the depth and decision-making keep it engaging. A good choice if you enjoy tactical strategy games.
tiene muchos errores, entre otros cuando se guarda la partida, y se carga existen muchas probabilidades que el ejercito aparezca en un lugar distinto ( a veces muy lejos) de donde se dejó
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Enjoyed the game mechanics only played for a couple of hours the tutorial wore me down. I do wish for just skirmish play. Its a game I will have to come back to and check on later on. Normal bugs for a early access game.
Sehr gutes Spiel , stürzt leider manchmal ab aber sonst mega Spiel
This game is an interesting and fun continuation of the Renaissance Kingdom wars game series.! Although, this time, the setting is the 12th century / medieval times, with historical contexts in place. I'm playing on a 1080p monitor and with medium to high settings enabled, and the game ran great for me, with some minor, graphical annomolies. I've only played a couple hours so far, but for lovers of Rts, City builders, resource management and grand strategy games, this game may be for you! These games are great to unwind with - whether you're playing for 20 minutes or 2 hours, sessions. The game is easy to start and play while also teaching you the games more complex elements, with good pacing (so far)! Im looking forward on seeing how the game develops as it eventually leaves Early Access and into its full release!
Looks decent. If only it wouldn't crash every time I'm slightly in the tutorial. I'd save your money as it does it every time for me.
i was surprised how great the graphics are and in depth the lore is. lot of love
Ja, ist ein wirklich gutes Spiel. Leider hänge ich jetzt in Savona fest. Wird alles gut.
Un jeu plein de promesse, qui nous fait vivre la vie d'une république marchande médiévale, le but étant d'établir des partenariats commerciaux et de s'approprier les ressources de la map dans un contexte de croisade. Un jeu à mi chemin entre un un jeu paradox et un RTS classique à la Age of empire, j'aime beaucoup le concept est j'espère que le jeu pourra être approfondi avec notamment la mise en place de plus de ressources (et une meilleure répartition par exemple les villes d'Afrique du Nord produisent toutes les mêmes ressources, un système de contrôle direct des routes commerciales et une extension de la map en Asie pour recréer un système de route de la soie ou de commerce transsaharien en Afrique du Nord (commerce de l'Or et de l'ivoire qui ont permis aux Etats du Mahgreb de prospérer) D'un point de vue diplomatie, le jeu est un peu léger, on ne ressent pas le contexte croisade, la religion n'a pas d'impact, les factions ne déclarent pas de nouvelles guerres, il n' y a pas de différence de gameplay en fonction des cultures Niveau rôle play, il n' y a pas d'événements avec le personnage, nos choix n'impact pas nos relations avec les autres nobles ou nations étrangères Niveau militaire c'est là où le jeu est le plus complet et maitrise les codes des RTS, j'aurai aimé avoir dasn les récompense de bataille un système de servitude après les batailles qui est très représentatif de cette époque (enrichissement de Venise par exemple par la traite de prisonniers des balkans avec le monde musulman, idem pour Novgorode) et qui ferait perde par exemple des relations avec le Pape... Dans tout les cas le jeu est plaisant et je le recommande, le jeux n' a pas l'ambition d'un jeu paradox (j'imagine le budget non plus) mais il a le mérite de réunir les concepts plaisants des jeux de stratégie
Das Spiel macht Laune finde ich, aber die K.I greift mich ob einfach oder schwer immer in dauerschleife an, und das ist Nervig. Ist halt auf Dauer anstrengend, und das Geld fehlt auch irgend wann weil immer Einheiten rekrutiert werden müssen!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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