
"I hope that someday, you'll dream of me." -- CINERIS SOMNIA is a 3D adventure through a beautifully strange and mesmerizing world - and a young girl's cruel and forlorn dreams.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 9 → 3.86/day in the week after.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 23 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Engagement
Reviews
Themes across 255 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
просто great thank you что такие игры существуют
хорошая история на вечерок, даже несмотря на душные секции. визуальный стиль вообще топ
tuff goated
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Hours played at review time, across 258 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
现在已经没有代餐的一类游戏。属于低工业度下只能高度抽象,产生一种“核”的感觉。 XXXX过去了,我很怀念它。 ================================================== 如果抛开难以收集,跑路慢等“缺点”,可以说是极其优秀。 有部分音字跳过缺失bug。
literally one of my favorite games ever. Ophelia's chapter is so much fun and the stories of all the characters are very emotional, it really makes you feel for them. imo great mechanics everything considered. it felt super smooth to play through, getting away from Ophelia felt more like strategizing in a sense of: remembering every room in the house (lol) rather than "oh ♥♥♥♥ theyre after me what do i do". im not the best with horror-survival games for that reason but while Ophelia is definitely scary shes not impossible to play around/get away from which i very much appreciate. very beautiful background in every chapter aswell just overal amazing.
This is the game I took the most screenshots for on Steam. I found the visuals mesmerizing throughout the experience. They're sometimes bright, sometimes brooding, sometimes hopeful and sometimes dilapidated. Always nostalgic. The music perfectly keeps pace with the visuals and I love it just as much. Both the music and the visuals have a certain "elegance" to them - something I've noticed with Japanese games - and I was left staring so many times. The gameplay is nothing special and the story-telling can be tedious at times, but I found sticking with the game totally worth it. The story itself is great and the atmosphere and mystery and the way it's told left me thinking about it after each session. The world was extremely interesting and built + revealed in a great way. Whole-heartedly and highly recommended by me. This game has become one of my favorites and I would dare say it's a masterpiece (admittedly with some rough edges).
剧情简单,氛围感出众,梦核复古风格,步行模拟和场景变化设计有点类似layers of fear,挺有意思 个人觉得制作的最好的是白蝴蝶章节,细节丰富,完成度很高,场景经常的变化也非常满足探索欲,剧情也是最喜欢的,[spoiler]当走到玫瑰园发现是墓园时真的让人心头一紧 [/spoiler]。黑蝴蝶章节不知道为什么地图上有第三层却没做第三层的剧情。蓝蝴蝶章节太短了 翻了下评论区说的指引问题,每章节都有地图、任务指示,任务还带图片提示,道具也有高亮提示,游玩其实是很流畅的,[spoiler]只有蓝蝴蝶章节因为有时候不知道怎么回事没触发青鸟动画而卡关 [/spoiler] 缺点是这个游戏的存档机制对于二刷全收集或打真结局来说并不是很友好
很喜欢里面的建模
как стать святым чтобы вас канозировали - то есть официально признали святым, - вам прежде всего всего необходимо умереть.
the gameplay was a bit tedious at times with a lot of back and forth, but the game was very intriguing and looked soo good and the aesthetic was pristine so thumbs up
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $74.8K | 135 | 64% | $19.99 | |
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