
Daughter Raising Simulator with in-depth management gameplay, backed by an outstanding City Pop soundtrack. Take a young girl under your wing and raise her to adulthood. Set in a future where humanity has fled earth, your choices for your daughter will determine the outcome for humanity.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Russian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ウィンドウ内で勝手にカーソルやボタン操作が入ってしまいまともにゲームができない。ウィンドウサイズを小さくしてウィンドウ外を一回タッチ→ゲーム内をタッチを繰り返すとぎりぎりゲーム進行が可能だが、再度設定画面を開くと設定内容が滅茶滅茶になってしまうことがある。
Looks like a newgrounds game to me very 2016 or 2018ish
Combat with mouse and keyboard often had a hard time responding unless you went away and back to an object. Shortcuts often didn't work since that also activated stuff they shouldn't. And a couple of other issues. Other than that an unskippable and slow ending sequence and credits is always a frustration. The mechanics was quite decent but there was too little incentive to explore the surface and while it is nice to be able to plan too much knowledge of what you can unlock takes away a lot of the fun.
画风凑合,音乐还不错,立意也还可以 只是养成类的游戏没有耐心玩,史底喜加一罢辽
Genuinely a bad game. Halfway through the story you're still getting tutorials. Much of the writing is shockingly poor. Much of the grammar is laughably bad. The 'combat' mechanics are less than rudimentary. Many points in the story feel like grooming.
Прикольная игруля, достаточно необычный проект. Но, но но... Хочется очень сильно поругать разработчиков! какие нафиг 20 часов цифродр*черства?!(и это я только 7 лет примерно прошел! Не 10!), ну куда вы настолько затянули??? Сделали ты лет 6-7 срок, меньше упора на цифр, больше ВЗАИМОДЕЙСТВИЯ нашего персонажа с ГГ (как правило в 99% случаях всё заканчивается диалогом дочки с другим персонажем, и под конец когда они всё обсудили вылетает такая фраза "Да, Александр?", и всё, без выборов, без нечего. Лишь очень рееедко бывает ивент в котором есть выбор например обнять или не обнять, но это скорее исключение нежели правило...По итогу почти всю игру мы тупо качаем дочке циферки, очень много циферок. Кастомизации мало.... Ну хотя бы перевод хороший. Не осилил прохождение до конца, остановился +- на победе над гигантом (дочка замочила его), хз может там в конце какой-то гипер пупер дупер поворот или еще что, но я не вытерплю....20 часов одинакового закликивания циферок даже для меня перебор, человека который jrpg спокойно переносит... Буду рад если кто-нибудь добавиться в друзья и в нескольких словах расскажет что в конце произошло, что за недосказанности в игре происходят.
For awhile playing this game was fun and I was making good progress until I ran into a problem. All of a sudden my stamina gains were next to nothing and I could only send her to two classes or jobs a week max. Snacks are expensive and when trying to save up for items it's not very efficient to keep spending my money on them. I have so many stats and items that reduce stamina reduction yet I'm only earning about 5 max per rest. This isn't even the only problem with the game either. Interactions between characters: Whenever the characters talk to each other it's incredibly boring and honestly annoying. I know I can skip the dialogue but sometimes when I do I accidentally skip over something important. The way the characters kind of just slide on screen is awkward, and some interactions can be creepy between the kids and the adults. Minigames: The minigames are honestly frustrating. You can make one mistake and completely ruin the entire minigame. The tequniques are completely useless outside of battles between you and another character. Sometimes they even reset your progress or cause you to lose the minigame. If you fail a minigame at a job is causes you to lose money. There aren't any useful drops and you only gain a little bit of stat boosts, and lose stamina to top it all off. Affection gain and money: Affection gain can be incredibly difficult to gain or keep up when you'e trying to gain money. It's like either you can be broke and have good affection or earn a lot of money and have next to no affection. Overtime work causes you to lose money. Trying to save up for items AND keep affection up takes so long. I've never been above 10% affection for very long. Dialogue and bond with your daughter: There's not a lot of dialogue oppurtunities with your daughter, and it doesn't feel like I'm at all bonded to her, I'm kind of just there. Your character is rarely mentioned or involved in anything and it feels less like a daughter-parent bond and more of a your just there to manage her stats and needs. It would be nice to have something more, like your daughter acting defiant because you're too strict with her, or taking care of her when she's sick. Prices: Let me tell you that I am not kidding when I say EVERYTHING is expensive. Classes can add up fast, which early game makes it difficult to earn money. Snacks are insanely expensive, with the cheapest one still only being about a little over $900. It's not even worth it to buy more then one or two clothing items, due to their price always being over $1000. Diet prices are INSANE. With all the other prices added on, trying to save up for diets that DON'T EVEN TELL YOU what they do specifically is next to impossible. I've covered about everything relevent. Let me warn you when I say DO NOT buy the game at full price. I only bought it for $3 on sale. After about 10 hours of gameplay I got deadlocked due to low stamina recovery and have next to no affection despite working mostly part time jobs.
The gameplay may be a bit boring, but overall the game is still enjoyable.
One of the best
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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