
A tower defense game.In the wave after wave of enemy attacks like a tide, constantly configure defense tower ties, player talents, props and equipment, build a powerful defense position, and eliminate the enemy before they fill the map!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean
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大家好,我是这款游戏的作者,游戏或许还有不足的地方需要慢慢优化,发现了问题欢迎大家批评指正!,感谢大家的游玩! Hello everyone, I am the author of this game, the game may still have shortcomings need to be slowly optimized, found the problem welcome everyone criticism and correction! Thank you all for playing!
首先感谢作者、发行大佬们的信任,赠送给UU鉴赏家的牵线游戏。 如此“厚礼”,不知要如何表达感谢,不如就赠上一篇简中语言区的好评吧。 [h1][quote=] [table] [tr] [th] 欢迎关注 [url=https://store.steampowered.com/curator/38287879]网易UU鉴赏家培养计划[/url][/th] [/tr] [tr] [th] 关注UU加速器VX公众号,回复“steam”,获得专属玩家群邀请。 [/th] [/tr] [/table] [/quote][/h1] 《循环圈:保卫战》应该是一款向War3循环圈塔防致敬的作品,游戏的玩法也与之相近,只是作为一款个人独立作品来说无法做到和War3那般尽善尽美就是了! 游戏的画面和角色建模虽然也做出了立体的模样,但实在不算精美,攻击特效也没有各种绚丽效果,只是并不影响我们愉快的玩耍,就是UI方面还有一些操作还是需要改善优化得更人性化一点可能会更好一些。 估计制作者本来的设计应该是类似War3那般可多人一起游戏的才是(从地图上有4个出怪口点位判断的)。目前游戏只能一人游玩,3个相同且同星的防御塔可升星。另外还能给防御塔装备各种武器,武器有合成配方,符合条件可合成更高一级的武器,只是这个过程对比较为紧凑的战斗过程来说还是比较繁琐,建议相对简化一些,特别是数值方面,低级装备性价比太低,还不如直接购买高级一些的实在! 整体来说,喜欢这类循环圈塔防的小伙伴还是可以入手的,游戏虽然还有些许缺陷,但已经可以让人很开心的游玩许久,只是塔防圈子实在是越来越小了,估计本作也很难热的起来了!
2024年8月1日評價: 對於一個TD愛好玩家,Circle TD這個名字相信對於有玩魔獸刀塔的老玩家肯定不陌生。在我第一眼看到是Circle TD的時候我就決定買下游戲了。雖然現在游戲看起來還在開發階段,但我還是願意支持。個人獨立開發游戲,我覺得算是不錯了。6/10分 可玩性:6/10分,需要一點時間學裝備武器配方,熟悉NPC功能,英雄技能。 畫質特效:7/10分,個人不太在意畫質,目前看起來還行。相信還有很大的優化空間。 第一次開啓游戲需要比較長時間,花了我大概2-3分鐘才加載出主頁面。 主頁設計暫且保留評價,希望之後優化了能更精緻一點。 英文翻譯目前還是有一些地方翻譯不標準,其他語言我看不懂,不好評價。 比起其他TD游戲,這游戲大小需要用到20GB的容量,真的太大了。希望以後優化後能減少游戲容量大小。 --------------------------------------------------------------------------------------- 游戲教學方面 BUG: - 對我這種沒耐心看教學的人看,會很容易迷失方向,希望以後能有箭頭之類的來引導玩家。 - 在文字方面,目前有些部分是自動播放的方式在讓玩家去讀教學,但是如果遇到閲讀能力不好的玩家,會來不及讀,希望能改爲玩家自己點擊畫面來顯示下一段文字。 -教學會卡關,如果玩家沒有自己注意去看NPC生產的位置,會懷疑自己在教學卡關了。我在教學裏面被生成在地圖的左上角,在教學讓我買黑鐵劍+黑鐵劍+寶石的時候,我找不到NPC(NPC生成在地圖右下),我還以爲我卡關了。希望之後可以加個小地圖,方便玩家看NPC和移動,也避免沒被生成在對的位置的玩家能找到NPC。 -ESC跳出來的頁面會重複叠加跳出,正常來說ESC點了一次會跳出界面,點第二次會取消界面,但是在我連點ESC的時候,界面并不會取消,反而會很多個跳出/繼續游戲的界面叠加,導致我需要連按好幾個界面才能繼續游戲。 游戲本身: - 目前沒有游戲難度可選,玩家進去就是直接開始游戲,對於我個人而言,這并沒什麽太大問題。(可能對硬核玩家會覺得想要開場就有難度,這個等游戲開發成熟后可以再考慮) - 怪物走向不明確,怪物生成后,如果沒殺死,開場會不知道怪物是走往那裏去,很難分辨要先防守哪裏。提議可以在道路上加上怪物走向目的地。如有同時兩波怪物,可以選擇取消前一波的走向顯示。類似這樣子。 -滾輪縮放反向了,我個人習慣是滾輪往上滾顯示離NPC更遠縮小,往下滾顯示靠近放大NPC,但是現在是反向的,有點不習慣。希望可以加個功能在設定裏讓玩家自己決定滾輪反向。 --------------------------------------------------------------------------------------- 目前我個人最希望能解決的還是游戲大小的問題,希望你有辦法壓縮在2-5GB之間。因爲TD游戲要20GB真的好像太大了。 我不會退款游戲,我只希望你能繼續優化游戲,把游戲做的更好。獨立開發不簡單,加油。
Hello :) I am a big TD fan. Wondering for years why nobody created something like Lottery defense or other popular starcraft mods, now this game combines 2 of my most favorite TD games ever. I like the monsters, I like the towers. I do like what the Developer tries to achieve. The state of the game is pretty early but complete. i d go so far to say this might be one of the developers first games, which is pretty sympathic in my opinion. Is it worth 5 bucks? it 100% is worth it imo. I had some issues regarding my screen resolution in 4k which wasnt big of a deal, also