
Build your castle, gather resources, and raid neighbors in a shared idle world. Recruit soldiers, hunt dragons and krakens, complete daily quests - all while progress ticks forward whether you're online or away.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 37 | 62% | Free | |
| approximately $0 | 41 | 68% | Free | |
| approximately $0 | 0 | — | Free | |
| approximately $0 | 0 | — | Free | |
| approximately $0 | 24 | 54% | Free | |
| approximately $5.2K | 25 | 100% | $6.99 |