
It's hard to be a governor, and to be one in the medieval China is even harder! You have not only to develop the city, but also to make sure that it follows its unique way – Dao of the city.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Portuguese - Portugal, Russian
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Uttter garbage, I played it for 20 minutes before I was utterly uninspired to play anymore. You have 14 building to choose from. The hospital is the only building that increases population by 1, this makes for really long waiting times. You start with a population of 100. In 20 minutes running at max speed (2x) I was able to build 2 hospitals and get up to 102 population, at which point I had enough. Your free population determines what buildings you can build except houses, and most buildings need 20+ free population to build. You get the picture. It's a very uninspiring game (I got bored quickly).
2018.7.4 本着支持国风游戏的态度顺手买了。一直没怎么玩,之前有天半夜无聊安装了进去玩了一下,地图上那些树木和石头,开发者是打算让玩家手动一个一个点完吗。。。然后一旦格子里安排了建筑物,有些石头树木就再也点不到了。其次人口的增长和工作工人的数量平衡做的极差,基本上游戏的前几个小时就是在那看着人口增长,这游戏还没法窗口化或者后台,一个放置类游戏啊。然后就是不满度的动态变化做的很不显眼,本来一直是0%的放置几小时后突然发现100%不满了,游戏over。能不能用点心做。。。
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Hours played at review time, across 29 reviews with recorded playtime.
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City Of Jade is a very simple but I stopped playing this game because there is a lack of support from the devs.. City of Jade does have lots of major issues that need to be fixed but the devs don't seem to care about getting them fixed like they should. The population can be quite confusing If you don't understand how game works. The game should never have been released at all. What about roads in the game from what I have seen there no roads. Anyone who doesn't like this game I can understand why because there is no support coming from the devs at all. There needs to be more buildings like 1. residential buildings 2. forester hut where they can grow trees 3. more food buildings including farms like pigs, sheep, cows,and chickens 4. Cow farms to give milk, Pig farms to give meat, sheep farms to give wool, chicken farms to give eggs
This game is very relaxing and fun in it's current state however it needs a lot more work. I do enjoy the soft graphics but feel there need to be some improvements such as different building graphics when they are improved, however this is very minor and should be done last. Features I would like to see: 1. Save game features 2. Different maps 3. Ability to zoom in and out 4. Ability to mass select and clear areas 5. Ability to set your own limit to the game (for example, only 10,000 of each resource to the great wall in order to win, for short games). 6. A change in how resources are dealt with. Currently it's very difficult to balance, but I suppose that's the fun of it. 7. The ability to clear trees and such that you build "on top" of. It's annoying to demolish a building just to clear a tree. Overall I enjoyed this game but it needs a lot more development and work. I hope to see it improved on in the future!
Mir war es nicht möglich, die richtige Balance in dem Spiel herzustellen. Ich hatte grundsätzlich zu wenig Nahrung, ein zu niedriges Steueraufkommen und eine explodierende Bevölkerung. Ständig war ich als Krisenmanager unterwegs, ohne eine gute Lösung zu finden. Jetzt ist es ja nicht so, dass ich solche Spiele nie gespielt hatte. Aber an Klassiker wie AoE kommt dieses Spiel definitiv nicht ran. Die Auswahl der Gebäude ist zu gering, das Aufleveln nur sichtbar anhand einer kleinen Zahl am Gebäude (d.h. kein neues oder größeres Objekt). Die Preise am Markt sind beim Warenkauf immer 32 Goldstücke bzw. 27 Goldstücke im Verkauf. Erfahrungspunkte lassen sich irgendwann nicht mehr verteilen. Für den Preis ist das definitiv zu wenig und die Konkurrenzprodukte um Längen besser.
The Game has quite game breaking bugs and suffers performance issues once you get a bit further... Most annoying bug was a economical one. Population needed for upgrading buildings is shown in difference from previous level of the building. Example: Building a ricefarm costs you 20 population. Upgrading it, shows you costs of 5 population. So you need 25 population at level 2. If this is intended it's even worth, cause that mean for upgrading population building, you need more population than you gain from the upgrade, so the upgrade wouldn't make sense at all. Example: Building a house (to gain more max population) costs you 0 population. That's what you expect from a housing. However upgrading it, costs you 5 max. population, but only gives you 4 max population. Have made this through to level 10 (max level) and I still had less population as when I started upgrading. So it makes no sense to upgrade housings... I managed to fight through this harsh economical bug and made it to make my people happy. So ~ 100 buildings later the game starts to lag every income cylce (~every 5 seconds). As this game isn't in early access anymore, I can't recommend to buy it. In current state it's not even worth 1€. It's not even rich in graphics, content, anything...
Игра не доделана. Это просто сборник багов на которые разработчики забили большой болт. Гринлайт проскочили а дальше хоть потоп. пробовал несколько раз пройти по честному но из-за багов и не доделанной механики понял что её пройти просто так нельзя. плюс игра жутко лагает если построить хотя бы 100 зданий. Не рекомендую тратить на это ни времени ни денег
树跟石头要一个个的点太费事了,而且到后面建筑越来越多的时候会莫名卡顿。 退出游戏后再登入,医院不管等级多少都只出一个人,得拆掉重建。人数也会出问题,我退出前人数刚好分配完,再登入时就变不忙:-52人,然后一天天的慢慢回到0人,这段期间就是想盖房子也不行无法操作。 收支明明前一天还是+2XXX,第二天就突然变负数了。不满情绪突然飙涨,一不注意就突然死亡。 长城建设里的材料加减都有问题,按加的时候有时会变成减,多按几下数目又会跳回0很烦人。 为了全成就硬是挂机挂了两天我也是拼了我
Waardeloos spel, je kunt de balans tussen verbruik van resources en aanmaak niet goed beinvloeden. Je hebt ook teveel werkers nodig om die resources die essentieel zijn te starten zodat je achter de feiten blijft aanhollen. Gevolg: de ontevredenheid racet naar het einde en mag je weer opnieuw beginnen. In mijn ogen kan het niet tippen aan een bouwsimulatiespel als Townsmen, wat in vele opzichten veel beter geconstrueerd is.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.