first time trying to start i usually get an error message, starting a second time always works. Dear Developer please make more of this kind of TDs. I love it. Ps: there is also a shop for summon scrolls not only items as the tutorial might make you think. (pps: if you finish the tutorial it takes a few seconds and you automaticly land in the main menue) Super interested to see what you make out of this game, or what TDs you create in the future. One sidenote (which might be already present but I didnt play far enough yet) people love secrets (if you know lottery defense you know what I mean, secret combinations and stuff) your first customer I guess lol thank you
I really like the game and its core concept! There are just a few things i want to recommend which would make the game much more pleasant to play for me. First of all, i am playing on Linux with Proton and its working perfectly! Building: The process of building towers is a bit slow in my opinion, as i have to move on the map to the shop, buy the item, then go to my little hero, click the item in his inventory AND then i can choose the tower and build it. this is a bit cumbersome. i know that the mechanics are very similar to warcraft and starcraft but i think the shops should have shortcut buttons or something similar. this mechanic was fine for warcraft mods where you could build towers directly from your hero/builder. but here you have to always buy an item with your hero at the shop and then activate it with your hero or drop it to the tower you want to give it. So just having a shop button or a button for each shop would make it much easier to switch between the units. even a button for each unit would be super helpful so you can switch fast between your hereo, the shops (and maybe even the towers). Combining items: the hint on which items to combine are written text which makes it hard to immediately see which items to combine. just replacing the text or adding the item ICON into the equation would make it much easier to understand as you just have to check which icon it is not and not read everything again and again. Different types and stats: maybe color coding the different stats on the tower and item types makes it easier to understand which tower will benefit the most from which item type. Moving items: i was super confused until i played the tutorial that you have to right click an item to drag it to give it to a tower. this then sometimes made me accidentally right click in the shop which then just moved my little hero. i would have just prefered a left click-drag to move the items. Zoom: the zoom is pretty standard as i am used to it by warcraft. but it would make some things easier (checking the map, clicking the shops and immediately giving the combined item to the tower, etc) if you could zoom out more Tutorial: i often could not finish reading the text when the tutorial was automatically going to the next step. maybe adding a "next" or "ok" button would be a good idea I will certainly look into this game a bit more and maybe ammend this review :) Edit after 7hours: Sometimes the little heroe gets stuck on the spawner and you have to click somewhere else on the map so he walks in to another direction to get him unstuck. Also it would be very helpful when choosing a new tower to see how many of this type you already have. When you open the tower bonus overview on the left, it overlaps the map, which is a bit annoying. To me right now, after playing a bit more, i can say that not seeing icons for which items to combine, is the most annoying part and the feature i wish for the most right now :) Also multiplayer in the future would be super awesome as i have a lot of friends who like green circle td Edit 2: The game is pretty hard. to get better it would be nice to have an easier mode maybe. I also found a bug to "cheat". if you click on a tower in your inventory so you can place it, but dont place it yet, you can right click drag the tower out of your inventory. then you can still place the tower. this effectively duplicates the tower because afterwards you can pick up the tower again. so you can immediately create a two start tower by doing this twice. Edit 3: I've now made it to wave 30. My main concerns for this game are as follows: - Images for the combination hint on the items would be great - i spend a lot of time just going back and forth between the main battle area and the shops on the map. this is just annoying. i would really like some buttons for the shops. Additional ideas that i think would be great, in addition to what i already wrote in the original review: - show me which towers i already have in the "all towers" panel so i can see faster which tower coupon i have to buy to upgrade my towers. - show me which towers are contributing to which talent in the talent overview panel on the left side - make items combinable when dropping the last combination item on the tower, even if the inventory is full as it wont be full after combination.
循環圈 作為一個TD愛好者 當我在Steam看到循環圈這三個字之後就果斷入手了 想起自己以前和朋友一起玩War3綠色循環圈的日子 是段很美好的回憶~ 一些問題感覺還需要改進 1 遊戲UI感覺過於霸佔屏幕 可以適當調節一下 2 遊戲操作起來並不順暢 沒有快捷鍵(貌似只有F1的快捷鍵) 只能用鼠標點或拉 在商店買賣物品的時候 每次都要把鏡頭移到去中間商店再進行買賣物品 這種是比較麻煩的操作 合成裝備倒是沒所謂 但抽取防禦塔券這種需要大量點擊操作的 最好可以把抽券功能直接做在小小英雄身上我覺得抽券會更加方便 這個是真心希望能改進 3 遊戲優化有待繼續提高 4 遊戲在未來或許可以推出一個在線合作的聯機模式 非常希望能和老朋友再續那些年玩循環圈的日子 在這裡也非常感謝作者把循環圈做上來Steam 希望作者可以考慮一下採納我個人的一些意見
I don't recommend this game in it's current state. Controls are not intuitive, was wondering if the game would even launch at first as I had to close it through the task manager then open it again for it to start properly. This is very similar to Green Circle TD from Warcraft 3. After some time to cook this may be pretty amazing.
这是我玩过最好玩的塔防游戏,希望作者继续更新其他的游戏,如果能够更新一些合家欢的同屏多人游戏就更好了,不然塔防游戏的受众真的太小了。然后价格也不是很合适,就算我买的时候有折扣。并且内存要求还是太大了,我的一个朋友用的小霸王内存就不够下了,里面已经下了很多游戏了。进入游戏的加载时间还是比较长的,我的朋友4060都加载了好一会儿,如果是某些小霸王玩家,黑屏五分钟进不去,就直接选择退款了!!!所以希望游戏进行不断的优化。
体积7.23G的小游戏。易用性欠佳。 国产游戏默认启动非中文,建议判定WIN系统语种自动切换语言。 默认低分辨率还卡顿,手动切换成1080P后正常。 首启动加载奇慢,我电脑加载了超过了2分钟。 WASD没法拖屏,角色没法勾选,视野较小。 卖角色塔的NPC要单独点击,然后单独买角色塔卷轴,再使用卷轴,再点击解锁出来的角色,再点击摆放位置。完全可以整合到1,2步操作里。操作步骤实在太多太繁琐了。 我似乎没按开始,敌人已经开始进攻了,而且我奔跑速度几乎追不上敌人。 加油吧,加油啊啊啊啊啊啊!
塔防游戏,主界面有新手教程,支持简中,物品交互基本是右键拖拽。 英雄有自走琪元素,三名同类型可以升星,最高是4星角色。 目前大问题倒没有,就是游戏加载要很久,希望大大可以优化这个,毕竟等待游戏太久会影响玩家情绪。
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